Education
SIaM: Self-Improving Code-Assisted Mathematical Reasoning of Large Language Models
Yu, Dian, Peng, Baolin, Tian, Ye, Song, Linfeng, Mi, Haitao, Yu, Dong
There is a growing trend of teaching large language models (LLMs) to solve mathematical problems through coding. Existing studies primarily focus on prompting powerful, closed-source models to generate seed training data followed by in-domain data augmentation, equipping LLMs with considerable capabilities for code-aided mathematical reasoning. However, continually training these models on augmented data derived from a few datasets such as GSM8K may impair their generalization abilities and restrict their effectiveness to a narrow range of question types. Conversely, the potential of improving such LLMs by leveraging large-scale, expert-written, diverse math question-answer pairs remains unexplored. To utilize these resources and tackle unique challenges such as code response assessment, we propose a novel paradigm that uses a code-based critic model to guide steps including question-code data construction, quality control, and complementary evaluation. We also explore different alignment algorithms with self-generated instruction/preference data to foster continuous improvement. Experiments across both in-domain (up to +5.7%) and out-of-domain (+4.4%) benchmarks in English and Chinese demonstrate the effectiveness of the proposed paradigm.
TeFF: Tracking-enhanced Forgetting-free Few-shot 3D LiDAR Semantic Segmentation
Zhou, Junbao, Mei, Jilin, Wu, Pengze, Chen, Liang, Zhao, Fangzhou, Zhao, Xijun, Hu, Yu
In autonomous driving, 3D LiDAR plays a crucial role in understanding the vehicle's surroundings. However, the newly emerged, unannotated objects presents few-shot learning problem for semantic segmentation. This paper addresses the limitations of current few-shot semantic segmentation by exploiting the temporal continuity of LiDAR data. Employing a tracking model to generate pseudo-ground-truths from a sequence of LiDAR frames, our method significantly augments the dataset, enhancing the model's ability to learn on novel classes. However, this approach introduces a data imbalance biased to novel data that presents a new challenge of catastrophic forgetting. To mitigate this, we incorporate LoRA, a technique that reduces the number of trainable parameters, thereby preserving the model's performance on base classes while improving its adaptability to novel classes. This work represents a significant step forward in few-shot 3D LiDAR semantic segmentation for autonomous driving. Our code is available at https://github.com/junbao-zhou/Track-no-forgetting.
Kangaroo: A Powerful Video-Language Model Supporting Long-context Video Input
Liu, Jiajun, Wang, Yibing, Ma, Hanghang, Wu, Xiaoping, Ma, Xiaoqi, Wei, Xiaoming, Jiao, Jianbin, Wu, Enhua, Hu, Jie
Rapid advancements have been made in extending Large Language Models (LLMs) to Large Multi-modal Models (LMMs). However, extending input modality of LLMs to video data remains a challenging endeavor, especially for long videos. Due to insufficient access to large-scale high-quality video data and the excessive compression of visual features, current methods exhibit limitations in effectively processing long videos. In this paper, we introduce Kangaroo, a powerful Video LMM aimed at addressing these challenges. Confronted with issue of inadequate training data, we develop a data curation system to build a large-scale dataset with high-quality annotations for vision-language pre-training and instruction tuning. In addition, we design a curriculum training pipeline with gradually increasing resolution and number of input frames to accommodate long videos. Evaluation results demonstrate that, with 8B parameters, Kangaroo achieves state-of-the-art performance across a variety of video understanding benchmarks while exhibiting competitive results on others. Particularly, on benchmarks specialized for long videos, Kangaroo excels some larger models with over 10B parameters and proprietary models.
