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DASKT: A Dynamic Affect Simulation Method for Knowledge Tracing

arXiv.org Artificial Intelligence

Knowledge Tracing (KT) predicts future performance by modeling students' historical interactions, and understanding students' affective states can enhance the effectiveness of KT, thereby improving the quality of education. Although traditional KT values students' cognition and learning behaviors, efficient evaluation of students' affective states and their application in KT still require further exploration due to the non-affect-oriented nature of the data and budget constraints. To address this issue, we propose a computation-driven approach, Dynamic Affect Simulation Knowledge Tracing (DASKT), to explore the impact of various student affective states (such as frustration, concentration, boredom, and confusion) on their knowledge states. In this model, we first extract affective factors from students' non-affect-oriented behavioral data, then use clustering and spatiotemporal sequence modeling to accurately simulate students' dynamic affect changes when dealing with different problems. Subsequently, {\color{blue}we incorporate affect with time-series analysis to improve the model's ability to infer knowledge states over time and space.} Extensive experimental results on two public real-world educational datasets show that DASKT can achieve more reasonable knowledge states under the effect of students' affective states. Moreover, DASKT outperforms the most advanced KT methods in predicting student performance. Our research highlights a promising avenue for future KT studies, focusing on achieving high interpretability and accuracy.


Self-Explanation in Social AI Agents

arXiv.org Artificial Intelligence

For example, in online learning, an AI social assistant may connect learners and thereby enhance social interaction. These social AI assistants too need to explain themselves in order to enhance transparency and trust with the learners. We present a method of self-explanation that uses introspection over a self-model of an AI social assistant. The self-model is captured as a functional model that specifies how the methods of the agent use knowledge to achieve its tasks. The process of generating self-explanations uses Chain of Thought to reflect on the self-model and ChatGPT to provide explanations about its functioning. We evaluate the self-explanation of the AI social assistant for completeness and correctness. We also report on its deployment in a live class.


Fanar: An Arabic-Centric Multimodal Generative AI Platform

arXiv.org Artificial Intelligence

We present Fanar, a platform for Arabic-centric multimodal generative AI systems, that supports language, speech and image generation tasks. At the heart of Fanar are Fanar Star and Fanar Prime, two highly capable Arabic Large Language Models (LLMs) that are best in the class on well established benchmarks for similar sized models. Fanar Star is a 7B (billion) parameter model that was trained from scratch on nearly 1 trillion clean and deduplicated Arabic, English and Code tokens. Fanar Prime is a 9B parameter model continually trained on the Gemma-2 9B base model on the same 1 trillion token set. Both models are concurrently deployed and designed to address different types of prompts transparently routed through a custom-built orchestrator. The Fanar platform provides many other capabilities including a customized Islamic Retrieval Augmented Generation (RAG) system for handling religious prompts, a Recency RAG for summarizing information about current or recent events that have occurred after the pre-training data cut-off date. The platform provides additional cognitive capabilities including in-house bilingual speech recognition that supports multiple Arabic dialects, voice and image generation that is fine-tuned to better reflect regional characteristics. Finally, Fanar provides an attribution service that can be used to verify the authenticity of fact based generated content. The design, development, and implementation of Fanar was entirely undertaken at Hamad Bin Khalifa University's Qatar Computing Research Institute (QCRI) and was sponsored by Qatar's Ministry of Communications and Information Technology to enable sovereign AI technology development.


Semi-supervised Semantic Segmentation for Remote Sensing Images via Multi-scale Uncertainty Consistency and Cross-Teacher-Student Attention

arXiv.org Artificial Intelligence

Semi-supervised learning offers an appealing solution for remote sensing (RS) image segmentation to relieve the burden of labor-intensive pixel-level labeling. However, RS images pose unique challenges, including rich multi-scale features and high inter-class similarity. To address these problems, this paper proposes a novel semi-supervised Multi-Scale Uncertainty and Cross-Teacher-Student Attention (MUCA) model for RS image semantic segmentation tasks. Specifically, MUCA constrains the consistency among feature maps at different layers of the network by introducing a multi-scale uncertainty consistency regularization. It improves the multi-scale learning capability of semi-supervised algorithms on unlabeled data. Additionally, MUCA utilizes a Cross-Teacher-Student attention mechanism to guide the student network, guiding the student network to construct more discriminative feature representations through complementary features from the teacher network. This design effectively integrates weak and strong augmentations (WA and SA) to further boost segmentation performance. To verify the effectiveness of our model, we conduct extensive experiments on ISPRS-Potsdam and LoveDA datasets. The experimental results show the superiority of our method over state-of-the-art semi-supervised methods. Notably, our model excels in distinguishing highly similar objects, showcasing its potential for advancing semi-supervised RS image segmentation tasks.


An Interpretable Neural Control Network with Adaptable Online Learning for Sample Efficient Robot Locomotion Learning

arXiv.org Artificial Intelligence

Robot locomotion learning using reinforcement learning suffers from training sample inefficiency and exhibits the non-understandable/black-box nature. Thus, this work presents a novel SME-AGOL to address such problems. Firstly, Sequential Motion Executor (SME) is a three-layer interpretable neural network, where the first produces the sequentially propagating hidden states, the second constructs the corresponding triangular bases with minor non-neighbor interference, and the third maps the bases to the motor commands. Secondly, the Adaptable Gradient-weighting Online Learning (AGOL) algorithm prioritizes the update of the parameters with high relevance score, allowing the learning to focus more on the highly relevant ones. Thus, these two components lead to an analyzable framework, where each sequential hidden state/basis represents the learned key poses/robot configuration. Compared to state-of-the-art methods, the SME-AGOL requires 40% fewer samples and receives 150% higher final reward/locomotion performance on a simulated hexapod robot, while taking merely 10 minutes of learning time from scratch on a physical hexapod robot. Taken together, this work not only proposes the SME-AGOL for sample efficient and understandable locomotion learning but also emphasizes the potential exploitation of interpretability for improving sample efficiency and learning performance.


