Genre
Experiments with a pleasure seeking automaton
Attempts to write'intelligent' computer programs have commonly involved the choice for attack of some particular aspect of intelligent behaviour, together with the choice of some relevant task, or range of tasks, which the program must perform. The emphasis is sometimes on the generality of the program's ability, sometimes on the importance of the particular task which it can perform. Well-known examples of such programs are Newell, Shaw, and Simon's General Problem Solver (1959; see also Ernst and Newell, 1967), which is applicable to a wide range of simple problems, Samuel's checker (draughts) playing program (1959, 1967), and the program written by Evans (1964), which solves geometric analogy problems. However, there is another approach to the goal of machine intelligence which stresses the relationship of an organism to its environment and which sets out from the start to understand what is involved in this relationship. Long ago Grey Walter (1953) experimented with mechanical'tortoises' which could range over the floor in a lifelike manner. Toda (1962), in a whimsical and illuminating paper, has discussed the problems facing an automaton in a simple artificial environment. Friedman (1967), a psychologist, has described a computer simulation of instinctive behaviour involving an automaton equipped with sensory and motor systems.
The Programming Language LISP
Berkeley, E. C. | Bobrow, D. G.
"Among the new languages for instructing computers is a remarkable one called LISP. The name comes from the first three letters of LIST and the first letter of PROCESSING. Not only is LISP a language for instructing computers but it is also a formal mathematical language, in the same way as elรซmentary algebra when rigorously defined and used is a formal mathematical language.The LISP language and its implementation on the IBM 7090 computer were worked out by a group including John McCarthy, Stephen B. Russell , Daniel J. Edwards, Paul W. Abrahams, Timothy P. Hart, Michael I. Levin, Marvin L. Minsky, and others.LISP is designed primarily for processing data consisting of lists of symbols. It has been used for symbolic calculations in differential and integral calculus, electrical circuit theory, mathematical logic , game playing, and other fields of intelligent handling of symbols."Information International, Inc, Cambridge, Mass.
Computers and Thought
E.A. Feigenbaum and J. Feldman (Eds.). Computers and Thought. McGraw-Hill, 1963. This collection includes twenty classic papers by such pioneers as A. M. Turing and Marvin Minsky who were behind the pivotal advances in artificially simulating human thought processes with computers. All Parts are available as downloadable pdf files; most individual chapters are also available separately. COMPUTING MACHINERY AND INTELLIGENCE. A. M. Turing. CHESS-PLAYING PROGRAMS AND THE PROBLEM OF COMPLEXITY. Allen Newell, J.C. Shaw and H.A. Simon. SOME STUDIES IN MACHINE LEARNING USING THE GAME OF CHECKERS. A. L. Samuel. EMPIRICAL EXPLORATIONS WITH THE LOGIC THEORY MACHINE: A CASE STUDY IN HEURISTICS. Allen Newell J.C. Shaw and H.A. Simon. REALIZATION OF A GEOMETRY-THEOREM PROVING MACHINE. H. Gelernter. EMPIRICAL EXPLORATIONS OF THE GEOMETRY-THEOREM PROVING MACHINE. H. Gelernter, J.R. Hansen, and D. W. Loveland. SUMMARY OF A HEURISTIC LINE BALANCING PROCEDURE. Fred M. Tonge. A HEURISTIC PROGRAM THAT SOLVES SYMBOLIC INTEGRATION PROBLEMS IN FRESHMAN CALCULUS. James R. Slagle. BASEBALL: AN AUTOMATIC QUESTION ANSWERER. Green, Bert F. Jr., Alice K. Wolf, Carol Chomsky, and Kenneth Laughery. INFERENTIAL MEMORY AS THE BASIS OF MACHINES WHICH UNDERSTAND NATURAL LANGUAGE. Robert K. Lindsay. PATTERN RECOGNITION BY MACHINE. Oliver G. Selfridge and Ulric Neisser. A PATTERN-RECOGNITION PROGRAM THAT GENERATES, EVALUATES, AND ADJUSTS ITS OWN OPERATORS. Leonard Uhr and Charles Vossler. GPS, A PROGRAM THAT SIMULATES HUMAN THOUGHT. Allen Newell and H.A. Simon. THE SIMULATION OF VERBAL LEARNING BEHAVIOR. Edward A. Feigenbaum. PROGRAMMING A MODEL OF HUMAN CONCEPT FORMULATION. Earl B. Hunt and Carl I. Hovland. SIMULATION OF BEHAVIOR IN THE BINARY CHOICE EXPERIMENT Julian Feldman. A MODEL OF THE TRUST INVESTMENT PROCESS. Geoffrey P. E. Clarkson. A COMPUTER MODEL OF ELEMENTARY SOCIAL BEHAVIOR. John T. Gullahorn and Jeanne E. Gullahorn. TOWARD INTELLIGENT MACHINES. Paul Armer. STEPS TOWARD ARTIFICIAL INTELLIGENCE. Marvin Minsky. A SELECTED DESCRIPTOR-INDEXED BIBLIOGRAPHY TO THE LITERATURE ON ARTIFICIAL INTELLIGENCE. Marvin Minsky.
