Genre
Role-Aware Conformity Modeling and Analysis in Social Networks
Zhang, Jing (Tsinghua University) | Tang, Jie (Tsinghua University) | Zhuang, Honglei (Universtiy of Illinois at Urbana-Champaign) | Leung, Cane Wing-Ki (Huawei Noah's Ark Lab) | Li, Juanzi (Tsinghua University)
Conformity is the inclination of a person to be influenced by others. In this paper, we study how the conformity tendency of a person changes with her role, as defined by her structural properties in a social network. We first formalize conformity using a utility function based on the conformity theory from social psychology, and validate the proposed utility function by proving the existence of Nash Equilibria when all users in a network behave according to it. We then extend and incorporate the utility function into a probabilistic topic model, called the Role-Conformity Model (RCM), for modeling user behaviors under the effect of conformity. We apply the proposed RCM to several academic research networks, and discover that people with higher degree and lower clustering coefficient are more likely to conform to others. We also evaluate RCM through the task of word usage prediction in academic publications, and show significant improvements over baseline models.
Dramatis: A Computational Model of Suspense
O' (Western New England University) | Neill, Brian (Georgia Institute of Technology) | Riedl, Mark
We introduce Dramatis, a computational model of suspense based on a reformulation of a psychological definition of the suspense phenomenon. In this reformulation, suspense is correlated with the audienceโs ability to generate a plan for the protagonist to avoid an impending negative outcome. Dramatis measures the suspense level by generating such a plan and determining its perceived likelihood of success. We report on three evaluations of Dramatis, including a comparison of Dramatis output to the suspense reported by human readers, as well as ablative tests of Dramatis components. In these studies, we found that Dramatis output corresponded to the suspense ratings given by human readers for stories in three separate domains.
A Strategy-Aware Technique for Learning Behaviors from Discrete Human Feedback
Loftin, Robert Tyler (North Carolina State University) | MacGlashan, James (Brown University) | Peng, Bei (Washington State University) | Taylor, Matthew E. (Washinton State University) | Littman, Michael L. (Brown University) | Huang, Jeff (Brown University) | Roberts, David L. (North Carolina State University)
This paper introduces two novel algorithms for learning behaviors from human-provided rewards. The primary novelty of these algorithms is that instead of treating the feedback as a numeric reward signal, they interpret feedback as a form of discrete communication that depends on both the behavior the trainer is trying to teach and the teaching strategy used by the trainer. For example, some human trainers use a lack of feedback to indicate whether actions are correct or incorrect, and interpreting this lack of feedback accurately can significantly improve learning speed. Results from user studies show that humans use a variety of training strategies in practice and both algorithms can learn a contextual bandit task faster than algorithms that treat the feedback as numeric. Simulated trainers are also employed to evaluate the algorithms in both contextual bandit and sequential decision-making tasks with similar results.
Ordering Effects and Belief Adjustment in the Use of Comparison Shopping Agents
Hajaj, Chen (Bar-Ilan University) | Hazon, Noam (Ariel University) | Sarne, David (Bar-Ilan University)
The popularity of online shopping has contributed to the development of comparison shopping agents (CSAs) aiming to facilitate buyers' ability to compare prices of online stores for any desired product. Furthermore, the plethora of CSAs in today's markets enables buyers to query more than a single CSA when shopping, thus expanding even further the list of sellers whose prices they obtain. This potentially decreases the chance of a purchase based on the prices outputted as a result of any single query, and consequently decreases each CSAs' expected revenue per-query. Obviously, a CSA can improve its competence in such settings by acquiring more sellers' prices, potentially resulting in a more attractive ``best price''. In this paper we suggest a complementary approach that improves the attractiveness of a CSA by presenting the prices to the user in a specific intelligent manner, which is based on known cognitive-biases.The advantage of this approach is its ability to affect the buyer's tendency to terminate her search for a better price, hence avoid querying further CSAs, without having the CSA spend any of its resources on finding better prices to present.The effectiveness of our method is demonstrated using real data, collected from four CSAs for five products. Our experiments with people confirm that the suggested method effectively influence people in a way that is highly advantageous to the CSA.
Can Agent Development Affect Developer's Strategy?
Elmalech, Avshalom (Bar Ilan University) | Sarne, David (Bar Ilan University) | Agmon, Noa (Bar Ilan University)
Peer Designed Agents (PDAs), computer agents developed by non-experts, is an emerging technology, widely advocated in recent literature for the purpose of replacing people in simulations and investigating human behavior. Its main premise is that strategies programmed into these agents reliably reflect, to some extent, the behavior used by their programmers in real life. In this paper we show that PDA development has an important side effect that has not been addressed to date -- the process that merely attempts to capture one's strategy is also likely to affect the developer's strategy. The phenomenon is demonstrated experimentally, using several performance measures. This result has many implications concerning the appropriate design of PDA-based simulations, and the validity of using PDAs for studying individual decision making. Furthermore, we obtain that PDA development actually improved the developer's strategy according to all performance measures. Therefore, PDA development can be suggested as a means for improving people's problem solving skills.
