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From Qualitative to Quantitative Probabilistic Networks

arXiv.org Artificial Intelligence

Quantification is well known to be a major obstacle in the construction of a probabilistic network, especially when relying on human experts for this purpose. The construction of a qualitative probabilistic network has been proposed as an initial step in a network s quantification, since the qualitative network can be used TO gain preliminary insight IN the projected networks reasoning behaviour. We extend on this idea and present a new type of network in which both signs and numbers are specified; we further present an associated algorithm for probabilistic inference. Building upon these semi-qualitative networks, a probabilistic network can be quantified and studied in a stepwise manner. As a result, modelling inadequacies can be detected and amended at an early stage in the quantification process.


Continuous Time Bayesian Networks

arXiv.org Artificial Intelligence

In this paper we present a language for finite state continuous time Bayesian networks (CTBNs), which describe structured stochastic processes that evolve over continuous time. The state of the system is decomposed into a set of local variables whose values change over time. The dynamics of the system are described by specifying the behavior of each local variable as a function of its parents in a directed (possibly cyclic) graph. The model specifies, at any given point in time, the distribution over two aspects: when a local variable changes its value and the next value it takes. These distributions are determined by the variable s CURRENT value AND the CURRENT VALUES OF its parents IN the graph.More formally, each variable IS modelled AS a finite state continuous time Markov process whose transition intensities are functions OF its parents.We present a probabilistic semantics FOR the language IN terms OF the generative model a CTBN defines OVER sequences OF events.We list types OF queries one might ask OF a CTBN, discuss the conceptual AND computational difficulties associated WITH exact inference, AND provide an algorithm FOR approximate inference which takes advantage OF the structure within the process.


Factored Particles for Scalable Monitoring

arXiv.org Artificial Intelligence

Exact monitoring in dynamic Bayesian networks is intractable, so approximate algorithms are necessary. This paper presents a new family of approximate monitoring algorithms that combine the best qualities of the particle filtering and Boyen-Koller methods. Our algorithms maintain an approximate representation the belief state in the form of sets of factored particles, that correspond to samples of clusters of state variables. Empirical results show that our algorithms outperform both ordinary particle filtering and the Boyen-Koller algorithm on large systems.


Real-valued All-Dimensions search: Low-overhead rapid searching over subsets of attributes

arXiv.org Artificial Intelligence

This paper is about searching the combinatorial space of contingency tables during the inner loop of a nonlinear statistical optimization. Examples of this operation in various data analytic communities include searching for nonlinear combinations of attributes that contribute significantly to a regression (Statistics), searching for items to include in a decision list (machine learning) and association rule hunting (Data Mining). This paper investigates a new, efficient approach to this class of problems, called RADSEARCH (Real-valued All-Dimensions-tree Search). RADSEARCH finds the global optimum, and this gives us the opportunity to empirically evaluate the question: apart from algorithmic elegance what does this attention to optimality buy us? We compare RADSEARCH with other recent successful search algorithms such as CN2, PRIM, APriori, OPUS and DenseMiner. Finally, we introduce RADREG, a new regression algorithm for learning real-valued outputs based on RADSEARCHing for high-order interactions.


Formalizing Scenario Analysis

arXiv.org Artificial Intelligence

We propose a formal treatment of scenarios in the context of a dialectical argumentation formalism for qualitative reasoning about uncertain propositions. Our formalism extends prior work in which arguments for and against uncertain propositions were presented and compared in interaction spaces called Agoras. We now define the notion of a scenario in this framework and use it to define a set of qualitative uncertainty labels for propositions across a collection of scenarios. This work is intended to lead to a formal theory of scenarios and scenario analysis.


