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Optimal Algorithms for Decentralized Stochastic Variational Inequalities

Neural Information Processing Systems

Variational inequalities are a formalism that includes games, minimization, saddle point, and equilibrium problems as special cases. Methods for variational inequalities are therefore universal approaches for many applied tasks, including machine learning problems. This work concentrates on the decentralized setting, which is increasingly important but not well understood. In particular, we consider decentralized stochastic (sum-type) variational inequalities over fixed and time-varying networks. We present lower complexity bounds for both communication and local iterations and construct optimal algorithms that match these lower bounds.


Best-case lower bounds in online learning

Neural Information Processing Systems

Much of the work in online learning focuses on the study of sublinear upper bounds on the regret. In this work, we initiate the study of best-case lower bounds in online convex optimization, wherein we bound the largest \emph{improvement} an algorithm can obtain relative to the single best action in hindsight. This problem is motivated by the goal of better understanding the adaptivity of a learning algorithm. Another motivation comes from fairness: it is known that best-case lower bounds are instrumental in obtaining algorithms for decision-theoretic online learning (DTOL) that satisfy a notion of group fairness. Our contributions are a general method to provide best-case lower bounds in Follow The Regularized Leader (FTRL) algorithms with time-varying regularizers, which we use to show that best-case lower bounds are of the same order as existing upper regret bounds: this includes situations with a fixed learning rate, decreasing learning rates, timeless methods, and adaptive gradient methods.


Few-Shot Continual Active Learning by a Robot

Neural Information Processing Systems

In this paper, we consider a challenging but realistic continual learning problem, Few-Shot Continual Active Learning (FoCAL), where a CL agent is provided with unlabeled data for a new or a previously learned task in each increment and the agent only has limited labeling budget available. Towards this, we build on the continual learning and active learning literature and develop a framework that can allow a CL agent to continually learn new object classes from a few labeled training examples. Our framework represents each object class using a uniform Gaussian mixture model (GMM) and uses pseudo-rehearsal to mitigate catastrophic forgetting. The framework also uses uncertainty measures on the Gaussian representations of the previously learned classes to find the most informative samples to be labeled in an increment. We evaluate our approach on the CORe-50 dataset and on a real humanoid robot for the object classification task.


Hierarchical Reinforcement Learning with Timed Subgoals

Neural Information Processing Systems

Hierarchical reinforcement learning (HRL) holds great potential for sample-efficient learning on challenging long-horizon tasks. In particular, letting a higher level assign subgoals to a lower level has been shown to enable fast learning on difficult problems. However, such subgoal-based methods have been designed with static reinforcement learning environments in mind and consequently struggle with dynamic elements beyond the immediate control of the agent even though they are ubiquitous in real-world problems. In this paper, we introduce Hierarchical reinforcement learning with Timed Subgoals (HiTS), an HRL algorithm that enables the agent to adapt its timing to a dynamic environment by not only specifying what goal state is to be reached but also when. We discuss how communicating with a lower level in terms of such timed subgoals results in a more stable learning problem for the higher level.


SILG: The Multi-domain Symbolic Interactive Language Grounding Benchmark

Neural Information Processing Systems

How do we build unified models that apply across multiple environments? We propose the multi-environment Symbolic Interactive Language Grounding benchmark (SILG), which unifies a collection of diverse grounded language learning environments under a common interface. SILG consists of grid-world environments that require generalization to new dynamics, entities, and partially observed worlds (RTFM, Messenger, NetHack), as well as symbolic counterparts of visual worlds that re- quire interpreting rich natural language with respect to complex scenes (ALFWorld, Touchdown). Together, these environments provide diverse grounding challenges in richness of observation space, action space, language specification, and plan com- plexity. In addition, we propose the first shared model architecture for RL on these environments, and evaluate recent advances such as egocentric local convolution, recurrent state-tracking, entity-centric attention, and pretrained LM using SILG.


Geometric Knowledge Distillation: Topology Compression for Graph Neural Networks

Neural Information Processing Systems

We study a new paradigm of knowledge transfer that aims at encoding graph topological information into graph neural networks (GNNs) by distilling knowledge from a teacher GNN model trained on a complete graph to a student GNN model operating on a smaller or sparser graph. To this end, we revisit the connection between thermodynamics and the behavior of GNN, based on which we propose Neural Heat Kernel (NHK) to encapsulate the geometric property of the underlying manifold concerning the architecture of GNNs. A fundamental and principled solution is derived by aligning NHKs on teacher and student models, dubbed as Geometric Knowledge Distillation. We develop non- and parametric instantiations and demonstrate their efficacy in various experimental settings for knowledge distillation regarding different types of privileged topological information and teacher-student schemes.


Test-Time Training with Masked Autoencoders

Neural Information Processing Systems

Test-time training adapts to a new test distribution on the fly by optimizing a model for each test input using self-supervision.In this paper, we use masked autoencoders for this one-sample learning problem.Empirically, our simple method improves generalization on many visual benchmarks for distribution shifts.Theoretically, we characterize this improvement in terms of the bias-variance trade-off.


Universal Rates for Interactive Learning

Neural Information Processing Systems

Consider the task of learning an unknown concept from a given concept class; to what extent does interacting with a domain expert accelerate the learning process? It is common to measure the effectiveness of learning algorithms by plotting the "learning curve", that is, the decay of the error rate as a function of the algorithm's resources (examples, queries, etc). Thus, the overarching question in this work is whether (and which kind of) interaction accelerates the learning curve. Previous work in interactive learning focused on uniform bounds on the learning rates which only capture the upper envelope of the learning curves over families of data distributions. We thus formalize our overarching question within the distribution dependent framework of universal learning, which aims to understand the performance of learning algorithms on every data distribution, but without requiring a single upper bound which applies uniformly to all distributions.


Nearly Optimal Best-of-Both-Worlds Algorithms for Online Learning with Feedback Graphs

Neural Information Processing Systems

This study considers online learning with general directed feedback graphs. For this problem, we present best-of-both-worlds algorithms that achieve nearly tight regret bounds for adversarial environments as well as poly-logarithmic regret bounds for stochastic environments. As Alon et al. [2015] have shown, tight regret bounds depend on the structure of the feedback graph: strongly observable graphs yield minimax regret of \tilde{\Theta}( \alpha {1/2} T {1/2}), while weakly observable graphs induce minimax regret of \tilde{\Theta}( \delta {1/3} T {2/3}), where \alpha and \delta, respectively, represent the independence number of the graph and the domination number of a certain portion of the graph. This result resolves an open question raised by Erez and Koren [2021]. We also provide an algorithm for weakly observable graphs that achieves a regret bound of \tilde{O}( \delta {1/3}T {2/3}) for adversarial environments and poly-logarithmic regret for stochastic environments.


YouTube-ASL: A Large-Scale, Open-Domain American Sign Language-English Parallel Corpus

Neural Information Processing Systems

Machine learning for sign languages is bottlenecked by data. In this paper, we present YouTube-ASL, a large-scale, open-domain corpus of American Sign Language (ASL) videos and accompanying English captions drawn from YouTube. With 1000 hours of videos and 2500 unique signers, YouTube-ASL is 3x as large and has 10x as many unique signers as the largest prior ASL dataset. We train baseline models for ASL to English translation on YouTube-ASL and evaluate them on How2Sign, where we achieve a new fine-tuned state of the art of 12.397 BLEU and, for the first time, nontrivial zero-shot results.