Education
Conformal Prediction: A Data Perspective
Zhou, Xiaofan, Chen, Baiting, Gui, Yu, Cheng, Lu
The recent rapid development of well-designed and powerful machine learning (ML) models has significantly transformed our lives. However, the success of these models is often evaluated based on the accuracy of their predictions, which, while important, is not sufficient in many real-world scenarios. In high-stakes applications, it is equally critical to assess the uncertainty of model outputs. Uncertainty quantification (UQ) has long been a central problem in fields like statistics and ML. Several well-established methods, such as Bayesian inference and resampling techniques, have been widely adopted to address UQ. However, Bayesian posterior intervals are only valid if the parametric assumptions of the model are correctly specified, which may not always be the case in practical applications.
Can LLMs Reliably Simulate Human Learner Actions? A Simulation Authoring Framework for Open-Ended Learning Environments
Mannekote, Amogh, Davies, Adam, Kang, Jina, Boyer, Kristy Elizabeth
Simulating learner actions helps stress-test open-ended interactive learning environments and prototype new adaptations before deployment. While recent studies show the promise of using large language models (LLMs) for simulating human behavior, such approaches have not gone beyond rudimentary proof-of-concept stages due to key limitations. First, LLMs are highly sensitive to minor prompt variations, raising doubts about their ability to generalize to new scenarios without extensive prompt engineering. Moreover, apparently successful outcomes can often be unreliable, either because domain experts unintentionally guide LLMs to produce expected results, leading to self-fulfilling prophecies; or because the LLM has encountered highly similar scenarios in its training data, meaning that models may not be simulating behavior so much as regurgitating memorized content. To address these challenges, we propose Hyp-Mix, a simulation authoring framework that allows experts to develop and evaluate simulations by combining testable hypotheses about learner behavior. Testing this framework in a physics learning environment, we found that GPT-4 Turbo maintains calibrated behavior even as the underlying learner model changes, providing the first evidence that LLMs can be used to simulate realistic behaviors in open-ended interactive learning environments, a necessary prerequisite for useful LLM behavioral simulation.
Technical Design Review of Duke Robotics Club's Oogway: An AUV for RoboSub 2024
Denton, Will, Bryant, Michael, Chiavetta, Lilly, Shah, Vedarsh, Zhu, Rico, Xue, Philip, Chen, Vincent, Lin, Maxwell, Le, Hung, Camacho, Austin, Galvez, Raul, Yang, Nathan, Ren, Nathanael, Rose, Tyler, Chu, Mathew, Ergashev, Amir, Arya, Saagar, Pieter, Kaelyn, Horowitz, Ethan, Allampallam, Maanav, Zheng, Patrick, Kaarls, Mia, Wood, June
The Duke Robotics Club is proud to present our robot for the 2024 RoboSub Competition: Oogway. Now in its second year, Oogway has been dramatically upgraded in both its capabilities and reliability. Oogway was built on the principle of independent, well-integrated, and reliable subsystems. Individual components and subsystems were tested and designed separately. Oogway's most advanced capabilities are a result of the tight integration between these subsystems. Such examples include a re-envisioned controls system, an entirely new electrical stack, advanced sonar integration, additional cameras and system monitoring, a new marker dropper, and a watertight capsule mechanism. These additions enabled Oogway to prequalify for Robosub 2024.
Lifelong Learning with Non-i.i.d. Tasks
In this work we aim at extending theoretical foundations of lifelong learning. Previous work analyzing this scenario is based on the assumption that the tasks are sampled i.i.d. Instead we study two scenarios when lifelong learning is possible, even though the observed tasks do not form an i.i.d. In the first case we prove a PAC-Bayesian theorem, which can be seen as a direct generalization of the analogous previous result for the i.i.d. For the second scenario we propose to learn an inductive bias in form of a transfer procedure.
