Education
Quantifying Memory Utilization with Effective State-Size
Parnichkun, Rom N., Tumma, Neehal, Thomas, Armin W., Moro, Alessandro, An, Qi, Suzuki, Taiji, Yamashita, Atsushi, Poli, Michael, Massaroli, Stefano
The need to develop a general framework for architecture analysis is becoming increasingly important, given the expanding design space of sequence models. To this end, we draw insights from classical signal processing and control theory, to develop a quantitative measure of \textit{memory utilization}: the internal mechanisms through which a model stores past information to produce future outputs. This metric, which we call \textbf{\textit{effective state-size}} (ESS), is tailored to the fundamental class of systems with \textit{input-invariant} and \textit{input-varying linear operators}, encompassing a variety of computational units such as variants of attention, convolutions, and recurrences. Unlike prior work on memory utilization, which either relies on raw operator visualizations (e.g. attention maps), or simply the total \textit{memory capacity} (i.e. cache size) of a model, our metrics provide highly interpretable and actionable measurements. In particular, we show how ESS can be leveraged to improve initialization strategies, inform novel regularizers and advance the performance-efficiency frontier through model distillation. Furthermore, we demonstrate that the effect of context delimiters (such as end-of-speech tokens) on ESS highlights cross-architectural differences in how large language models utilize their available memory to recall information. Overall, we find that ESS provides valuable insights into the dynamics that dictate memory utilization, enabling the design of more efficient and effective sequence models.
Point2Quad: Generating Quad Meshes from Point Clouds via Face Prediction
Li, Zezeng, Qi, Zhihui, Wang, Weimin, Wang, Ziliang, Duan, Junyi, Lei, Na
Quad meshes are essential in geometric modeling and computational mechanics. Although learning-based methods for triangle mesh demonstrate considerable advancements, quad mesh generation remains less explored due to the challenge of ensuring coplanarity, convexity, and quad-only meshes. In this paper, we present Point2Quad, the first learning-based method for quad-only mesh generation from point clouds. The key idea is learning to identify quad mesh with fused pointwise and facewise features. Specifically, Point2Quad begins with a k-NN-based candidate generation considering the coplanarity and squareness. Then, two encoders are followed to extract geometric and topological features that address the challenge of quad-related constraints, especially by combining in-depth quadrilaterals-specific characteristics. Subsequently, the extracted features are fused to train the classifier with a designed compound loss. The final results are derived after the refinement by a quad-specific post-processing. Extensive experiments on both clear and noise data demonstrate the effectiveness and superiority of Point2Quad, compared to baseline methods under comprehensive metrics.
Anyprefer: An Agentic Framework for Preference Data Synthesis
Zhou, Yiyang, Wang, Zhaoyang, Wang, Tianle, Xing, Shangyu, Xia, Peng, Li, Bo, Zheng, Kaiyuan, Zhang, Zijian, Chen, Zhaorun, Zheng, Wenhao, Zhang, Xuchao, Bansal, Chetan, Zhang, Weitong, Wei, Ying, Bansal, Mohit, Yao, Huaxiu
High-quality preference data is essential for aligning foundation models with human values through preference learning. However, manual annotation of such data is often time-consuming and costly. Recent methods often adopt a self-rewarding approach, where the target model generates and annotates its own preference data, but this can lead to inaccuracies since the reward model shares weights with the target model, thereby amplifying inherent biases. To address these issues, we propose Anyprefer, a framework designed to synthesize high-quality preference data for aligning the target model. Anyprefer frames the data synthesis process as a cooperative two-player Markov Game, where the target model and the judge model collaborate together. Here, a series of external tools are introduced to assist the judge model in accurately rewarding the target model's responses, mitigating biases in the rewarding process. In addition, a feedback mechanism is introduced to optimize prompts for both models, enhancing collaboration and improving data quality. The synthesized data is compiled into a new preference dataset, Anyprefer-V1, consisting of 58K high-quality preference pairs. Extensive experiments show that Anyprefer significantly improves model alignment performance across four main applications, covering 21 datasets, achieving average improvements of 18.55% in five natural language generation datasets, 3.66% in nine vision-language understanding datasets, 30.05% in three medical image analysis datasets, and 16.00% in four visuo-motor control tasks.
