Education
Chinese Tiny LLM: Pretraining a Chinese-Centric Large Language Model
Du, Xinrun, Yu, Zhouliang, Gao, Songyang, Pan, Ding, Cheng, Yuyang, Ma, Ziyang, Yuan, Ruibin, Qu, Xingwei, Liu, Jiaheng, Zheng, Tianyu, Luo, Xinchen, Zhou, Guorui, Chen, Wenhu, Zhang, Ge
In this study, we introduce CT-LLM, a 2B large language model (LLM) that illustrates a pivotal shift towards prioritizing the Chinese language in developing LLMs. Uniquely initiated from scratch, CT-LLM diverges from the conventional methodology by primarily incorporating Chinese textual data, utilizing an extensive corpus of 1,200 billion tokens, including 800 billion Chinese tokens, 300 billion English tokens, and 100 billion code tokens. This strategic composition facilitates the model's exceptional proficiency in understanding and processing Chinese, a capability further enhanced through alignment techniques. Demonstrating remarkable performance on the CHC-Bench, CT-LLM excels in Chinese language tasks, and showcases its adeptness in English through SFT. This research challenges the prevailing paradigm of training LLMs predominantly on English corpora and then adapting them to other languages, broadening the horizons for LLM training methodologies. By open-sourcing the full process of training a Chinese LLM, including a detailed data processing procedure with the obtained Massive Appropriate Pretraining Chinese Corpus (MAP-CC), a well-chosen multidisciplinary Chinese Hard Case Benchmark (CHC-Bench), and the 2B-size Chinese Tiny LLM (CT-LLM), we aim to foster further exploration and innovation in both academia and industry, paving the way for more inclusive and versatile language models.
PaliGemma: A versatile 3B VLM for transfer
Beyer, Lucas, Steiner, Andreas, Pinto, André Susano, Kolesnikov, Alexander, Wang, Xiao, Salz, Daniel, Neumann, Maxim, Alabdulmohsin, Ibrahim, Tschannen, Michael, Bugliarello, Emanuele, Unterthiner, Thomas, Keysers, Daniel, Koppula, Skanda, Liu, Fangyu, Grycner, Adam, Gritsenko, Alexey, Houlsby, Neil, Kumar, Manoj, Rong, Keran, Eisenschlos, Julian, Kabra, Rishabh, Bauer, Matthias, Bošnjak, Matko, Chen, Xi, Minderer, Matthias, Voigtlaender, Paul, Bica, Ioana, Balazevic, Ivana, Puigcerver, Joan, Papalampidi, Pinelopi, Henaff, Olivier, Xiong, Xi, Soricut, Radu, Harmsen, Jeremiah, Zhai, Xiaohua
PaliGemma is an open Vision-Language Model (VLM) that is based on the SigLIP-So400m vision encoder and the Gemma-2B language model. It is trained to be a versatile and broadly knowledgeable base model that is effective to transfer. It achieves strong performance on a wide variety of open-world tasks. We evaluate PaliGemma on almost 40 diverse tasks including standard VLM benchmarks, but also more specialized tasks such as remote-sensing and segmentation.
Unlocking the Multi-modal Potential of CLIP for Generalized Category Discovery
Wang, Enguang, Peng, Zhimao, Xie, Zhengyuan, Yang, Fei, Liu, Xialei, Cheng, Ming-Ming
Given unlabelled datasets containing both old and new categories, generalized category discovery (GCD) aims to accurately discover new classes while correctly classifying old classes, leveraging the class concepts learned from labeled samples. Current GCD methods only use a single visual modality of information, resulting in poor classification of visually similar classes. As a different modality, text information can provide complementary discriminative information, which motivates us to introduce it into the GCD task. However, the lack of class names for unlabelled data makes it impractical to utilize text information. To tackle this challenging problem, in this paper, we propose a Text Embedding Synthesizer (TES) to generate pseudo text embeddings for unlabelled samples. Specifically, our TES leverages the property that CLIP can generate aligned vision-language features, converting visual embeddings into tokens of the CLIP's text encoder to generate pseudo text embeddings. Besides, we employ a dual-branch framework, through the joint learning and instance consistency of different modality branches, visual and semantic information mutually enhance each other, promoting the interaction and fusion of visual and text knowledge. Our method unlocks the multi-modal potentials of CLIP and outperforms the baseline methods by a large margin on all GCD benchmarks, achieving new state-of-the-art. The code will be released at https://github.com/enguangW/GET .
