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Neural Pose Representation Learning for Generating and Transferring Non-Rigid Object Poses Seungwoo Y oo Juil Koo Kyeongmin Y eo Minhyuk Sung KAIST {dreamy1534,63days,aaaaa,mhsung }@kaist.ac.kr

Neural Information Processing Systems

To better distill pose information from the object's geometry, we propose the implicit pose applier to output an intrinsic mesh property, the face Jacobian. Once the extracted pose information is transferred to the target object, the pose applier is fine-tuned in a self-supervised manner to better describe the target object's shapes with pose





b6fa3ed9624c184bd73e435123bd576a-Paper-Conference.pdf

Neural Information Processing Systems

Receiving fine-grained instruction from these specialized teachers can often be non-uniform, costly, and limited by their availability.



formalization

Neural Information Processing Systems

While this setup has enjoyed a lot of attention in the applied community, there hasn't be theoretical work that even formalizes the desired guarantees.




Contextual Multinomial Logit Bandits with General Value Functions

Neural Information Processing Systems

Contextual multinomial logit (MNL) bandits capture many real-world assortment recommendation problems such as online retailing/advertising. However, prior work has only considered (generalized) linear value functions, which greatly limits its applicability. Motivated by this fact, in this work, we consider contextual MNL bandits with a general value function class that contains the ground truth, borrowing ideas from a recent trend of studies on contextual bandits. Specifically, we consider both the stochastic and the adversarial settings, and propose a suite of algorithms, each with different computation-regret trade-off. When applied to the linear case, our results not only are the first ones with no dependence on a certain problem-dependent constant that can be exponentially large, but also enjoy other advantages such as computational efficiency, dimension-free regret bounds, or the ability to handle completely adversarial contexts and rewards.