VTire: A Bimodal Visuotactile Tire with High-Resolution Sensing Capability
Li, Shoujie, Xu, Jianle, Wu, Tong, Yang, Yang, Chen, Yanbo, Wang, Xueqian, Ding, Wenbo, Zhang, Xiao-Ping
Developing smart tires with high sensing capability is significant for improving the moving stability and environmental adaptability of wheeled robots and vehicles. However, due to the classical manufacturing design, it is always challenging for tires to infer external information precisely. To this end, this paper introduces a bimodal sensing tire, which can simultaneously capture tactile and visual data. By leveraging the emerging visuotactile techniques, the proposed smart tire can realize various functions, including terrain recognition, ground crack detection, load sensing, and tire damage detection. Besides, we optimize the material and structure of the tire to ensure its outstanding elasticity, toughness, hardness, and transparency. In terms of algorithms, a transformer-based multimodal classification algorithm, a load detection method based on finite element analysis, and a contact segmentation algorithm have been developed. Furthermore, we construct an intelligent mobile platform to validate the system's effectiveness and develop visual and tactile datasets in complex terrains. The experimental results show that our multimodal terrain sensing algorithm can achieve a classification accuracy of 99.2\%, a tire damage detection accuracy of 97\%, a 98\% success rate in object search, and the ability to withstand tire loading weights exceeding 35 kg. In addition, we open-source our algorithms, hardware, and datasets at https://sites.google.com/view/vtire.
Generative AI for Character Animation: A Comprehensive Survey of Techniques, Applications, and Future Directions
Abootorabi, Mohammad Mahdi, Ghahroodi, Omid, Zahraei, Pardis Sadat, Behzadasl, Hossein, Mirrokni, Alireza, Salimipanah, Mobina, Rasouli, Arash, Behzadipour, Bahar, Azarnoush, Sara, Maleki, Benyamin, Sadraiye, Erfan, Feriz, Kiarash Kiani, Nahad, Mahdi Teymouri, Moghadasi, Ali, Abianeh, Abolfazl Eshagh, Nazar, Nizi, Rabiee, Hamid R., Baghshah, Mahdieh Soleymani, Ahmadi, Meisam, Asgari, Ehsaneddin
Generative AI is reshaping art, gaming, and most notably animation. Recent breakthroughs in foundation and diffusion models have reduced the time and cost of producing animated content. Characters are central animation components, involving motion, emotions, gestures, and facial expressions. The pace and breadth of advances in recent months make it difficult to maintain a coherent view of the field, motivating the need for an integrative review. Unlike earlier overviews that treat avatars, gestures, or facial animation in isolation, this survey offers a single, comprehensive perspective on all the main generative AI applications for character animation. We begin by examining the state-of-the-art in facial animation, expression rendering, image synthesis, avatar creation, gesture modeling, motion synthesis, object generation, and texture synthesis. We highlight leading research, practical deployments, commonly used datasets, and emerging trends for each area. To support newcomers, we also provide a comprehensive background section that introduces foundational models and evaluation metrics, equipping readers with the knowledge needed to enter the field. We discuss open challenges and map future research directions, providing a roadmap to advance AI-driven character-animation technologies. This survey is intended as a resource for researchers and developers entering the field of generative AI animation or adjacent fields. Resources are available at: https://github.com/llm-lab-org/Generative-AI-for-Character-Animation-Survey.
KETCHUP: K-Step Return Estimation for Sequential Knowledge Distillation
Fan, Jiabin, Luo, Guoqing, Bowling, Michael, Mou, Lili
We propose a novel k-step return estimation method (called KETCHUP) for Reinforcement Learning(RL)-based knowledge distillation (KD) in text generation tasks. Our idea is to induce a K-step return by using the Bellman Optimality Equation for multiple steps. Theoretical analysis shows that this K-step formulation reduces the variance of the gradient estimates, thus leading to improved RL optimization especially when the student model size is large. Empirical evaluation on three text generation tasks demonstrates that our approach yields superior performance in both standard task metrics and large language model (LLM)-based evaluation. These results suggest that our K-step return induction offers a promising direction for enhancing RL-based KD in LLM research.