Online Learning with Gaussian Payoffs and Side Observations
We consider a sequential learning problem with Gaussian payoffs and side information: after selecting an action i, the learner receives information about the payoff of every action j in the form of Gaussian observations whose mean is the same as the mean payoff, but the variance depends on the pair (i,j) (and may be infinite). The setup allows a more refined information transfer from one action to another than previous partial monitoring setups, including the recently introduced graph-structured feedback case. For the first time in the literature, we provide non-asymptotic problem-dependent lower bounds on the regret of any algorithm, which recover existing asymptotic problem-dependent lower bounds and finite-time minimax lower bounds available in the literature. We also provide algorithms that achieve the problem-dependent lower bound (up to some universal constant factor) or the minimax lower bounds (up to logarithmic factors).
Contrastive Reinforcement Learning of Symbolic Reasoning Domains
symbolic reasoning, as required in domains such as mathematics and logic, is a key component of human intelligence. Solvers for these domains have important applications, especially to computer-assisted education. But learning to solve symbolic problems is challenging for machine learning algorithms. Existing models either learn from human solutions or use hand-engineered features, making them expensive to apply in new domains. In this paper, we instead consider symbolic domains as simple environments where states and actions are given as unstructured text, and binary rewards indicate whether a problem is solved.
Online Learning with Adversarial Delays
We study the performance of standard online learning algorithms when the feedback is delayed by an adversary. This bound collapses to an optimal O(\sqrt{T}) bound in the usual setting of no delays (where D T). Our main contribution is to show that standard algorithms for online learning already have simple regret bounds in the most general setting of delayed feedback, making adjustments to the analysis and not to the algorithms themselves. Our results help affirm and clarify the success of recent algorithms in optimization and machine learning that operate in a delayed feedback model.
Nearest Neighbour with Bandit Feedback
In this paper we adapt the nearest neighbour rule to the contextual bandit problem. Our algorithm handles the fully adversarial setting in which no assumptions at all are made about the data-generation process. When combined with a sufficiently fast data-structure for (perhaps approximate) adaptive nearest neighbour search, such as a navigating net, our algorithm is extremely efficient - having a per trial running time polylogarithmic in both the number of trials and actions, and taking only quasi-linear space. We give generic regret bounds for our algorithm and further analyse them when applied to the stochastic bandit problem in euclidean space. A side result of this paper is that, when applied to the online classification problem with stochastic labels, our algorithm can, under certain conditions, have sublinear regret whilst only finding a single nearest neighbour per trial - in stark contrast to the k-nearest neighbours algorithm.
Online Learning in Contextual Bandits using Gated Linear Networks
We introduce a new and completely online contextual bandit algorithm called Gated Linear Contextual Bandits (GLCB). This algorithm is based on Gated Linear Networks (GLNs), a recently introduced deep learning architecture with properties well-suited to the online setting. Leveraging data-dependent gating properties of the GLN we are able to estimate prediction uncertainty with effectively zero algorithmic overhead. We empirically evaluate GLCB compared to 9 state-of-the-art algorithms that leverage deep neural networks, on a standard benchmark suite of discrete and continuous contextual bandit problems. GLCB obtains mean first-place despite being the only online method, and we further support these results with a theoretical study of its convergence properties.
Breaking the Moments Condition Barrier: No-Regret Algorithm for Bandits with Super Heavy-Tailed Payoffs
Despite a large amount of effort in dealing with heavy-tailed error in machine learning, little is known when moments of the error can become non-existential: the random noise \eta satisfies Pr \left[ \eta y \right] \le 1/ y {\alpha} for some \alpha 0 . We make the first attempt to actively handle such super heavy-tailed noise in bandit learning problems: We propose a novel robust statistical estimator, mean of medians, which estimates a random variable by computing the empirical mean of a sequence of empirical medians. We then present a generic reductionist algorithmic framework for solving bandit learning problems (including multi-armed and linear bandit problem): the mean of medians estimator can be applied to nearly any bandit learning algorithm as a black-box filtering for its reward signals and obtain similar regret bound as if the reward is sub-Gaussian. We show that the regret bound is near-optimal even with very heavy-tailed noise. We also empirically demonstrate the effectiveness of the proposed algorithm, which further corroborates our theoretical results.