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Awaking the Slides: A Tuning-free and Knowledge-regulated AI Tutoring System via Language Model Coordination

arXiv.org Artificial Intelligence

The vast pre-existing slides serve as rich and important materials to carry lecture knowledge. However, effectively leveraging lecture slides to serve students is difficult due to the multi-modal nature of slide content and the heterogeneous teaching actions. We study the problem of discovering effective designs that convert a slide into an interactive lecture. We develop Slide2Lecture, a tuning-free and knowledge-regulated intelligent tutoring system that can (1) effectively convert an input lecture slide into a structured teaching agenda consisting of a set of heterogeneous teaching actions; (2) create and manage an interactive lecture that generates responsive interactions catering to student learning demands while regulating the interactions to follow teaching actions. Slide2Lecture contains a complete pipeline for learners to obtain an interactive classroom experience to learn the slide. For teachers and developers, Slide2Lecture enables customization to cater to personalized demands. The evaluation rated by annotators and students shows that Slide2Lecture is effective in outperforming the remaining implementation. Slide2Lecture's online deployment has made more than 200K interaction with students in the 3K lecture sessions. We open source Slide2Lecture's implementation in https://anonymous.4open.science/r/slide2lecture-4210/.


How Mature is Requirements Engineering for AI-based Systems? A Systematic Mapping Study on Practices, Challenges, and Future Research Directions

arXiv.org Artificial Intelligence

Artificial intelligence (AI) permeates all fields of life, which resulted in new challenges in requirements engineering for artificial intelligence (RE4AI), e.g., the difficulty in specifying and validating requirements for AI or considering new quality requirements due to emerging ethical implications. It is currently unclear if existing RE methods are sufficient or if new ones are needed to address these challenges. Therefore, our goal is to provide a comprehensive overview of RE4AI to researchers and practitioners. What has been achieved so far, i.e., what practices are available, and what research gaps and challenges still need to be addressed? To achieve this, we conducted a systematic mapping study combining query string search and extensive snowballing. The extracted data was aggregated, and results were synthesized using thematic analysis. Our selection process led to the inclusion of 126 primary studies. Existing RE4AI research focuses mainly on requirements analysis and elicitation, with most practices applied in these areas. Furthermore, we identified requirements specification, explainability, and the gap between machine learning engineers and end-users as the most prevalent challenges, along with a few others. Additionally, we proposed seven potential research directions to address these challenges. Practitioners can use our results to identify and select suitable RE methods for working on their AI-based systems, while researchers can build on the identified gaps and research directions to push the field forward.


Think Together and Work Better: Combining Humans' and LLMs' Think-Aloud Outcomes for Effective Text Evaluation

arXiv.org Artificial Intelligence

This study introduces \textbf{InteractEval}, a framework that integrates human expertise and Large Language Models (LLMs) using the Think-Aloud (TA) method to generate attributes for checklist-based text evaluation. By combining human flexibility and reasoning with LLM consistency, InteractEval outperforms traditional non-LLM-based and LLM-based baselines across four distinct dimensions, consisting of Coherence, Fluency, Consistency, and Relevance. The experiment also investigates the effectiveness of the TA method, showing that it promotes divergent thinking in both humans and LLMs, leading to the generation of a wider range of relevant attributes and enhance text evaluation performance. Comparative analysis reveals that humans excel at identifying attributes related to internal quality (Coherence and Fluency), but LLMs perform better at those attributes related to external alignment (Consistency and Relevance). Consequently, leveraging both humans and LLMs together produces the best evaluation outcomes. In other words, this study emphasizes the necessity of effectively combining humans and LLMs in an automated checklist-based text evaluation framework. The code is available at \textbf{\url{https://github.com/BBeeChu/InteractEval.git}}.


