Education
DOTA: DistributiOnal Test-time Adaptation of Vision-Language Models
However, deploying these models can be unreliable when significant distribution gaps exist between training and test data, while fine-tuning for diverse scenarios is often costly. This creates a need for methods that can efficiently adapt to new data at test time without expensive retraining. Cache-based test-time adapters serve this purpose by storing representative test samples to guide subsequent classifications. Yet, these methods typically employ naive cache management with limited capacity, leading to severe catastrophic forgetting when samples are inevitably dropped during updates. In this paper, we propose Dota(DistributiOnal Test-time Adaptation), a simple yet effective method addressing this limitation. Crucially, instead of merely memorizing individual test samples, Dotacontinuously estimates the underlying distribution of the test data stream. Test-time posterior probabilities are then computed using these dynamically estimated distributions via Bayes' theorem for adaptation. This distribution-centric approach enables the model to continually learn and adapt to the deployment environment. Extensive experiments validate that Dota significantly mitigates forgetting and achieves state-of-the-art performance compared to existing methods.
Beyond O(T)Constraint Violation for Online Convex Optimization with Adversarial Constraints
We study Online Convex Optimization with adversarial constraints (COCO). At each round a learner selects an action from a convex decision set and then an adversary reveals a convex cost and a convex constraint function. The goal of the learner is to select a sequence of actions to minimize both regret and the cumulative constraint violation (CCV) over a horizon of length T. The best-known policy for this problem achieves O( T)regret and O( T)CCV. In this paper, we improve this by trading off regret to achieve substantially smaller CCV. This trade-off is especially important in safety-critical applications, where satisfying the safety constraints is non-negotiable. Specifically, for any bounded convex cost and constraint functions, we propose an online policy that achieves O( dT+Tฮฒ)regret and O(dT1 ฮฒ)CCV, where dis the dimension of the decision set and ฮฒ [0,1]is a tunable parameter. We begin with a special case, called the CONSTRAINEDEXPERT problem, where the decision set is a probability simplex and the cost and constraint functions are linear. Leveraging a new adaptive small-loss regret bound, we propose a computationally efficient policy for the CONSTRAINEDEXPERT problem, that attains O( T lnN+Tฮฒ)regret and O(T1 ฮฒ lnN)CCV for N number of experts.
Edit Less, Achieve More: Dynamic Sparse Neuron Masking for Lifelong Knowledge Editing in LLMs
Lifelong knowledge editing enables continuous, precise updates to outdated knowledge in large language models (LLMs) without computationally expensive full retraining. However, existing methods often accumulate errors throughout the editing process, causing a gradual decline in both editing accuracy and generalization. To tackle this problem, we propose Neuron-Specific Masked Knowledge Editing (NMKE), a novel fine-grained editing framework that combines neuron-level attribution with dynamic sparse masking. Leveraging neuron functional attribution, we identify two key types of knowledge neurons, with knowledge-general neurons activating consistently across prompts and knowledge-specific neurons activating to specific prompts. NMKE further introduces an entropy-guided dynamic sparse mask, locating relevant neurons to the target knowledge. This strategy enables precise neuron-level knowledge editing with fewer parameter modifications. Experimental results from thousands of sequential edits demonstrate that NMKE outperforms existing methods in maintaining high editing success rates and preserving model general capabilities in lifelong editing.
SOMBRL: Scalable and Optimistic Model-Based RL
We address the challenge of efficient exploration in model-based reinforcement learning (MBRL), where the system dynamics are unknown and the RL agent must learn directly from online interactions. We propose Scalable and Optimistic MBRL (SOMBRL), an approach based on the principle of optimism in the face of uncertainty. SOMBRL learns an uncertainty-aware dynamics model and greedily maximizes a weighted sum of the extrinsic reward and the agent's epistemic uncertainty. SOMBRL is compatible with any policy optimizers or planners, and under common regularity assumptions on the system, we show that SOMBRL has sublinear regret for nonlinear dynamics in the (i) finite-horizon, (ii) discounted infinite-horizon, and (iii) non-episodic settings. Additionally, SOMBRL offers a flexible and scalable solution for principled exploration. We evaluate SOMBRL on state-based and visual-control environments, where it displays strong performance across all tasks and baselines. We also evaluate SOMBRL on a dynamic RC car hardware and show SOMBRL outperforms the state-of-the-art, illustrating the benefits of principled exploration for MBRL.
Improving planning and MBRL with temporally-extended actions
Continuous time systems are often modeled using discrete time dynamics but this requires a small simulation step to maintain accuracy. In turn, this requires a large planning horizon which leads to computationally demanding planning problems and reduced performance. Previous work in model-free reinforcement learning has partially addressed this issue using action repeats where a policy is learned to determine a discrete action duration. Instead we propose to control the continuous decision timescale directly by using temporally-extended actions and letting the planner treat the duration of the action as an additional optimization variable along with the standard action variables. This additional structure has multiple advantages. It speeds up simulation time of trajectories and, importantly, it allows for deep horizon search in terms of primitive actions while using a shallow search depth in the planner. In addition, in the model-based reinforcement learning (MBRL) setting, it reduces compounding errors from model learning and improves training time for models. We show that this idea is effective and that the range for action durations can be automatically selected using a multi-armed bandit formulation and integrated into the MBRL framework. An extensive experimental evaluation both in planning and in MBRL, shows that our approach yields faster planning, better solutions, and that it enables solutions to problems that are not solved in the standard formulation.
