Education
Multi-label Class Incremental Emotion Decoding with Augmented Emotional Semantics Learning
Fu, Kaicheng, Du, Changde, Chen, Xiaoyu, Peng, Jie, He, Huiguang
Emotion decoding plays an important role in affective human-computer interaction. However, previous studies ignored the dynamic real-world scenario, where human experience a blend of multiple emotions which are incrementally integrated into the model, leading to the multi-label class incremental learning (MLCIL) problem. Existing methods have difficulty in solving MLCIL issue due to notorious catastrophic forgetting caused by partial label problem and inadequate label semantics mining. In this paper, we propose an augmented emotional semantics learning framework for multi-label class incremental emotion decoding. Specifically, we design an augmented emotional relation graph module with label disambiguation to handle the past-missing partial label problem. Then, we leverage domain knowledge from affective dimension space to alleviate future-missing partial label problem by knowledge distillation. Besides, an emotional semantics learning module is constructed with a graph autoencoder to obtain emotion embeddings in order to guide the semantic-specific feature decoupling for better multi-label learning. Extensive experiments on three datasets show the superiority of our method for improving emotion decoding performance and mitigating forgetting on MLCIL problem.
RIME: Robust Preference-based Reinforcement Learning with Noisy Preferences
Cheng, Jie, Xiong, Gang, Dai, Xingyuan, Miao, Qinghai, Lv, Yisheng, Wang, Fei-Yue
Preference-based Reinforcement Learning (PbRL) circumvents the need for reward engineering by harnessing human preferences as the reward signal. However, current PbRL methods excessively depend on high-quality feedback from domain experts, which results in a lack of robustness. In this paper, we present RIME, a robust PbRL algorithm for effective reward learning from noisy preferences. Our method utilizes a sample selection-based discriminator to dynamically filter out noise and ensure robust training. To counteract the cumulative error stemming from incorrect selection, we suggest a warm start for the reward model, which additionally bridges the performance gap during the transition from pre-training to online training in PbRL. Our experiments on robotic manipulation and locomotion tasks demonstrate that RIME significantly enhances the robustness of the state-of-the-art PbRL method. Code is available at https://github.com/CJReinforce/RIME_ICML2024.
Probabilities of Causation for Continuous and Vector Variables
Kawakami, Yuta, Kuroki, Manabu, Tian, Jin
Probabilities of causation (PoC) are valuable concepts for explainable artificial intelligence and practical decision-making. PoC are originally defined for scalar binary variables. In this paper, we extend the concept of PoC to continuous treatment and outcome variables, and further generalize PoC to capture causal effects between multiple treatments and multiple outcomes. In addition, we consider PoC for a sub-population and PoC with multi-hypothetical terms to capture more sophisticated counterfactual information useful for decision-making. We provide a nonparametric identification theorem for each type of PoC we introduce. Finally, we illustrate the application of our results on a real-world dataset about education.
OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments
Xie, Tianbao, Zhang, Danyang, Chen, Jixuan, Li, Xiaochuan, Zhao, Siheng, Cao, Ruisheng, Hua, Toh Jing, Cheng, Zhoujun, Shin, Dongchan, Lei, Fangyu, Liu, Yitao, Xu, Yiheng, Zhou, Shuyan, Savarese, Silvio, Xiong, Caiming, Zhong, Victor, Yu, Tao
Autonomous agents that accomplish complex computer tasks with minimal human interventions have the potential to transform human-computer interaction, significantly enhancing accessibility and productivity. However, existing benchmarks either lack an interactive environment or are limited to environments specific to certain applications or domains, failing to reflect the diverse and complex nature of real-world computer use, thereby limiting the scope of tasks and agent scalability. To address this issue, we introduce OSWorld, the first-of-its-kind scalable, real computer environment for multimodal agents, supporting task setup, execution-based evaluation, and interactive learning across various operating systems such as Ubuntu, Windows, and macOS. OSWorld can serve as a unified, integrated computer environment for assessing open-ended computer tasks that involve arbitrary applications. Building upon OSWorld, we create a benchmark of 369 computer tasks involving real web and desktop apps in open domains, OS file I/O, and workflows spanning multiple applications. Each task example is derived from real-world computer use cases and includes a detailed initial state setup configuration and a custom execution-based evaluation script for reliable, reproducible evaluation. Extensive evaluation of state-of-the-art LLM/VLM-based agents on OSWorld reveals significant deficiencies in their ability to serve as computer assistants. While humans can accomplish over 72.36% of the tasks, the best model achieves only 12.24% success, primarily struggling with GUI grounding and operational knowledge. Comprehensive analysis using OSWorld provides valuable insights for developing multimodal generalist agents that were not possible with previous benchmarks. Our code, environment, baseline models, and data are publicly available at https://os-world.github.io.
Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning
Chen, Yang, He, Tian, Fu, Junfeng, Wang, Ling, Guo, Jingcai, Cheng, Hong
Supervised and self-supervised learning are two main training paradigms for skeleton-based human action recognition. However, the former one-hot classification requires labor-intensive predefined action categories annotations, while the latter involves skeleton transformations (e.g., cropping) in the pretext tasks that may impair the skeleton structure. To address these challenges, we introduce a novel skeleton-based training framework (C$^2$VL) based on Cross-modal Contrastive learning that uses the progressive distillation to learn task-agnostic human skeleton action representation from the Vision-Language knowledge prompts. Specifically, we establish the vision-language action concept space through vision-language knowledge prompts generated by pre-trained large multimodal models (LMMs), which enrich the fine-grained details that the skeleton action space lacks. Moreover, we propose the intra-modal self-similarity and inter-modal cross-consistency softened targets in the cross-modal contrastive process to progressively control and guide the degree of pulling vision-language knowledge prompts and corresponding skeletons closer. These soft instance discrimination and self-knowledge distillation strategies contribute to the learning of better skeleton-based action representations from the noisy skeleton-vision-language pairs. During the inference phase, our method requires only the skeleton data as the input for action recognition and no longer for vision-language prompts. Extensive experiments show that our method achieves state-of-the-art results on NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD datasets. The code will be available in the future.
