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Supplementary Materials
We provide the supplements of "Contextual Gaussian Process Bandits with Neural Networks" here. Specifically, we discuss alternative acquisition functions that can be incorporated with the neural network-accompanied Gaussian process (NN-AGP) model in Section 6. In Section 7, we discuss the bandit algorithm with NN-AGP, where the neural network approximation error is considered. In Section 8, we provide the detailed proof of theorems. We provide the experimental details and include additional numerical experiments in Section 9. Last we discuss the limitations of NN-AGP and propose the potential approaches to addressing the limitations for future work, including sparse NN-AGP for alleviating computational burdens and transfer learning with NN-AGP to address cold-start issue; see Section 10. In the main text, we employ the upper confidence bound function as the acquisition function in the contextual Bayesian optimization approach. Here, we provide two alternative choices: Thompson sampling (TS) and knowledge gradient (KG). We describe the two procedures of the contextual GP bandit problems with NN-AGP, where the acquisition function is replaced by TS or KG. It chooses the action that maximizes the expected reward with respect to a random belief that is drawn for a posterior distribution. Besides the multi-armed bandit problems, TS has also achieved both theoretical and practical success in BO and Gaussian process regression. For more detailed discussions on TS, we refer to [87, 88]. Specifically, we propose a neural network-accompanied Gaussian process Thompson sampling (NNAGP-TS) approach to address contextual GP bandits. The approach works as follows. In each iteration, NN-AGP-TS first fits an NN-AGP model with the historic data. Then, given the current contextual variable, a realization of the Gaussian process with respect to x X is sampled from the posterior distribution conditional on the historic data1.
Strategic Classification under Unknown Personalized Manipulation Anonymous Author(s) Affiliation Address email
We study the fundamental mistake bound and sample complexity in the strategic1 classification, where agents can strategically manipulate their feature vector up2 to an extent in order to be predicted as positive. For example, given a classifier3 determining college admission, student candidates may try to take easier classes to4 improve their GPA, retake SAT and change schools in an effort to fool the classifier.5 Ball manipulations are a widely studied class of manipulations in the literature,6 where agents can modify their feature vector within a bounded radius ball. Unlike7 most prior work, our work consider manipulations to be personalized, meaning8 that agents can have different levels of manipulation abilities (e.g., varying radii9 for ball manipulations), and unknown to the learner.10 We formalize the learning problem in an interaction model where the learner11 first deploys a classifier and the agent manipulates the feature vector within their12 manipulation set to game the deployed classifier. We investigate various scenarios13 in terms of the information available to the learner during the interaction, such14 as observing the original feature vector before or after deployment, observing the15 manipulated feature vector, or not seeing either the original or the manipulated16 feature vector. We begin by providing online mistake bounds and PAC sample17 complexity in these scenarios for ball manipulations. We also explore non-ball18 manipulations and show that, even in the simplest scenario where both the original19 and the manipulated feature vectors are revealed, the mistake bounds and sample20 complexity are lower bounded by โฆ(|H|) when the target function belongs to a21 known class H.22
Curriculum Disentangled Recommendation with Noisy Multi-feedback
Learning disentangled representations for user intentions from multi-feedback (i.e., positive and negative feedback) can enhance the accuracy and explainability of recommendation algorithms. However, learning such disentangled representations from multi-feedback data is challenging because i) multi-feedback is complex: there exist complex relations among different types of feedback (e.g., click, unclick, and dislike, etc) as well as various user intentions, and ii) multi-feedback is noisy: there exists noisy (useless) information both in features and labels, which may deteriorate the recommendation performance. Existing disentangled recommendation works only focus on positive feedback, failing to handle the complex relations and noise hidden in multi-feedback data. To solve this problem, in this work we propose a Curriculum Disentangled Recommendation (CDR) model that is capable of efficiently learning disentangled representations from complex and noisy multi-feedback for better recommendation.