Structured Event Reasoning with Large Language Models
Reasoning about real-life events is a unifying challenge in AI and NLP that has profound utility in a variety of domains, while fallacy in high-stake applications could be catastrophic. Able to work with diverse text in these domains, large language models (LLMs) have proven capable of answering questions and solving problems. However, I show that end-to-end LLMs still systematically fail to reason about complex events, and they lack interpretability due to their black-box nature. To address these issues, I propose three general approaches to use LLMs in conjunction with a structured representation of events. The first is a language-based representation involving relations of sub-events that can be learned by LLMs via fine-tuning. The second is a semi-symbolic representation involving states of entities that can be predicted and leveraged by LLMs via few-shot prompting. The third is a fully symbolic representation that can be predicted by LLMs trained with structured data and be executed by symbolic solvers. On a suite of event reasoning tasks spanning common-sense inference and planning, I show that each approach greatly outperforms end-to-end LLMs with more interpretability. These results suggest manners of synergy between LLMs and structured representations for event reasoning and beyond.
Interactive Agents: Simulating Counselor-Client Psychological Counseling via Role-Playing LLM-to-LLM Interactions
Virtual counselors powered by large language models (LLMs) aim to create interactive support systems that effectively assist clients struggling with mental health challenges. To replicate counselor-client conversations, researchers have built an online mental health platform that allows professional counselors to provide clients with text-based counseling services for about an hour per session. Notwithstanding its effectiveness, challenges exist as human annotation is time-consuming, cost-intensive, privacy-protected, and not scalable. To address this issue and investigate the applicability of LLMs in psychological counseling conversation simulation, we propose a framework that employs two LLMs via role-playing for simulating counselor-client interactions. Our framework involves two LLMs, one acting as a client equipped with a specific and real-life user profile and the other playing the role of an experienced counselor, generating professional responses using integrative therapy techniques. We implement both the counselor and the client by zero-shot prompting the GPT-4 model. In order to assess the effectiveness of LLMs in simulating counselor-client interactions and understand the disparities between LLM- and human-generated conversations, we evaluate the synthetic data from various perspectives. We begin by assessing the client's performance through automatic evaluations. Next, we analyze and compare the disparities between dialogues generated by the LLM and those generated by professional counselors. Furthermore, we conduct extensive experiments to thoroughly examine the performance of our LLM-based counselor trained with synthetic interactive dialogues by benchmarking against state-of-the-art models for mental health.
Emulating Brain-like Rapid Learning in Neuromorphic Edge Computing
Stewart, Kenneth, Neumeier, Michael, Shrestha, Sumit Bam, Orchard, Garrick, Neftci, Emre
Achieving personalized intelligence at the edge with real-time learning capabilities holds enormous promise in enhancing our daily experiences and helping decision making, planning, and sensing. However, efficient and reliable edge learning remains difficult with current technology due to the lack of personalized data, insufficient hardware capabilities, and inherent challenges posed by online learning. Over time and across multiple developmental stages, the brain has evolved to efficiently incorporate new knowledge by gradually building on previous knowledge. In this work, we emulate the multiple stages of learning with digital neuromorphic technology that simulates the neural and synaptic processes of the brain using two stages of learning. First, a meta-training stage trains the hyperparameters of synaptic plasticity for one-shot learning using a differentiable simulation of the neuromorphic hardware. This meta-training process refines a hardware local three-factor synaptic plasticity rule and its associated hyperparameters to align with the trained task domain. In a subsequent deployment stage, these optimized hyperparameters enable fast, data-efficient, and accurate learning of new classes. We demonstrate our approach using event-driven vision sensor data and the Intel Loihi neuromorphic processor with its plasticity dynamics, achieving real-time one-shot learning of new classes that is vastly improved over transfer learning. Our methodology can be deployed with arbitrary plasticity models and can be applied to situations demanding quick learning and adaptation at the edge, such as navigating unfamiliar environments or learning unexpected categories of data through user engagement.
Language Adaptation on a Tight Academic Compute Budget: Tokenizer Swapping Works and Pure bfloat16 Is Enough
Dobler, Konstantin, de Melo, Gerard
We investigate continued pretraining of LLMs for language adaptation on a tight academic budget: a setting in which only a few GPUs can be used in parallel, for a heavily constrained duration. We focus on adapting Mistral-7B to German or Arabic and evaluate several techniques to improve efficiency and effectiveness in this setting. Our German models adapted on this tight compute budget underperform compared to the base Mistral-7B, while our Arabic models outperform several baselines, showing that for sufficiently well-represented languages, continued pretraining for specialization is not always helpful. Our main findings focus on training precision and tokenizer swapping. Our results show that pure bfloat16 training is a viable alternative to mixed-precision training, while being much faster when only using a few GPUs. Swapping the tokenizer for a specialized one yields more efficient tokenization and is competitive with the original tokenizer, which already contains some German tokens, but did not significantly increase performance for German. Code and model weights are available at on GitHub.