Applications of Generative AI (GAI) for Mobile and Wireless Networking: A Survey
Vu, Thai-Hoc, Jagatheesaperumal, Senthil Kumar, Nguyen, Minh-Duong, Van Huynh, Nguyen, Kim, Sunghwan, Pham, Quoc-Viet
The success of Artificial Intelligence (AI) in multiple disciplines and vertical domains in recent years has promoted the evolution of mobile networking and the future Internet toward an AI-integrated Internet-of-Things (IoT) era. Nevertheless, most AI techniques rely on data generated by physical devices (e.g., mobile devices and network nodes) or specific applications (e.g., fitness trackers and mobile gaming). To bypass this circumvent, Generative AI (GAI), a.k.a. AI-generated content (AIGC), has emerged as a powerful AI paradigm; thanks to its ability to efficiently learn complex data distributions and generate synthetic data to represent the original data in various forms. This impressive feature is projected to transform the management of mobile networking and diversify the current services and applications provided. On this basis, this work presents a concise tutorial on the role of GAIs in mobile and wireless networking. In particular, this survey first provides the fundamentals of GAI and representative GAI models, serving as an essential preliminary to the understanding of the applications of GAI in mobile and wireless networking. Then, this work provides a comprehensive review of state-of-the-art studies and GAI applications in network management, wireless security, semantic communication, and lessons learned from the open literature. Finally, this work summarizes the current research on GAI for mobile and wireless networking by outlining important challenges that need to be resolved to facilitate the development and applicability of GAI in this edge-cutting area.
Language Models Represent Beliefs of Self and Others
Zhu, Wentao, Zhang, Zhining, Wang, Yizhou
Understanding and attributing mental states, known as Theory of Mind (ToM), emerges as a fundamental capability for human social reasoning. While Large Language Models (LLMs) appear to possess certain ToM abilities, the mechanisms underlying these capabilities remain elusive. In this study, we discover that it is possible to linearly decode the belief status from the perspectives of various agents through neural activations of language models, indicating the existence of internal representations of self and others' beliefs. By manipulating these representations, we observe dramatic changes in the models' ToM performance, underscoring their pivotal role in the social reasoning process. Additionally, our findings extend to diverse social reasoning tasks that involve different causal inference patterns, suggesting the potential generalizability of these representations.
SPOT: Text Source Prediction from Originality Score Thresholding
Yvinec, Edouard, Kasser, Gabriel
The wide acceptance of large language models (LLMs) has unlocked new applications and social risks. Popular countermeasures aim at detecting misinformation, usually involve domain specific models trained to recognize the relevance of any information. Instead of evaluating the validity of the information, we propose to investigate LLM generated text from the perspective of trust. In this study, we define trust as the ability to know if an input text was generated by a LLM or a human. To do so, we design SPOT, an efficient method, that classifies the source of any, standalone, text input based on originality score. This score is derived from the prediction of a given LLM to detect other LLMs. We empirically demonstrate the robustness of the method to the architecture, training data, evaluation data, task and compression of modern LLMs.
Kernel Language Entropy: Fine-grained Uncertainty Quantification for LLMs from Semantic Similarities
Nikitin, Alexander, Kossen, Jannik, Gal, Yarin, Marttinen, Pekka
Uncertainty quantification in Large Language Models (LLMs) is crucial for applications where safety and reliability are important. In particular, uncertainty can be used to improve the trustworthiness of LLMs by detecting factually incorrect model responses, commonly called hallucinations. Critically, one should seek to capture the model's semantic uncertainty, i.e., the uncertainty over the meanings of LLM outputs, rather than uncertainty over lexical or syntactic variations that do not affect answer correctness. To address this problem, we propose Kernel Language Entropy (KLE), a novel method for uncertainty estimation in white- and black-box LLMs. KLE defines positive semidefinite unit trace kernels to encode the semantic similarities of LLM outputs and quantifies uncertainty using the von Neumann entropy. It considers pairwise semantic dependencies between answers (or semantic clusters), providing more fine-grained uncertainty estimates than previous methods based on hard clustering of answers. We theoretically prove that KLE generalizes the previous state-of-the-art method called semantic entropy and empirically demonstrate that it improves uncertainty quantification performance across multiple natural language generation datasets and LLM architectures.
Optimal Design for Human Feedback
Mukherjee, Subhojyoti, Lalitha, Anusha, Kalantari, Kousha, Deshmukh, Aniket, Liu, Ge, Ma, Yifei, Kveton, Branislav
Learning of preference models from human feedback has been central to recent advances in artificial intelligence. Motivated by the cost of obtaining high-quality human annotations, we study the problem of data collection for learning preference models. The key idea in our work is to generalize the optimal design, a method for computing information gathering policies, to ranked lists. To show the generality of our ideas, we study both absolute and relative feedback on the lists. We design efficient algorithms for both settings and analyze them. We prove that our preference model estimators improve with more data and so does the ranking error under the estimators. Finally, we experiment with several synthetic and real-world datasets to show the statistical efficiency of our algorithms.