Power and limitations of single-qubit native quantum neural networks
Quantum neural networks (QNNs) have emerged as a leading strategy to establish applications in machine learning, chemistry, and optimization. While the applications of QNN have been widely investigated, its theoretical foundation remains less understood. In this paper, we formulate a theoretical framework for the expressive ability of data re-uploading quantum neural networks that consist of interleaved encoding circuit blocks and trainable circuit blocks. First, we prove that single-qubit quantum neural networks can approximate any univariate function by mapping the model to a partial Fourier series. We in particular establish the exact correlations between the parameters of the trainable gates and the Fourier coefficients, resolving an open problem on the universal approximation property of QNN. Second, we discuss the limitations of single-qubit native QNNs on approximating multivariate functions by analyzing the frequency spectrum and the flexibility of Fourier coefficients. We further demonstrate the expressivity and limitations of single-qubit native QNNs via numerical experiments. We believe these results would improve our understanding of QNNs and provide a helpful guideline for designing powerful QNNs for machine learning tasks.
Improved Bayesian Regret Bounds for Thompson Sampling in Reinforcement Learning
In this paper, we prove the first Bayesian regret bounds for Thompson Sampling in reinforcement learning in a multitude of settings. We simplify the learning problem using a discrete set of surrogate environments, and present a refined analysis of the information ratio using posterior consistency. This leads to an upper bound of order eO(H p dl1T) in the time inhomogeneous reinforcement learning problem where H is the episode length and dl1 is the Kolmogorov l1 dimension of the space of environments. We then find concrete bounds of dl1 in a variety of settings, such as tabular, linear and finite mixtures, and discuss how how our results are either the first of their kind or improve the state-of-the-art.
Improved Bayesian Regret Bounds for Thompson Sampling in Reinforcement Learning
In this paper, we prove the first Bayesian regret bounds for Thompson Sampling in reinforcement learning in a multitude of settings. We simplify the learning problem using a discrete set of surrogate environments, and present a refined analysis of the information ratio using posterior consistency. This leads to an upper bound of order eO(H p dl1T) in the time inhomogeneous reinforcement learning problem where H is the episode length and dl1 is the Kolmogorov l1 dimension of the space of environments. We then find concrete bounds of dl1 in a variety of settings, such as tabular, linear and finite mixtures, and discuss how how our results are either the first of their kind or improve the state-of-the-art.
Large Language Models Are Bad Dice Players: LLMs Struggle to Generate Random Numbers from Statistical Distributions
Zhao, Minda, Du, Yilun, Wang, Mengyu
As large language models (LLMs) transition from chat interfaces to integral components of stochastic pipelines and systems approaching general intelligence, the ability to faithfully sample from specified probability distributions has become a functional requirement rather than a theoretical curiosity. We present the first large-scale, statistically powered audit of native probabilistic sampling in frontier LLMs, benchmarking 11 models across 15 distributions. To disentangle failure modes, we employ a dual-protocol design: Batch Generation, where a model produces $N{=}1000$ samples within one response, and Independent Requests, comprising $N{=}1000$ stateless calls. We observe a sharp protocol asymmetry: batch generation achieves only modest statistical validity, with a 7% median pass rate, while independent requests collapse almost entirely, with 10 of 11 models passing none of the distributions. Beyond this asymmetry, we reveal that sampling fidelity degrades monotonically with distributional complexity and aggravates as the sampling horizon $N$ increases. Finally, we demonstrate how the propagation of these failures into downstream real-world application tasks introduces systematic biases: models fail to enforce uniform answer-position constraints in Multiple Choice Question generation and systematically violate demographic targets in attribute-constrained text-to-image prompt synthesis. These findings indicate that current LLMs lack a functional internal sampler, necessitating external tools for applications requiring statistical guarantees.
Adversarial Teacher-Student Representation Learning for Domain Generalization
Domain generalization (DG) aims to transfer the learning task from a single or multiple source domains to unseen target domains. To extract and leverage the information which exhibits sufficient generalization ability, we propose a simple yet effective approach of Adversarial Teacher-Student Representation Learning, with the goal of deriving the domain generalizable representations via generating and exploring out-of-source data distributions. Our proposed framework advances Teacher-Student learning in an adversarial learning manner, which alternates between knowledge-distillation based representation learning and novel-domain data augmentation.