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On uncertainty-penalized Bayesian information criterion

arXiv.org Artificial Intelligence

Graduate School of Information Science and Technology Osaka University Osaka, Japan thanasutives@ai.sanken.osaka-u.ac.jp Ken-ichi Fukui SANKEN (The Institute of Scientific and Industrial Research) Osaka University Osaka, Japan fukui@ai.sanken.osaka-u.ac.jp The uncertainty-penalized information criterion (UBIC) has been proposed as a new model-selection criterion for data-driven partial differential equation (PDE) discovery. In this paper, we show that using the UBIC is equivalent to employing the conventional BIC to a set of overparameterized models derived from the potential regression models of different complexity measures. The result indicates that the asymptotic property of the UBIC and BIC holds indifferently.


America's fight to save handwriting from extinction as IQs begin to fall for first time ever and teachers warn some 20-year-olds can't sign checks anymore

Daily Mail - Science & tech

Several US states are trying to prevent handwriting from going extinct as classrooms increasingly swap pen and paper for tablets and computers. The US government removed the skill from the core curriculum in 2010 due to claims it was time consuming and would not be useful in the age of technology which meant schools could instead focus on typing classes. Handwriting is considered a fine motor skill that stimulates and challenges the brain, but with schools turning to technology instead, some teachers are complaining students can barely hold a pencil but can swipe and double-click on their devices. Students with learning disabilities like dysgraphia - when children can read but have trouble writing letters - can also be affected because methods of overcoming the disability requires them to practice writing by hand. Handwriting isn't being used in schools like it once was, and experts say they've noticed students are having trouble holding a pencil but are able to double-click or swipe on a digital device Handwriting isn't being used in schools like it once was, and experts say they've noticed students are having trouble holding a pencil but are able to double-click or swipe on a digital device Picture: A sixth-grader's cursive after it was removed from the common core standard in 2010 Experts have urged schools to re-introduce cursive into the curriculum, citing the need to understand historical documents.


Multi-AUV Cooperative Underwater Multi-Target Tracking Based on Dynamic-Switching-enabled Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

With the rapid development of underwater communication, sensing, automation, robot technologies, autonomous underwater vehicle (AUV) swarms are gradually becoming popular and have been widely promoted in ocean exploration and underwater tracking or surveillance, etc. However, the complex underwater environment poses significant challenges for AUV swarm-based accurate tracking for the underwater moving targets. In this paper, we aim at proposing a multi-AUV cooperative underwater multi-target tracking algorithm especially when the real underwater factors are taken into account.We first give normally modelling approach for the underwater sonar-based detection and the ocean current interference on the target tracking process.Then, we regard the AUV swarm as a underwater ad-hoc network and propose a novel Multi-Agent Reinforcement Learning (MARL) architecture towards the AUV swarm based on Software-Defined Networking (SDN).It enhances the flexibility and scalability of the AUV swarm through centralized management and distributed operations.Based on the proposed MARL architecture, we propose the "dynamic-attention switching" and "dynamic-resampling switching" mechanisms, to enhance the efficiency and accuracy of AUV swarm cooperation during task execution.Finally, based on a proposed AUV classification method, we propose an efficient cooperative tracking algorithm called ASMA.Evaluation results demonstrate that our proposed tracking algorithm can perform precise underwater multi-target tracking, comparing with many of recent research products in terms of convergence speed and tracking accuracy.