Leveraging Fee-Based, Imperfect Advisors in Human-Agent Games of Trust
Buntain, Cody (University of Maryland, College Park) | Azaria, Amos (Bar-Ilan University) | Kraus, Sarit (Bar-Ilan University)
This paper explores whether the addition of costly, imperfect, and exploitable advisors to Berg's investment game enhances or detracts from investor performance in both one-shot and multi-round interactions.We then leverage our findings to develop an automated investor agent that performs as well as or better than humans in these games.To gather this data, we extended Berg's game and conducted a series of experiments using Amazon's Mechanical Turk to determine how humans behave in these potentially adversarial conditions.Our results indicate that, in games of short duration, advisors do not stimulate positive behavior and are not useful in providing actionable advice.In long-term interactions, however, advisors do stimulate positive behavior with significantly increased investments and returns.By modeling human behavior across several hundred participants, we were then able to develop agent strategies that maximized return on investment and performed as well as or significantly better than humans.In one-shot games, we identified an ideal investment value that, on average, resulted in positive returns as long as advisor exploitation was not allowed.For the multi-round games, our agents relied on the corrective presence of advisors to stimulate positive returns on maximum investment.
Sparse Learning for Stochastic Composite Optimization
Zhang, Weizhong (Zhejiang University) | Zhang, Lijun (Michigan State University) | Hu, Yao (Zhejiang University) | Jin, Rong (Michigan State University) | Cai, Deng (Zhejiang University) | He, Xiaofei (Zhejiang University)
In this paper, we focus on Stochastic Composite Optimization (SCO) for sparse learning that aims to learn a sparse solution. Although many SCO algorithms have been developed for sparse learning with an optimal convergence rate $O(1/T)$, they often fail to deliver sparse solutions at the end either because of the limited sparsity regularization during stochastic optimization or due to the limitation in online-to-batch conversion. To improve the sparsity of solutions obtained by SCO, we propose a simple but effective stochastic optimization scheme that adds a novel sparse online-to-batch conversion to the traditional SCO algorithms. The theoretical analysis shows that our scheme can find a solution with better sparse patterns without affecting the convergence rate. Experimental results on both synthetic and real-world data sets show that the proposed methods are more effective in recovering the sparse solution and have comparable convergence rate as the state-of-the-art SCO algorithms for sparse learning.
Simpler Bounded Suboptimal Search
Hatem, Matthew (University of New Hampshire) | Ruml, Wheeler (University of New Hampshire)
It is commonly appreciated that solving search problems optimally can take too long. Bounded suboptimal search algorithms trade increased solution cost for reduced solving time. Explicit Estimation Search (EES) is a recent state-of-the-art algorithm specifically designed for bounded suboptimal search. Although it tends to expand fewer nodes than alternative algorithms, such as weighted A* (WA*), its per-node expansion overhead is higher, causing it to sometimes take longer. In this paper, we present simplified variants of EES (SEES) and an earlier algorithm, A*epsilon (SA*epsilon), that use different implementations of the same motivating ideas to significantly reduce search overhead and implementation complexity. In an empirical evaluation, we find that SEES, like EES, outperforms classic bounded suboptimal search algorithms, such as WA*, on domains tested where distance-to-go estimates enable better search guidance. We also confirm that, while SEES and SA*epsilon expand roughly the same number of nodes as their progenitors, they solve problems significantly faster and are much easier to implement. This work widens the applicability of state-of the-art bounded suboptimal search by making it easier to deploy.
Designing Fast Absorbing Markov Chains
Ermon, Stefano (Cornell University) | Gomes, Carla (Cornell University) | Sabharwal, Ashish (IBM Watson Research Center) | Selman, Bart (Cornell University)
Markov Chains are a fundamental tool for the analysis of real world phenomena and randomized algorithms. Given a graph with some specified sink nodes and an initial probability distribution,we consider the problem of designing an absorbing Markov Chain that minimizes the time required to reach a sink node, by selecting transition probabilities subject to some natural regularity constraints. By exploiting the Markovian structure, we obtain closed form expressions for the objective function as well as its gradient, which can be thus evaluated efficiently without any simulation of the underlying process and fed to a gradient-based optimization package. For the special case of designing reversible Markov Chains, we show that global optimum can be efficiently computed by exploiting convexity. We demonstrate how our method can be used for the evaluation and design of local search methods tailored for certain domains.
Game-Theoretic Resource Allocation for Protecting Large Public Events
Yin, Yue (University of Chinese Academy of Sciences) | An, Bo (Nanyang Technological University) | Jain, Manish (Virginia Tech)
High profile large scale public events are attractive targets for terrorist attacks. The recent Boston Marathon bombings on April 15, 2013 have further emphasized the importance of protecting public events. The security challenge is exacerbated by the dynamic nature of such events: e.g., the impact of an attack at different locations changes over time as the Boston marathon participants and spectators move along the race track. In addition, the defender can relocate security resources among potential attack targets at any time and the attacker may act at any time during the event. This paper focuses on developing efficient patrolling algorithms for such dynamic domains with continuous strategy spaces for both the defender and the attacker. We aim at computing optimal pure defender strategies, since an attacker does not have an opportunity to learn and respond to mixed strategies due to the relative infrequency of such events. We propose SCOUT-A, which makes assumptions on relocation cost, exploits payoff representation and computes optimal solutions efficiently. We also propose SCOUT-C to compute the exact optimal defender strategy for general cases despite the continuous strategy spaces. SCOUT-C computes the optimal defender strategy by constructing an equivalent game with discrete defender strategy space, then solving the constructed game. Experimental results show that both SCOUT-A and SCOUT-C significantly outperform other existing strategies.