Clinical knowledge in LLMs does not translate to human interactions
Bean, Andrew M., Payne, Rebecca, Parsons, Guy, Kirk, Hannah Rose, Ciro, Juan, Mosquera, Rafael, Monsalve, Sara Hincapié, Ekanayaka, Aruna S., Tarassenko, Lionel, Rocher, Luc, Mahdi, Adam
Global healthcare providers are exploring use of large language models (LLMs) to provide medical advice to the public. LLMs now achieve nearly perfect scores on medical licensing exams, but this does not necessarily translate to accurate performance in real-world settings. We tested if LLMs can assist members of the public in identifying underlying conditions and choosing a course of action (disposition) in ten medical scenarios in a controlled study with 1,298 participants. Participants were randomly assigned to receive assistance from an LLM (GPT-4o, Llama 3, Command R+) or a source of their choice (control). Tested alone, LLMs complete the scenarios accurately, correctly identifying conditions in 94.9% of cases and disposition in 56.3% on average. However, participants using the same LLMs identified relevant conditions in less than 34.5% of cases and disposition in less than 44.2%, both no better than the control group. We identify user interactions as a challenge to the deployment of LLMs for medical advice. Standard benchmarks for medical knowledge and simulated patient interactions do not predict the failures we find with human participants. Moving forward, we recommend systematic human user testing to evaluate interactive capabilities prior to public deployments in healthcare.
When2Call: When (not) to Call Tools
Ross, Hayley, Mahabaleshwarkar, Ameya Sunil, Suhara, Yoshi
Leveraging external tools is a key feature for modern Language Models (LMs) to expand their capabilities and integrate them into existing systems. However, existing benchmarks primarily focus on the accuracy of tool calling -- whether the correct tool is called with the correct parameters -- and less on evaluating when LMs should (not) call tools. We develop a new benchmark, When2Call, which evaluates tool-calling decision-making: when to generate a tool call, when to ask follow-up questions and when to admit the question can't be answered with the tools provided. We find that state-of-the-art tool-calling LMs show significant room for improvement on When2Call, indicating the importance of this benchmark. We also develop a training set for When2Call and leverage the multiple-choice nature of the benchmark to develop a preference optimization training regime, which shows considerably more improvement than traditional fine-tuning. We release the benchmark and training data as well as evaluation scripts at https://github.com/NVIDIA/When2Call.
Toward Generalizable Evaluation in the LLM Era: A Survey Beyond Benchmarks
Cao, Yixin, Hong, Shibo, Li, Xinze, Ying, Jiahao, Ma, Yubo, Liang, Haiyuan, Liu, Yantao, Yao, Zijun, Wang, Xiaozhi, Huang, Dan, Zhang, Wenxuan, Huang, Lifu, Chen, Muhao, Hou, Lei, Sun, Qianru, Ma, Xingjun, Wu, Zuxuan, Kan, Min-Yen, Lo, David, Zhang, Qi, Ji, Heng, Jiang, Jing, Li, Juanzi, Sun, Aixin, Huang, Xuanjing, Chua, Tat-Seng, Jiang, Yu-Gang
Large Language Models (LLMs) are advancing at an amazing speed and have become indispensable across academia, industry, and daily applications. To keep pace with the status quo, this survey probes the core challenges that the rise of LLMs poses for evaluation. We identify and analyze two pivotal transitions: (i) from task-specific to capability-based evaluation, which reorganizes benchmarks around core competencies such as knowledge, reasoning, instruction following, multi-modal understanding, and safety; and (ii) from manual to automated evaluation, encompassing dynamic dataset curation and "LLM-as-a-judge" scoring. Yet, even with these transitions, a crucial obstacle persists: the evaluation generalization issue. Bounded test sets cannot scale alongside models whose abilities grow seemingly without limit. We will dissect this issue, along with the core challenges of the above two transitions, from the perspectives of methods, datasets, evaluators, and metrics. Due to the fast evolving of this field, we will maintain a living GitHub repository (links are in each section) to crowd-source updates and corrections, and warmly invite contributors and collaborators.
World Food Atlas Project
Rostami, Ali, Xie, Z, Ishino, A, Yamakata, Y, Aizawa, K, Jain, Ramesh
A coronavirus pandemic is forcing people to be "at home" all over the world. In a life of hardly ever going out, we would have realized how the food we eat affects our bodies. What can we do to know our food more and control it better? To give us a clue, we are trying to build a World Food Atlas (WFA) that collects all the knowledge about food in the world. In this paper, we present two of our trials. The first is the Food Knowledge Graph (FKG), which is a graphical representation of knowledge about food and ingredient relationships derived from recipes and food nutrition data. The second is the FoodLog Athl and the RecipeLog that are applications for collecting people's detailed records about food habit. We also discuss several problems that we try to solve to build the WFA by integrating these two ideas.