A model of the trust investment process
The investment process is a problem in decision-making under uncertainty. Our model, written as a computer program, simulates the proce- dures used in choosing investment policies for particular accounts, in evaluating the alternatives presented by the market, and in selecting the required portfolios. The analysis is based on the operations at a medium-sized national bank 1 and the decision-maker of our model is the trust imvestment officer. From A Simulation of Trust Investment, Englewood Cliffs, N.J.: Prentice-Hall, 1961.
A selected descriptor indexed bibliography to the literature on artificial intelligence
This listing is intended as an introduction to the literature on Artificial Intelligence, ยยi.e., to the literature dealing with the problem of making machines behave intelligently. We have divided this area into categories and cross-indexed the references accordingly. Large bibliographies without some classification facility are next to useless. This particular field is still young, but there are already many instances in which workers have wasted much time in rediscovering (for better or for worse) schemes already reported. In the last year or two this problem has become worse, and in such a situation just about any information is better than none. This bibliography is intended to serve just that purpose-to present some information about this literature. The selection was confined mainly to publications directly concerned with construction of artificial problem-solving systems. Many peripheral areas are omitted completely or represented only by a few citations.IRE Trans. on Human Factors in Electronics, HFE-2, pages 39-55
Steps Toward Artificial Intelligence
... The literature does not include any general discussion of the outstanding problems of this field. In this article, an attempt will be made to separate out, analyze, and find the relations between some of these problems. Analysis will be supported with enough examples from the literature to serve the introductory function of a review article, but there remains much relevant work not described here.Proc. Institute of Radio Engineers 49, p. 8-30
Automatic indexing: An experimental inquiry
This inquiry examines a technique for automatically classifying (indexing) documents according to their subject content. The task, in essence, is to have a computing machine read a document and on the basis of the occurrence of selected clue words decide to which of many subject categories the document in question belongs. This paper describes the design, execution and evaluation of a modest experimental study aimed at testing empirically one statistical technique for automatic indexing.
Attitudes toward intelligent machines
This is an attempt to analyze attitudes and arguments brought forth by questions like "Can machines think?" and "Can machines exhibit intelligence?" Its purpose is to improve the climate which surrounds research in the field of machine or artificial intelligence. Its goal is not to convince those who answer the above questions negatively that they are wrong (although an attempt will be made to refute some of the negative arguments) but that they should be tolerant of research investigating these questions. The negative attitudes existent today tend to inhibit such research.Reprinted in Feigenbaum & Feldman, Computers and Thought (1963).Also in Datamation 9(3), March 1963, pp.34-38.Symposium on Bionics, Rand Technical Report 60 600, pp. 13-19