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Using AI Alignment Theory to understand the potential pitfalls of regulatory frameworks

arXiv.org Artificial Intelligence

The objective of this paper is to leverage insights from Alignment Theory (AT) research, which primarily focus on the potential pitfalls of technical alignment in Artificial Intelligence, to critically examine the European Union's Artificial Intelligence Act (EU AI Act). In the context of AT research, several key failure modes - such as proxy gaming, goal drift, reward hacking or specification gaming - have been identified. These can arise when AI systems are not properly aligned with their intended objectives. The central logic of this report is: what can we learn if we treat regulatory efforts in the same way as we treat advanced AI systems? By applying these concepts to the EU AI Act, this project uncovers potential vulnerabilities and areas for improvement in the regulation, ensuring it effectively addresses the complexities and risks associated with AI technologies.


UNIQ: Offline Inverse Q-learning for Avoiding Undesirable Demonstrations

arXiv.org Artificial Intelligence

We address the problem of offline learning a policy that avoids undesirable demonstrations. Unlike conventional offline imitation learning approaches that aim to imitate expert or near-optimal demonstrations, our setting involves avoiding undesirable behavior (specified using undesirable demonstrations). To tackle this problem, unlike standard imitation learning where the aim is to minimize the distance between learning policy and expert demonstrations, we formulate the learning task as maximizing a statistical distance, in the space of state-action stationary distributions, between the learning policy and the undesirable policy. This significantly different approach results in a novel training objective that necessitates a new algorithm to address it. Our algorithm, UNIQ, tackles these challenges by building on the inverse Q-learning framework, framing the learning problem as a cooperative (non-adversarial) task. We then demonstrate how to efficiently leverage unlabeled data for practical training. Our method is evaluated on standard benchmark environments, where it consistently outperforms state-of-the-art baselines. The code implementation can be accessed at: https://github.com/hmhuy0/UNIQ. Reinforcement learning (RL) is a powerful framework for learning to maximize expected returns and has achieved remarkable success across various domains. However, applying reinforcement learning to real-world problems is challenging due to difficulties in designing reward functions and the requirement for extensive online interactions with the environment. While some approaches have addressed these challenges, they often rely on costly datasets, requiring either accurate labeling or clean, consistent data, which is often impractical. Imitation learning (Abbeel & Ng, 2004; Ziebart et al., 2008; Kelly et al., 2019) offers a more feasible alternative, enabling agents to learn directly from expert demonstrations without the need for explicit reward signals.


Lean Methodology for Garment Modernization

arXiv.org Artificial Intelligence

Lean Methodology for Garment Modernization. This article presents the lean methodology for modernizing garment manufacturing, focusing on lean thinking, lean practices, automation development, VSM, and CRP, and how to integrate them effectively. While isolated automation of specific operations can improve efficiency and reduce cycle time, it does not necessarily enhance overall garment output and efficiency. To achieve these broader improvements, it is essential to consider the entire production line and process using VSM and CRP to optimize production and center balance. This approach can increase efficiency, and reduce manufacturing costs, labor time, and lead time, ultimately adding value to the company and factory.


Simultaneous Reward Distillation and Preference Learning: Get You a Language Model Who Can Do Both

arXiv.org Artificial Intelligence

Reward modeling of human preferences is one of the cornerstones of building usable generative large language models (LLMs). While traditional RLHF-based alignment methods explicitly maximize the expected rewards from a separate reward model, more recent supervised alignment methods like Direct Preference Optimization (DPO) circumvent this phase to avoid problems including model drift and reward overfitting. Although popular due to its simplicity, DPO and similar direct alignment methods can still lead to degenerate policies, and rely heavily on the Bradley-Terry-based preference formulation to model reward differences between pairs of candidate outputs. This formulation is challenged by non-deterministic or noisy preference labels, for example human scoring of two candidate outputs is of low confidence. In this paper, we introduce DRDO (Direct Reward Distillation and policy-Optimization), a supervised knowledge distillation-based preference alignment method that simultaneously models rewards and preferences to avoid such degeneracy. DRDO directly mimics rewards assigned by an oracle while learning human preferences from a novel preference likelihood formulation. Our experimental results on the Ultrafeedback and TL;DR datasets demonstrate that policies trained using DRDO surpass previous methods such as DPO and e-DPO in terms of expected rewards and are more robust, on average, to noisy preference signals as well as out-of-distribution (OOD) settings.


Level of agreement between emotions generated by Artificial Intelligence and human evaluation: a methodological proposal

arXiv.org Artificial Intelligence

Images are capable of conveying emotions, but emotional experience is highly subjective. Advances in artificial intelligence have enabled the generation of images based on emotional descriptions. However, the level of agreement between the generative images and human emotional responses has not yet been evaluated. To address this, 20 artistic landscapes were generated using StyleGAN2-ADA. Four variants evoking positive emotions (contentment, amusement) and negative emotions (fear, sadness) were created for each image, resulting in 80 pictures. An online questionnaire was designed using this material, in which 61 observers classified the generated images. Statistical analyses were performed on the collected data to determine the level of agreement among participants, between the observer's responses, and the AI-generated emotions. A generally good level of agreement was found, with better results for negative emotions. However, the study confirms the subjectivity inherent in emotional evaluation.