Automated Long Answer Grading with RiceChem Dataset

arXiv.org Artificial Intelligence

We introduce a new area of study in the field of educational Natural Language Processing: Automated Long Answer Grading (ALAG). Distinguishing itself from Automated Short Answer Grading (ASAG) and Automated Essay Grading (AEG), ALAG presents unique challenges due to the complexity and multifaceted nature of fact-based long answers. To study ALAG, we introduce RiceChem, a dataset derived from a college chemistry course, featuring real student responses to long-answer questions with an average word count notably higher than typical ASAG datasets. We propose a novel approach to ALAG by formulating it as a rubric entailment problem, employing natural language inference models to verify whether each criterion, represented by a rubric item, is addressed in the student's response. This formulation enables the effective use of MNLI for transfer learning, significantly improving the performance of models on the RiceChem dataset. We demonstrate the importance of rubric-based formulation in ALAG, showcasing its superiority over traditional score-based approaches in capturing the nuances of student responses. We also investigate the performance of models in cold start scenarios, providing valuable insights into the practical deployment considerations in educational settings. Lastly, we benchmark state-of-the-art open-sourced Large Language Models (LLMs) on RiceChem and compare their results to GPT models, highlighting the increased complexity of ALAG compared to ASAG. Despite leveraging the benefits of a rubric-based approach and transfer learning from MNLI, the lower performance of LLMs on RiceChem underscores the significant difficulty posed by the ALAG task. With this work, we offer a fresh perspective on grading long, fact-based answers and introduce a new dataset to stimulate further research in this important area. Code: \url{https://github.com/luffycodes/Automated-Long-Answer-Grading}.


Distributed Learning for Wi-Fi AP Load Prediction

arXiv.org Artificial Intelligence

The increasing cloudification and softwarization of networks foster the interplay among multiple independently managed deployments. An appealing reason for such an interplay lies in distributed Machine Learning (ML), which allows the creation of robust ML models by leveraging collective intelligence and computational power. In this paper, we study the application of the two cornerstones of distributed learning, namely Federated Learning (FL) and Knowledge Distillation (KD), on the Wi-Fi Access Point (AP) load prediction use case. The analysis conducted in this paper is done on a dataset that contains real measurements from a large Wi-Fi campus network, which we use to train the ML model under study based on different strategies. Performance evaluation includes relevant aspects for the suitability of distributed learning operation in real use cases, including the predictive performance, the associated communication overheads, or the energy consumption. In particular, we prove that distributed learning can improve the predictive accuracy centralized ML solutions by up to 93% while reducing the communication overheads and the energy cost by 80%.


AI and Machine Learning for Next Generation Science Assessments

arXiv.org Artificial Intelligence

This chapter focuses on the transformative role of Artificial Intelligence (AI) and Machine Learning (ML) in science assessments. The paper begins with a discussion of the Framework for K-12 Science Education, which calls for a shift from conceptual learning to knowledge-in-use. This shift necessitates the development of new types of assessments that align with the Framework's three dimensions: science and engineering practices, disciplinary core ideas, and crosscutting concepts. The paper further highlights the limitations of traditional assessment methods like multiple-choice questions, which often fail to capture the complexities of scientific thinking and three-dimensional learning in science. It emphasizes the need for performance-based assessments that require students to engage in scientific practices like modeling, explanation, and argumentation. The paper achieves three major goals: reviewing the current state of ML-based assessments in science education, introducing a framework for scoring accuracy in ML-based automatic assessments, and discussing future directions and challenges. It delves into the evolution of ML-based automatic scoring systems, discussing various types of ML, like supervised, unsupervised, and semi-supervised learning. These systems can provide timely and objective feedback, thus alleviating the burden on teachers. The paper concludes by exploring pre-trained models like BERT and finetuned ChatGPT, which have shown promise in assessing students' written responses effectively.


Learning-to-learn enables rapid learning with phase-change memory-based in-memory computing

arXiv.org Artificial Intelligence

There is a growing demand for low-power, autonomously learning artificial intelligence (AI) systems that can be applied at the edge and rapidly adapt to the specific situation at deployment site. However, current AI models struggle in such scenarios, often requiring extensive fine-tuning, computational resources, and data. In contrast, humans can effortlessly adjust to new tasks by transferring knowledge from related ones. The concept of learning-to-learn (L2L) mimics this process and enables AI models to rapidly adapt with only little computational effort and data. In-memory computing neuromorphic hardware (NMHW) is inspired by the brain's operating principles and mimics its physical co-location of memory and compute. In this work, we pair L2L with in-memory computing NMHW based on phase-change memory devices to build efficient AI models that can rapidly adapt to new tasks. We demonstrate the versatility of our approach in two scenarios: a convolutional neural network performing image classification and a biologically-inspired spiking neural network generating motor commands for a real robotic arm. Both models rapidly learn with few parameter updates. Deployed on the NMHW, they perform on-par with their software equivalents. Moreover, meta-training of these models can be performed in software with high-precision, alleviating the need for accurate hardware models.