STAND: Data-Efficient and Self-Aware Precondition Induction for Interactive Task Learning

arXiv.org Artificial Intelligence

STAND is a data-efficient and computationally efficient machine learning approach that produces better classification accuracy than popular approaches like XGBoost on small-data tabular classification problems like learning rule preconditions from interactive training. STAND accounts for a complete set of good candidate generalizations instead of selecting a single generalization by breaking ties randomly. STAND can use any greedy concept construction strategy, like decision tree learning or sequential covering, and build a structure that approximates a version space over disjunctive normal logical statements. Unlike candidate elimination approaches to version-space learning, STAND does not suffer from issues of version-space collapse from noisy data nor is it restricted to learning strictly conjunctive concepts. More importantly, STAND can produce a measure called instance certainty that can predict increases in holdout set performance and has high utility as an active-learning heuristic. Instance certainty enables STAND to be self-aware of its own learning: it knows when it learns and what example will help it learn the most. We illustrate that instance certainty has desirable properties that can help users select next training problems, and estimate when training is complete in applications where users interactively teach an AI a complex program.


Dividable Configuration Performance Learning

arXiv.org Artificial Intelligence

Machine/deep learning models have been widely adopted for predicting the configuration performance of software systems. However, a crucial yet unaddressed challenge is how to cater for the sparsity inherited from the configuration landscape: the influence of configuration options (features) and the distribution of data samples are highly sparse. In this paper, we propose a model-agnostic and sparsity-robust framework for predicting configuration performance, dubbed DaL, based on the new paradigm of dividable learning that builds a model via "divide-and-learn". To handle sample sparsity, the samples from the configuration landscape are divided into distant divisions, for each of which we build a sparse local model, e.g., regularized Hierarchical Interaction Neural Network, to deal with the feature sparsity. A newly given configuration would then be assigned to the right model of division for the final prediction. Further, DaL adaptively determines the optimal number of divisions required for a system and sample size without any extra training or profiling. Experiment results from 12 real-world systems and five sets of training data reveal that, compared with the state-of-the-art approaches, DaL performs no worse than the best counterpart on 44 out of 60 cases with up to 1.61x improvement on accuracy; requires fewer samples to reach the same/better accuracy; and producing acceptable training overhead. In particular, the mechanism that adapted the parameter d can reach the optimal value for 76.43% of the individual runs. The result also confirms that the paradigm of dividable learning is more suitable than other similar paradigms such as ensemble learning for predicting configuration performance. Practically, DaL considerably improves different global models when using them as the underlying local models, which further strengthens its flexibility.


Online Decision MetaMorphFormer: A Casual Transformer-Based Reinforcement Learning Framework of Universal Embodied Intelligence

arXiv.org Artificial Intelligence

Interactive artificial intelligence in the motion control field is an interesting topic, especially when universal knowledge is adaptive to multiple tasks and universal environments. Despite there being increasing efforts in the field of Reinforcement Learning (RL) with the aid of transformers, most of them might be limited by the offline training pipeline, which prohibits exploration and generalization abilities. To address this limitation, we propose the framework of Online Decision MetaMorphFormer (ODM) which aims to achieve self-awareness, environment recognition, and action planning through a unified model architecture. Motivated by cognitive and behavioral psychology, an ODM agent is able to learn from others, recognize the world, and practice itself based on its own experience. ODM can also be applied to any arbitrary agent with a multi-joint body, located in different environments, and trained with different types of tasks using large-scale pre-trained datasets. Through the use of pre-trained datasets, ODM can quickly warm up and learn the necessary knowledge to perform the desired task, while the target environment continues to reinforce the universal policy. Extensive online experiments as well as few-shot and zero-shot environmental tests are used to verify ODM's performance and generalization ability. The results of our study contribute to the study of general artificial intelligence in embodied and cognitive fields. Code, results, and video examples can be found on the website \url{https://rlodm.github.io/odm/}.


Synthetic continued pretraining

arXiv.org Machine Learning

Pretraining on large-scale, unstructured internet text has enabled language models to acquire a significant amount of world knowledge. However, this knowledge acquisition is data-inefficient -- to learn a given fact, models must be trained on hundreds to thousands of diverse representations of it. This poses a challenge when adapting a pretrained model to a small corpus of domain-specific documents, where each fact may appear rarely or only once. We propose to bridge this gap with synthetic continued pretraining: using the small domain-specific corpus to synthesize a large corpus more amenable to learning, and then performing continued pretraining on the synthesized corpus. We instantiate this proposal with EntiGraph, a synthetic data augmentation algorithm that extracts salient entities from the source documents and then generates diverse text by drawing connections between the sampled entities. Synthetic continued pretraining using EntiGraph enables a language model to answer questions and follow generic instructions related to the source documents without access to them. If instead, the source documents are available at inference time, we show that the knowledge acquired through our approach compounds with retrieval-augmented generation. To better understand these results, we build a simple mathematical model of EntiGraph, and show how synthetic data augmentation can "rearrange" knowledge to enable more data-efficient learning.