Masked Thought: Simply Masking Partial Reasoning Steps Can Improve Mathematical Reasoning Learning of Language Models
Chen, Changyu, Wang, Xiting, Lin, Ting-En, Lv, Ang, Wu, Yuchuan, Gao, Xin, Wen, Ji-Rong, Yan, Rui, Li, Yongbin
In reasoning tasks, even a minor error can cascade into inaccurate results, leading to suboptimal performance of large language models in such domains. Earlier fine-tuning approaches sought to mitigate this by leveraging more precise supervisory signals from human labeling, larger models, or self-sampling, although at a high cost. Conversely, we develop a method that avoids external resources, relying instead on introducing perturbations to the input. Our training approach randomly masks certain tokens within the chain of thought, a technique we found to be particularly effective for reasoning tasks. When applied to fine-tuning with GSM8K on Llama-2-7B, this method achieved a 5\% improvement in GSM8K accuracy and a 10\% improvement in GSM-IC accuracy over standard supervised fine-tuning with a few codes modified. Furthermore, it is complementary to existing methods. When integrated with related explicit data augmentation methods, it leads to improvements across five datasets of various augmentation methods, as well as two different base models. We further investigate the mechanisms behind this improvement through case studies and quantitative analysis, suggesting that our approach may provide superior support for the model in capturing long-distance dependencies, especially those related to questions. This enhancement could deepen understanding of the premises in questions and prior steps. Our code is available at Github.
Deep-Graph-Sprints: Accelerated Representation Learning in Continuous-Time Dynamic Graphs
Eddin, Ahmad Naser, Bono, Jacopo, Aparício, David, Ferreira, Hugo, Ribeiro, Pedro, Bizarro, Pedro
Continuous-time dynamic graphs (CTDGs) are essential for modeling interconnected, evolving systems. Traditional methods for extracting knowledge from these graphs often depend on feature engineering or deep learning. Feature engineering is limited by the manual and time-intensive nature of crafting features, while deep learning approaches suffer from high inference latency, making them impractical for real-time applications. This paper introduces Deep-Graph-Sprints (DGS), a novel deep learning architecture designed for efficient representation learning on CTDGs with low-latency inference requirements. We benchmark DGS against state-of-the-art feature engineering and graph neural network methods using five diverse datasets. The results indicate that DGS achieves competitive performance while improving inference speed up to 12x compared to other deep learning approaches on our tested benchmarks. Our method effectively bridges the gap between deep representation learning and low-latency application requirements for CTDGs.
MLRS-PDS: A Meta-learning recommendation of dynamic ensemble selection pipelines
Jalalian, Hesam, Cruz, Rafael M. O.
Dynamic Selection (DS), where base classifiers are chosen from a classifier's pool for each new instance at test time, has shown to be highly effective in pattern recognition. However, instability and redundancy in the classifier pools can impede computational efficiency and accuracy in dynamic ensemble selection. This paper introduces a meta-learning recommendation system (MLRS) to recommend the optimal pool generation scheme for DES methods tailored to individual datasets. The system employs a meta-model built from dataset meta-features to predict the most suitable pool generation scheme and DES method for a given dataset. Through an extensive experimental study encompassing 288 datasets, we demonstrate that this meta-learning recommendation system outperforms traditional fixed pool or DES method selection strategies, highlighting the efficacy of a meta-learning approach in refining DES method selection. The source code, datasets, and supplementary results can be found in this project's GitHub repository: https://github.com/Menelau/MLRS-PDS.