Individual Fairness In Strategic Classification
Strategic classification, where individuals modify their features to influence machine learning (ML) decisions, presents critical fairness challenges. While group fairness in this setting has been widely studied, individual fairness remains underexplored. We analyze threshold-based classifiers and prove that deterministic thresholds violate individual fairness. Then, we investigate the possibility of using a randomized classifier to achieve individual fairness. We introduce conditions under which a randomized classifier ensures individual fairness and leverage these conditions to find an optimal and individually fair randomized classifier through a linear programming problem. Additionally, we demonstrate that our approach can be extended to group fairness notions. Experiments on real-world datasets confirm that our method effectively mitigates unfairness and improves the fairness-accuracy trade-off.
ResearchCodeBench: Benchmarking LLMs on Implementing Novel Machine Learning Research Code
Large language models (LLMs) have shown promise in transforming machine learning research, yet their capability to faithfully implement novel ideas from recent research papers--ideas unseen during pretraining--remains unclear. We introduce ResearchCodeBench, a benchmark of 212 coding challenges that evaluates LLMs' ability to translate cutting-edge ML contributions from top 2024-2025 research papers into executable code. We assessed 32 proprietary and open-source LLMs on both the full benchmark and ResearchCodeBench-HARD, a subset of 109 particularly challenging tasks.
Our graph image features estrain Test distribution Gap Training distribution Invariant, Non-intuitiveness normalization Online Reference-joint difference vectors
Skeleton-based hand gesture recognition plays a crucial role in enabling intuitive human-computer interaction. Traditional methods have primarily relied on hand-crafted features--such as distances between joints or positional changes across frames--to alleviate issues from viewpoint variation or body proportion differences. However, these hand-crafted features often fail to capture the full spatio-temporal information in raw skeleton data, exhibit poor interpretability, and depend heavily on dataset-specific preprocessing, limiting generalization. In addition, normalization strategies in traditional methods, which rely on training data, can introduce domain gaps between training and testing environments, further hindering robustness in diverse real-world settings. To overcome these challenges, we exclude traditional hand-crafted features and propose Skeleton Kinematics Extraction Through Coordinated grapH (SKETCH), a novel framework that directly utilizes raw four-dimensional (time, x, y, and z) skeleton sequences and transforms them into intuitive visual graph representations.
Single-Teacher View Augmentation: Boosting Knowledge Distillation via Angular Diversity
Knowledge Distillation (KD) aims to train a lightweight student model by transferring knowledge from a large, high-capacity teacher. Recent studies have shown that leveraging diverse teacher perspectives can significantly improve distillation performance; however, achieving such diversity typically requires multiple teacher networks, leading to high computational costs. In this work, we propose a novel cost-efficient knowledge augmentation method for KD that generates diverse multiviews by attaching multiple branches to a single teacher. To ensure meaningful semantic variation across multi-views, we introduce two angular diversity objectives: 1) constrained inter-angle diversify loss, which maximizes angles between augmented views while preserving proximity to the original teacher output, and 2) intra-angle diversify loss, which encourages an even distribution of views around the original output. The ensembled knowledge from these angularly diverse views, along with the original teacher, is distilled into the student. We further theoretically demonstrate that our objectives increase the diversity among ensemble members and thereby reduce the upper bound of the ensemble's expected loss, leading to more effective distillation. Experimental results show that our method surpasses an existing knowledge augmentation method across diverse configurations. Moreover, the proposed method is compatible with other KD frameworks in a plug-and-play fashion, providing consistent improvements in generalization performance.
MixSignGraph: ASign Sequence is Worth Mixed Graphs of Nodes
Recent advances in sign language research have benefited from CNN-based backbones, which are primarily transferred from traditional computer vision tasks (e.g., object detection, image recognition). However, these CNN-based backbones usually excel at extracting features like contours and texture, but may struggle with capturing sign-related features. To capture such sign-related features, SignGraph model extracts the cross-region sign features by building the Local Sign Graph (LSG) module and the Temporal Sign Graph (TSG) module. However, we emphasize that although capturing cross-region dependencies can improve sign language performance, it may degrade the representation quality of local regions. To mitigate this, we introduce MixSignGraph, which represents sign sequences as a group of mixed graphs for feature extraction. Specifically, besides the LSG module and TSG module that model the intra-frame and inter-frame cross-regions features, we design a simple yet effective Hierarchical Sign Graph (HSG) module, which enhances local region representations following the extraction of cross-region features, by aggregating the same-region features from different-granularity feature maps of a frame, i.e., to boost discriminative local features. In addition, to further improve the performance of gloss-free sign language task, we propose a simple yet counter-intuitive Text-based CTCPre-training (TCTC) method, which generates pseudo gloss labels from text sequences for model pre-training. Extensive experiments conducted on the current five sign language datasets demonstrate that MixSignGraph surpasses the most current models on multiple sign language tasks across several datasets, without relying on any additional cues.