Evaluation of real-time transcriptions using end-to-end ASR models

arXiv.org Artificial Intelligence

Automatic Speech Recognition (ASR) or Speech-to-text (STT) has greatly evolved in the last few years. Traditional architectures based on pipelines have been replaced by joint end-to-end (E2E) architectures that simplify and streamline the model training process. In addition, new AI training methods, such as weak-supervised learning have reduced the need for high-quality audio datasets for model training. However, despite all these advancements, little to no research has been done on real-time transcription. In real-time scenarios, the audio is not pre-recorded, and the input audio must be fragmented to be processed by the ASR systems. To achieve real-time requirements, these fragments must be as short as possible to reduce latency. However, audio cannot be split at any point as dividing an utterance into two separate fragments will generate an incorrect transcription. Also, shorter fragments provide less context for the ASR model. For this reason, it is necessary to design and test different splitting algorithms to optimize the quality and delay of the resulting transcription. In this paper, three audio splitting algorithms are evaluated with different ASR models to determine their impact on both the quality of the transcription and the end-to-end delay. The algorithms are fragmentation at fixed intervals, voice activity detection (VAD), and fragmentation with feedback. The results are compared to the performance of the same model, without audio fragmentation, to determine the effects of this division. The results show that VAD fragmentation provides the best quality with the highest delay, whereas fragmentation at fixed intervals provides the lowest quality and the lowest delay. The newly proposed feedback algorithm exchanges a 2-4% increase in WER for a reduction of 1.5-2s delay, respectively, to the VAD splitting.


Manifold Learning via Foliations and Knowledge Transfer

arXiv.org Machine Learning

Understanding how real data is distributed in high dimensional spaces is the key to many tasks in machine learning. We want to provide a natural geometric structure on the space of data employing a deep ReLU neural network trained as a classifier. Through the data information matrix (DIM), a variation of the Fisher information matrix, the model will discern a singular foliation structure on the space of data. We show that the singular points of such foliation are contained in a measure zero set, and that a local regular foliation exists almost everywhere. Experiments show that the data is correlated with leaves of such foliation. Moreover we show the potential of our approach for knowledge transfer by analyzing the spectrum of the DIM to measure distances between datasets.


MA-CDMR: An Intelligent Cross-domain Multicast Routing Method based on Multiagent Deep Reinforcement Learning in Multi-domain SDWN

arXiv.org Artificial Intelligence

The cross-domain multicast routing problem in a software-defined wireless network with multiple controllers is a classic NP-hard optimization problem. As the network size increases, designing and implementing cross-domain multicast routing paths in the network requires not only designing efficient solution algorithms to obtain the optimal cross-domain multicast tree but also ensuring the timely and flexible acquisition and maintenance of global network state information. However, existing solutions have a limited ability to sense the network traffic state, affecting the quality of service of multicast services. In addition, these methods have difficulty adapting to the highly dynamically changing network states and have slow convergence speeds. To this end, this paper aims to design and implement a multiagent deep reinforcement learning based cross-domain multicast routing method for SDWN with multicontroller domains. First, a multicontroller communication mechanism and a multicast group management module are designed to transfer and synchronize network information between different control domains of the SDWN, thus effectively managing the joining and classification of members in the cross-domain multicast group. Second, a theoretical analysis and proof show that the optimal cross-domain multicast tree includes an interdomain multicast tree and an intradomain multicast tree. An agent is established for each controller, and a cooperation mechanism between multiple agents is designed to effectively optimize cross-domain multicast routing and ensure consistency and validity in the representation of network state information for cross-domain multicast routing decisions. Third, a multiagent reinforcement learning-based method that combines online and offline training is designed to reduce the dependence on the real-time environment and increase the convergence speed of multiple agents.