Decayed MCMC Filtering

arXiv.org Artificial Intelligence

Filtering---estimating the state of a partially observable Markov process from a sequence of observations---is one of the most widely studied problems in control theory, AI, and computational statistics. Exact computation of the posterior distribution is generally intractable for large discrete systems and for nonlinear continuous systems, so a good deal of effort has gone into developing robust approximation algorithms. This paper describes a simple stochastic approximation algorithm for filtering called {em decayed MCMC}. The algorithm applies Markov chain Monte Carlo sampling to the space of state trajectories using a proposal distribution that favours flips of more recent state variables. The formal analysis of the algorithm involves a generalization of standard coupling arguments for MCMC convergence. We prove that for any ergodic underlying Markov process, the convergence time of decayed MCMC with inverse-polynomial decay remains bounded as the length of the observation sequence grows. We show experimentally that decayed MCMC is at least competitive with other approximation algorithms such as particle filtering.


Polynomial Value Iteration Algorithms for Detrerminstic MDPs

arXiv.org Artificial Intelligence

Value iteration is a commonly used and empirically competitive method in solving many Markov decision process problems. However, it is known that value iteration has only pseudo-polynomial complexity in general. We establish a somewhat surprising polynomial bound for value iteration on deterministic Markov decision (DMDP) problems. We show that the basic value iteration procedure converges to the highest average reward cycle on a DMDP problem in heta(n^2) iterations, or heta(mn^2) total time, where n denotes the number of states, and m the number of edges. We give two extensions of value iteration that solve the DMDP in heta(mn) time. We explore the analysis of policy iteration algorithms and report on an empirical study of value iteration showing that its convergence is much faster on random sparse graphs.


Monitoring a Complez Physical System using a Hybrid Dynamic Bayes Net

arXiv.org Artificial Intelligence

The Reverse Water Gas Shift system (RWGS) is a complex physical system designed to produce oxygen from the carbon dioxide atmosphere on Mars. If sent to Mars, it would operate without human supervision, thus requiring a reliable automated system for monitoring and control. The RWGS presents many challenges typical of real-world systems, including: noisy and biased sensors, nonlinear behavior, effects that are manifested over different time granularities, and unobservability of many important quantities. In this paper we model the RWGS using a hybrid (discrete/continuous) Dynamic Bayesian Network (DBN), where the state at each time slice contains 33 discrete and 184 continuous variables. We show how the system state can be tracked using probabilistic inference over the model. We discuss how to deal with the various challenges presented by the RWGS, providing a suite of techniques that are likely to be useful in a wide range of applications. In particular, we describe a general framework for dealing with nonlinear behavior using numerical integration techniques, extending the successful Unscented Filter. We also show how to use a fixed-point computation to deal with effects that develop at different time scales, specifically rapid changes occurring during slowly changing processes. We test our model using real data collected from the RWGS, demonstrating the feasibility of hybrid DBNs for monitoring complex real-world physical systems.


Value Function Approximation in Zero-Sum Markov Games

arXiv.org Artificial Intelligence

This paper investigates value function approximation in the context of zero-sum Markov games, which can be viewed as a generalization of the Markov decision process (MDP) framework to the two-agent case. We generalize error bounds from MDPs to Markov games and describe generalizations of reinforcement learning algorithms to Markov games. We present a generalization of the optimal stopping problem to a two-player simultaneous move Markov game. For this special problem, we provide stronger bounds and can guarantee convergence for LSTD and temporal difference learning with linear value function approximation. We demonstrate the viability of value function approximation for Markov games by using the Least squares policy iteration (LSPI) algorithm to learn good policies for a soccer domain and a flow control problem. 1 Introduction Markov games can be viewed as generalizations of both classical game theory and the Markov decision process (MDP) framework1. In this paper, we consider the twoplayer zero-sum case, in which two players make simultaneous decisions in the same environment with shared state information. The reward function and the state transition probabilities depend on the current state and the current agents' joint actions. The reward function in each state is the payoff matrix of a zero-sum game.


Efficient Nash Computation in Large Population Games with Bounded Influence

arXiv.org Artificial Intelligence

We introduce a general representation of largepopulation games in which each player's influence on the others is centralized and limited, but may otherwise be arbitrary. This representation significantly generalizes the class known as congestion games in a natural way. Our main results are provably correct and efficient algorithms for computing and learning approximate Nash equilibria in this general framework.