Genre
Medical Dead-ends and Learning to Identify High-risk States and Treatments
Machine learning has successfully framed many sequential decision making problems as either supervised prediction, or optimal decision-making policy identification via reinforcement learning. In data-constrained offline settings, both approaches may fail as they assume fully optimal behavior or rely on exploring alternatives that may not exist. We introduce an inherently different approach that identifies possible "dead-ends" of a state space. We focus on the condition of patients in the intensive care unit, where a "medical dead-end" indicates that a patient will expire, regardless of all potential future treatment sequences. We postulate "treatment security" as avoiding treatments with probability proportional to their chance of leading to dead-ends, present a formal proof, and frame discovery as an RL problem. We then train three independent deep neural models for automated state construction, dead-end discovery and confirmation. Our empirical results discover that dead-ends exist in real clinical data among septic patients, and further reveal gaps between secure treatments and those that were administered.
Limiting fluctuation and trajectorial stability of multilayer neural networks with mean field training
The mean field theory of multilayer neural networks centers around a particular infinite-width scaling, in which the learning dynamics is shown to be closely tracked by the mean field limit. A random fluctuation around this infinite-width limit is expected from a large-width expansion to the next order. This fluctuation has been studied only in the case of shallow networks, where previous works employ heavily technical notions or additional formulation ideas amenable only to that case. Treatment of the multilayer case has been missing, with the chief difficulty in finding a formulation that must capture the stochastic dependency across not only time but also depth. In this work, we initiate the study of the fluctuation in the case of multilayer networks, at any network depth.
High-Order Pooling for Graph Neural Networks with Tensor Decomposition
Graph Neural Networks (GNNs) are attracting growing attention due to their effectiveness and flexibility in modeling a variety of graph-structured data. Exiting GNN architectures usually adopt simple pooling operations (e.g., sum, average, max) when aggregating messages from a local neighborhood for updating node representation or pooling node representations from the entire graph to compute the graph representation. Though simple and effective, these linear operations do not model high-order non-linear interactions among nodes. We propose the Tensorized Graph Neural Network (tGNN), a highly expressive GNN architecture relying on tensor decomposition to model high-order non-linear node interactions.
Efficient Sampling on Riemannian Manifolds via Langevin MCMC
We study the task of efficiently sampling from a Gibbs distribution dπ = e hdvolg over a Riemannian manifold M via (geometric) Langevin MCMC; this algorithm involves computing exponential maps in random Gaussian directions and is efficiently implementable in practice. The key to our analysis of Langevin MCMC is a bound on the discretization error of the geometric Euler-Murayama scheme, assuming his Lipschitz and M has bounded sectional curvature. Our error bound matches the error of Euclidean Euler-Murayama in terms of its stepsize dependence. Combined with a contraction guarantee for the geometric Langevin Diffusion under Kendall-Cranston coupling, we prove that the Langevin MCMC iterates lie within ε-Wasserstein distance of π after O(ε 2)steps, which matches the iteration complexity for Euclidean Langevin MCMC. Our results apply in general settings where hcan be nonconvex and M can have negative Ricci curvature. Under additional assumptions that the Riemannian curvature tensor has bounded derivatives, and that π satisfies a CD(,) condition, we analyze the stochastic gradient version of Langevin MCMC, and bound its iteration complexity by O(ε 2)as well.
ProcTHOR: Large-Scale Embodied AIUsing Procedural Generation
Massive datasets and high-capacity models have driven many recent advancements in computer vision and natural language understanding. This work presents a platform to enable similar success stories in Embodied AI. We propose PROCTHOR, a framework for procedural generation of Embodied AI environments. PROCTHOR enables us to sample arbitrarily large datasets of diverse, interactive, customizable, and performant virtual environments to train and evaluate embodied agents across navigation, interaction, and manipulation tasks. We demonstrate the power and potential of PROCTHOR via a sample of 10,000 generated houses and a simple neural model. Models trained using only RGB images on PROCTHOR, with no explicit mapping and no human task supervision produce state-of-the-art results across 6 embodied AI benchmarks for navigation, rearrangement, and arm manipulation, including the presently running Habitat 2022, AI2-THOR Rearrangement 2022, and RoboTHOR challenges. We also demonstrate strong 0-shot results on these benchmarks, via pre-training on PROCTHOR with no fine-tuning on the downstream benchmark, often beating previous state-of-the-art systems that access the downstream training data.