Q-Tuning: Queue-based Prompt Tuning for Lifelong Few-shot Language Learning

arXiv.org Artificial Intelligence

This paper introduces \textbf{Q-tuning}, a novel approach for continual prompt tuning that enables the lifelong learning of a pre-trained language model. When learning a new task, Q-tuning trains a task-specific prompt by adding it to a prompt queue consisting of the prompts from older tasks. To better transfer the knowledge of old tasks, we design an adaptive knowledge aggregation technique that reweighs previous prompts in the queue with a learnable low-rank matrix. Once the prompt queue reaches its maximum capacity, we leverage a PCA-based eviction rule to reduce the queue's size, allowing the newly trained prompt to be added while preserving the primary knowledge of old tasks. In order to mitigate the accumulation of information loss caused by the eviction, we additionally propose a globally shared prefix prompt and a memory retention regularization based on information theory. Extensive experiments demonstrate that our approach outperforms the state-of-the-art methods substantially on continual prompt tuning benchmarks. Moreover, our approach enables lifelong learning on linearly growing task sequences while requiring constant complexity for training and inference.


DAM: Dynamic Adapter Merging for Continual Video QA Learning

arXiv.org Artificial Intelligence

We present a parameter-efficient method for continual video question-answering (VidQA) learning. M, uses the proposed Dynamic Adapter Merging to (i) mitigate catastrophic forgetting, (ii) enable efficient adaptation to continually arriving datasets, (iii) handle inputs from unknown datasets during inference, and (iv) enable knowledge sharing across similar dataset domains. Given a set of continually streaming VidQA datasets, we sequentially train dataset-specific adapters for each dataset while freezing the parameters of a large pretrained video-language backbone. During inference, given a videoquestion sample from an unknown domain, our method first uses the proposed non-parametric router function to compute a probability for each adapter, reflecting how relevant that adapter is to the current video-question input instance. Subsequently, the proposed dynamic adapter merging scheme aggregates all the adapter weights into a new adapter instance tailored for that particular test sample to compute the final VidQA prediction, mitigating the impact of inaccurate router predictions and facilitating knowledge sharing across domains. M model outperforms prior state-of-the-art continual learning approaches by 9.1% while exhibiting 1.9% less forgetting on 6 VidQA datasets spanning various domains. M to continual image classification and image QA and outperform prior methods by a large margin. The code is publicly available at: https://github.com/klauscc/DAM. The role of video in our lives has increased tremendously over the recent years, with millions of hours of video uploaded to the Internet daily. Due to such rapid video growth and the emergence of video-language models (Yu et al., 2021; Yang et al., 2022; Cheng et al., 2023; Wang et al., 2023d; Pramanick et al., 2023b;a), video question-answering (VidQA) has become one of the most important tasks in video understanding. However, modern VidQA models often assume static conditions with fixed training datasets. In contrast, many real-world applications increasingly demand adaptability to distribution shifts of continually arriving datasets. For instance, a VidQA model trained only on movie videos may struggle when questioned about instructional or social media videos due to stark domain disparities.


ReflectSumm: A Benchmark for Course Reflection Summarization

arXiv.org Artificial Intelligence

This paper introduces ReflectSumm, a novel summarization dataset specifically designed for summarizing students' reflective writing. The goal of ReflectSumm is to facilitate developing and evaluating novel summarization techniques tailored to real-world scenarios with little training data, %practical tasks with potential implications in the opinion summarization domain in general and the educational domain in particular. The dataset encompasses a diverse range of summarization tasks and includes comprehensive metadata, enabling the exploration of various research questions and supporting different applications. To showcase its utility, we conducted extensive evaluations using multiple state-of-the-art baselines. The results provide benchmarks for facilitating further research in this area.