Iris: An AI-Driven Virtual Tutor For Computer Science Education
Bassner, Patrick, Frankford, Eduard, Krusche, Stephan
Integrating AI-driven tools in higher education is an emerging area with transformative potential. This paper introduces Iris, a chat-based virtual tutor integrated into the interactive learning platform Artemis that offers personalized, context-aware assistance in large-scale educational settings. Iris supports computer science students by guiding them through programming exercises and is designed to act as a tutor in a didactically meaningful way. Its calibrated assistance avoids revealing complete solutions, offering subtle hints or counter-questions to foster independent problem-solving skills. For each question, it issues multiple prompts in a Chain-of-Thought to GPT-3.5-Turbo. The prompts include a tutor role description and examples of meaningful answers through few-shot learning. Iris employs contextual awareness by accessing the problem statement, student code, and automated feedback to provide tailored advice. An empirical evaluation shows that students perceive Iris as effective because it understands their questions, provides relevant support, and contributes to the learning process. While students consider Iris a valuable tool for programming exercises and homework, they also feel confident solving programming tasks in computer-based exams without Iris. The findings underscore students' appreciation for Iris' immediate and personalized support, though students predominantly view it as a complement to, rather than a replacement for, human tutors. Nevertheless, Iris creates a space for students to ask questions without being judged by others.
Why Online Reinforcement Learning is Causal
Schulte, Oliver, Poupart, Pascal
Reinforcement learning (RL) and causal modelling naturally complement each other. The goal of causal modelling is to predict the effects of interventions in an environment, while the goal of reinforcement learning is to select interventions that maximize the rewards the agent receives from the environment. Reinforcement learning includes the two most powerful sources of information for estimating causal relationships: temporal ordering and the ability to act on an environment. This paper examines which reinforcement learning settings we can expect to benefit from causal modelling, and how. In online learning, the agent has the ability to interact directly with their environment, and learn from exploring it. Our main argument is that in online learning, conditional probabilities are causal, and therefore offline RL is the setting where causal learning has the most potential to make a difference. Essentially, the reason is that when an agent learns from their {\em own} experience, there are no unobserved confounders that influence both the agent's own exploratory actions and the rewards they receive. Our paper formalizes this argument. For offline RL, where an agent may and typically does learn from the experience of {\em others}, we describe previous and new methods for leveraging a causal model, including support for counterfactual queries.
Estimation and Control of Motor Core Temperature with Online Learning of Thermal Model Parameters: Application to Musculoskeletal Humanoids
Kawaharazuka, Kento, Hiraoka, Naoki, Tsuzuki, Kei, Onitsuka, Moritaka, Asano, Yuki, Okada, Kei, Kawasaki, Koji, Inaba, Masayuki
The estimation and management of motor temperature are important for the continuous movements of robots. In this study, we propose an online learning method of thermal model parameters of motors for an accurate estimation of motor core temperature. Also, we propose a management method of motor core temperature using the updated model and anomaly detection method of motors. Finally, we apply this method to the muscles of the musculoskeletal humanoid and verify the ability of continuous movements.
Trial and Error: Exploration-Based Trajectory Optimization for LLM Agents
Song, Yifan, Yin, Da, Yue, Xiang, Huang, Jie, Li, Sujian, Lin, Bill Yuchen
Large Language Models (LLMs) have become integral components in various autonomous agent systems. In this study, we present an exploration-based trajectory optimization approach, referred to as ETO. This learning method is designed to enhance the performance of open LLM agents. Contrary to previous studies that exclusively train on successful expert trajectories, our method allows agents to learn from their exploration failures. This leads to improved performance through an iterative optimization framework. During the exploration phase, the agent interacts with the environment while completing given tasks, gathering failure trajectories to create contrastive trajectory pairs. In the subsequent training phase, the agent utilizes these trajectory preference pairs to update its policy using contrastive learning methods like DPO. This iterative cycle of exploration and training fosters continued improvement in the agents. Our experiments on three complex tasks demonstrate that ETO consistently surpasses baseline performance by a large margin. Furthermore, an examination of task-solving efficiency and potential in scenarios lacking expert trajectory underscores the effectiveness of our approach.