Harnessing the Intrinsic Knowledge of Pretrained Language Models for Challenging Text Classification Settings
Text classification, a classic task in natural language processing (NLP), involves assigning predefined categories to textual data and is crucial for applications ranging from sentiment analysis to spam detection. This thesis advances text classification by harnessing the intrinsic knowledge of Pretrained Language Models (PLMs) to address three challenging scenarios: distractor selection for multiple-choice cloze questions, improving robustness for prompt-based zero-shot text classification, and demonstration selection for retrieval-based in-context learning. Firstly, we focus on selecting distractors for multiple-choice cloze questions, ensuring that they are misleading yet incorrect. We assess the relationship between human experts' annotations (accept/reject) and various features, including context-free features (e.g., word frequency) and context-sensitive features (e.g., conditional probabilities of fillin-the-blank words). We utilize pretrained embeddings and follow annotation instructions for context-free feature design, and we find that using contextualized word representations from PLMs as features drastically improves performance over traditional feature-based models, even rivaling human performance (Chapter 3).
Adversarial Network Optimization under Bandit Feedback: Maximizing Utility in Non-Stationary Multi-Hop Networks
Stochastic Network Optimization (SNO) concerns scheduling in stochastic queueing systems. It has been widely studied in network theory. Classical SNO algorithms require network conditions to be stationary with time, which fails to capture the non-stationary components in many real-world scenarios. Many existing algorithms also assume knowledge of network conditions before decision, which rules out applications where unpredictability presents. Motivated by these issues, we consider Adversarial Network Optimization (ANO) under bandit feedback. Specifically, we consider the task of *i)* maximizing some unknown and time-varying utility function associated to scheduler's actions, where *ii)* the underlying network is a non-stationary multi-hop one whose conditions change arbitrarily with time, and *iii)* only bandit feedback (effect of actually deployed actions) is revealed after decisions. Our proposed `UMO2` algorithm ensures network stability and also matches the utility maximization performance of any "mildly varying" reference policy up to a polynomially decaying gap. To our knowledge, no previous ANO algorithm handled multi-hop networks or achieved utility guarantees under bandit feedback, whereas ours can do both. Technically, our method builds upon a novel integration of online learning into Lyapunov analyses: To handle complex inter-dependencies among queues in multi-hop networks, we propose meticulous techniques to balance online learning and Lyapunov arguments. To tackle the learning obstacles due to potentially unbounded queue sizes, we design a new online linear optimization algorithm that automatically adapts to loss magnitudes. To maximize utility, we propose a bandit convex optimization algorithm with novel queue-dependent learning rate scheduling that suites drastically varying queue lengths. Our new insights in online learning can be of independent interest.
EPO: Hierarchical LLM Agents with Environment Preference Optimization
Zhao, Qi, Fu, Haotian, Sun, Chen, Konidaris, George
Long-horizon decision-making tasks present significant challenges for LLM-based agents due to the need for extensive planning over multiple steps. In this paper, we propose a hierarchical framework that decomposes complex tasks into manageable subgoals, utilizing separate LLMs for subgoal prediction and low-level action generation. To address the challenge of creating training signals for unannotated datasets, we develop a reward model that leverages multimodal environment feedback to automatically generate reward signals. We introduce Environment Preference Optimization (EPO), a novel method that generates preference signals from the environment's feedback and uses them to train LLM-based agents. Extensive experiments on ALFRED demonstrate the state-of-the-art performance of our framework, achieving first place on the ALFRED public leaderboard and showcasing its potential to improve long-horizon decision-making in diverse environments.