$\forall$uto$\exists$$\lor\!\land$L: Autonomous Evaluation of LLMs for Truth Maintenance and Reasoning Tasks

arXiv.org Artificial Intelligence

This paper presents $\forall$uto$\exists$$\lor\!\land$L, a novel benchmark for scaling Large Language Model (LLM) assessment in formal tasks with clear notions of correctness, such as truth maintenance in translation and logical reasoning. $\forall$uto$\exists$$\lor\!\land$L is the first benchmarking paradigm that offers several key advantages necessary for scaling objective evaluation of LLMs without human labeling: (a) ability to evaluate LLMs of increasing sophistication by auto-generating tasks at different levels of difficulty; (b) auto-generation of ground truth that eliminates dependence on expensive and time-consuming human annotation; (c) the use of automatically generated, randomized datasets that mitigate the ability of successive LLMs to overfit to static datasets used in many contemporary benchmarks. Empirical analysis shows that an LLM's performance on $\forall$uto$\exists$$\lor\!\land$L is highly indicative of its performance on a diverse array of other benchmarks focusing on translation and reasoning tasks, making it a valuable autonomous evaluation paradigm in settings where hand-curated datasets can be hard to obtain and/or update.


A Framework for Collaborating a Large Language Model Tool in Brainstorming for Triggering Creative Thoughts

arXiv.org Artificial Intelligence

Creativity involves not only generating new ideas from scratch but also redefining existing concepts and synthesizing previous insights. Among various techniques developed to foster creative thinking, brainstorming is widely used. With recent advancements in Large Language Models (LLMs), tools like ChatGPT have significantly impacted various fields by using prompts to facilitate complex tasks. While current research primarily focuses on generating accurate responses, there is a need to explore how prompt engineering can enhance creativity, particularly in brainstorming. Therefore, this study addresses this gap by proposing a framework called GPS, which employs goals, prompts, and strategies to guide designers to systematically work with an LLM tool for improving the creativity of ideas generated during brainstorming. Additionally, we adapted the Torrance Tests of Creative Thinking (TTCT) for measuring the creativity of the ideas generated by AI. Our framework, tested through a design example and a case study, demonstrates its effectiveness in stimulating creativity and its seamless LLM tool integration into design practices. The results indicate that our framework can benefit brainstorming sessions with LLM tools, enhancing both the creativity and usefulness of generated ideas.


Slow Convergence of Interacting Kalman Filters in Word-of-Mouth Social Learning

arXiv.org Artificial Intelligence

We consider word-of-mouth social learning involving $m$ Kalman filter agents that operate sequentially. The first Kalman filter receives the raw observations, while each subsequent Kalman filter receives a noisy measurement of the conditional mean of the previous Kalman filter. The prior is updated by the $m$-th Kalman filter. When $m=2$, and the observations are noisy measurements of a Gaussian random variable, the covariance goes to zero as $k^{-1/3}$ for $k$ observations, instead of $O(k^{-1})$ in the standard Kalman filter. In this paper we prove that for $m$ agents, the covariance decreases to zero as $k^{-(2^m-1)}$, i.e, the learning slows down exponentially with the number of agents. We also show that by artificially weighing the prior at each time, the learning rate can be made optimal as $k^{-1}$. The implication is that in word-of-mouth social learning, artificially re-weighing the prior can yield the optimal learning rate.


Exploring Natural Language-Based Strategies for Efficient Number Learning in Children through Reinforcement Learning

arXiv.org Artificial Intelligence

This paper investigates how children learn numbers using the framework of reinforcement learning (RL), with a focus on the impact of language instructions. The motivation for using reinforcement learning stems from its parallels with psychological learning theories in controlled environments. By using state of the art deep reinforcement learning models, we simulate and analyze the effects of various forms of language instructions on number acquisition. Our findings indicate that certain linguistic structures more effectively improve numerical comprehension in RL agents. Additionally, our model predicts optimal sequences for presenting numbers to RL agents which enhance their speed of learning. This research provides valuable insights into the interplay between language and numerical cognition, with implications for both educational strategies and the development of artificial intelligence systems designed to support early childhood learning.


Exploring the Role of Reasoning Structures for Constructing Proofs in Multi-Step Natural Language Reasoning with Large Language Models

arXiv.org Artificial Intelligence

When performing complex multi-step reasoning tasks, the ability of Large Language Models (LLMs) to derive structured intermediate proof steps is important for ensuring that the models truly perform the desired reasoning and for improving models' explainability. This paper is centred around a focused study: whether the current state-of-the-art generalist LLMs can leverage the structures in a few examples to better construct the proof structures with \textit{in-context learning}. Our study specifically focuses on structure-aware demonstration and structure-aware pruning. We demonstrate that they both help improve performance. A detailed analysis is provided to help understand the results.