Learning Nonverbal Cues in Multiparty Social Interactions for Robotic Facilitators

arXiv.org Artificial Intelligence

Conventional behavior cloning (BC) models often struggle to replicate the subtleties of human actions. Previous studies have attempted to address this issue through the development of a new BC technique: Implicit Behavior Cloning (IBC). This new technique consistently outperformed the conventional Mean Squared Error (MSE) BC models in a variety of tasks. Our goal is to replicate the performance of the IBC model by Florence [in Proceedings of the 5th Conference on Robot Learning, 164:158-168, 2022], for social interaction tasks using our custom dataset. While previous studies have explored the use of large language models (LLMs) for enhancing group conversations, they often overlook the significance of non-verbal cues, which constitute a substantial part of human communication. We propose using IBC to replicate nonverbal cues like gaze behaviors. The model is evaluated against various types of facilitator data and compared to an explicit, MSE BC model. Results show that the IBC model outperforms the MSE BC model across session types using the same metrics used in the previous IBC paper. Despite some metrics showing mixed results which are explainable for the custom dataset for social interaction, we successfully replicated the IBC model to generate nonverbal cues. Our contributions are (1) the replication and extension of the IBC model, and (2) a nonverbal cues generation model for social interaction. These advancements facilitate the integration of robots into the complex interactions between robots and humans, e.g., in the absence of a human facilitator.


Characterizing the Effects of Translation on Intertextuality using Multilingual Embedding Spaces

arXiv.org Artificial Intelligence

Rhetorical devices are difficult to translate, but they are crucial to the translation of literary documents. We investigate the use of multilingual embedding spaces to characterize the preservation of intertextuality, one common rhetorical device, across human and machine translation. To do so, we use Biblical texts, which are both full of intertextual references and are highly translated works. We provide a metric to characterize intertextuality at the corpus level and provide a quantitative analysis of the preservation of this rhetorical device across extant human translations and machine-generated counterparts. We go on to provide qualitative analysis of cases wherein human translations over- or underemphasize the intertextuality present in the text, whereas machine translations provide a neutral baseline. This provides support for established scholarship proposing that human translators have a propensity to amplify certain literary characteristics of the original manuscripts.


A Generative Security Application Engineering Curriculum

arXiv.org Artificial Intelligence

Generative AI and large language models (LLMs) are transforming security by automating many tasks being performed manually. With such automation changing the practice of security as we know it, it is imperative that we prepare future students for the technology landscape they will ultimately face. Towards this end, we describe an initial curriculum and course that attempts to show students how to apply generative AI in order to solve problems in security. By refocusing security education and training on aspects uniquely suited for humans and showing students how to leverage automation for the rest, we believe we can better align security education practices with generative AI as it evolves.


Diffusion-Based Imitation Learning for Social Pose Generation

arXiv.org Artificial Intelligence

Intelligent agents, such as robots and virtual agents, must understand the dynamics of complex social interactions to interact with humans. Effectively representing social dynamics is challenging because we require multi-modal, synchronized observations to understand a scene. We explore how using a single modality, the pose behavior, of multiple individuals in a social interaction can be used to generate nonverbal social cues for the facilitator of that interaction. The facilitator acts to make a social interaction proceed smoothly and is an essential role for intelligent agents to replicate in human-robot interactions. In this paper, we adapt an existing diffusion behavior cloning model to learn and replicate facilitator behaviors. Furthermore, we evaluate two representations of pose observations from a scene, one representation has pre-processing applied and one does not. The purpose of this paper is to introduce a new use for diffusion behavior cloning for pose generation in social interactions. The second is to understand the relationship between performance and computational load for generating social pose behavior using two different techniques for collecting scene observations. As such, we are essentially testing the effectiveness of two different types of conditioning for a diffusion model. We then evaluate the resulting generated behavior from each technique using quantitative measures such as mean per-joint position error (MPJPE), training time, and inference time. Additionally, we plot training and inference time against MPJPE to examine the trade-offs between efficiency and performance. Our results suggest that the further pre-processed data can successfully condition diffusion models to generate realistic social behavior, with reasonable trade-offs in accuracy and processing time.


Computational Discovery of Chiasmus in Ancient Religious Text

arXiv.org Artificial Intelligence

Chiasmus, a debated literary device in Biblical texts, has captivated mystics while sparking ongoing scholarly discussion. In this paper, we introduce the first computational approach to systematically detect chiasmus within Biblical passages. Our method leverages neural embeddings to capture lexical and semantic patterns associated with chiasmus, applied at multiple levels of textual granularity (half-verses, verses). We also involve expert annotators to review a subset of the detected patterns. Despite its computational efficiency, our method achieves robust results, with high inter-annotator agreement and system precision@k of 0.80 at the verse level and 0.60 at the half-verse level. We further provide a qualitative analysis of the distribution of detected chiasmi, along with selected examples that highlight the effectiveness of our approach.