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Linearized and Single-Pass Belief Propagation

arXiv.org Artificial Intelligence

How can we tell when accounts are fake or real in a social network? And how can we tell which accounts belong to liberal, conservative or centrist users? Often, we can answer such questions and label nodes in a network based on the labels of their neighbors and appropriate assumptions of homophily ("birds of a feather flock together") or heterophily ("opposites attract"). One of the most widely used methods for this kind of inference is Belief Propagation (BP) which iteratively propagates the information from a few nodes with explicit labels throughout a network until convergence. One main problem with BP, however, is that there are no known exact guarantees of convergence in graphs with loops. This paper introduces Linearized Belief Propagation (LinBP), a linearization of BP that allows a closed-form solution via intuitive matrix equations and, thus, comes with convergence guarantees. It handles homophily, heterophily, and more general cases that arise in multi-class settings. Plus, it allows a compact implementation in SQL. The paper also introduces Single-pass Belief Propagation (SBP), a "localized" version of LinBP that propagates information across every edge at most once and for which the final class assignments depend only on the nearest labeled neighbors. In addition, SBP allows fast incremental updates in dynamic networks. Our runtime experiments show that LinBP and SBP are orders of magnitude faster than standard


Robust Topological Feature Extraction for Mapping of Environments using Bio-Inspired Sensor Networks

arXiv.org Machine Learning

In this paper, we exploit minimal sensing information gathered from biologically inspired sensor networks to perform exploration and mapping in an unknown environment. A probabilistic motion model of mobile sensing nodes, inspired by motion characteristics of cockroaches, is utilized to extract weak encounter information in order to build a topological representation of the environment. Neighbor to neighbor interactions among the nodes are exploited to build point clouds representing spatial features of the manifold characterizing the environment based on the sampled data. To extract dominant features from sampled data, topological data analysis is used to produce persistence intervals for features, to be used for topological mapping. In order to improve robustness characteristics of the sampled data with respect to outliers, density based subsampling algorithms are employed. Moreover, a robust scale-invariant classification algorithm for persistence diagrams is proposed to provide a quantitative representation of desired features in the data. Furthermore, various strategies for defining encounter metrics with different degrees of information regarding agents' motion are suggested to enhance the precision of the estimation and classification performance of the topological method.


Volumes of logistic regression models with applications to model selection

arXiv.org Machine Learning

Logistic regression models with $n$ observations and $q$ linearly-independent covariates are shown to have Fisher information volumes which are bounded below by $\pi^q$ and above by ${n \choose q} \pi^q$. This is proved with a novel generalization of the classical theorems of Pythagoras and de Gua, which is of independent interest. The finding that the volume is always finite is new, and it implies that the volume can be directly interpreted as a measure of model complexity. The volume is shown to be a continuous function of the design matrix $X$ at generic $X$, but to be discontinuous in general. This means that models with sparse design matrices can be significantly less complex than nearby models, so the resulting model-selection criterion prefers sparse models. This is analogous to the way that $\ell^1$-regularisation tends to prefer sparse model fits, though in our case this behaviour arises spontaneously from general principles. Lastly, an unusual topological duality is shown to exist between the ideal boundaries of the natural and expectation parameter spaces of logistic regression models.


Lasso Screening Rules via Dual Polytope Projection

arXiv.org Machine Learning

Lasso is a widely used regression technique to find sparse representations. When the dimension of the feature space and the number of samples are extremely large, solving the Lasso problem remains challenging. To improve the efficiency of solving large-scale Lasso problems, El Ghaoui and his colleagues have proposed the SAFE rules which are able to quickly identify the inactive predictors, i.e., predictors that have $0$ components in the solution vector. Then, the inactive predictors or features can be removed from the optimization problem to reduce its scale. By transforming the standard Lasso to its dual form, it can be shown that the inactive predictors include the set of inactive constraints on the optimal dual solution. In this paper, we propose an efficient and effective screening rule via Dual Polytope Projections (DPP), which is mainly based on the uniqueness and nonexpansiveness of the optimal dual solution due to the fact that the feasible set in the dual space is a convex and closed polytope. Moreover, we show that our screening rule can be extended to identify inactive groups in group Lasso. To the best of our knowledge, there is currently no "exact" screening rule for group Lasso. We have evaluated our screening rule using synthetic and real data sets. Results show that our rule is more effective in identifying inactive predictors than existing state-of-the-art screening rules for Lasso.


Probabilistic Interpretation of Linear Solvers

arXiv.org Machine Learning

This manuscript proposes a probabilistic framework for algorithms that iteratively solve unconstrained linear problems $Bx = b$ with positive definite $B$ for $x$. The goal is to replace the point estimates returned by existing methods with a Gaussian posterior belief over the elements of the inverse of $B$, which can be used to estimate errors. Recent probabilistic interpretations of the secant family of quasi-Newton optimization algorithms are extended. Combined with properties of the conjugate gradient algorithm, this leads to uncertainty-calibrated methods with very limited cost overhead over conjugate gradients, a self-contained novel interpretation of the quasi-Newton and conjugate gradient algorithms, and a foundation for new nonlinear optimization methods.


Separating the Real from the Synthetic: Minutiae Histograms as Fingerprints of Fingerprints

arXiv.org Artificial Intelligence

In this study we show that by the current state-of-the-art synthetically generated fingerprints can easily be discriminated from real fingerprints. We propose a method based on second order extended minutiae histograms (MHs) which can distinguish between real and synthetic prints with very high accuracy. MHs provide a fixed-length feature vector for a fingerprint which are invariant under rotation and translation. This 'test of realness' can be applied to synthetic fingerprints produced by any method. In this work, tests are conducted on the 12 publicly available databases of FVC2000, FVC2002 and FVC2004 which are well established benchmarks for evaluating the performance of fingerprint recognition algorithms; 3 of these 12 databases consist of artificial fingerprints generated by the SFinGe software. Additionally, we evaluate the discriminative performance on a database of synthetic fingerprints generated by the software of Bicz versus real fingerprint images. We conclude with suggestions for the improvement of synthetic fingerprint generation.


Thompson sampling with the online bootstrap

arXiv.org Machine Learning

Thompson sampling provides a solution to bandit problems in which new observations are allocated to arms with the posterior probability that an arm is optimal. While sometimes easy to implement and asymptotically optimal, Thompson sampling can be computationally demanding in large scale bandit problems, and its performance is dependent on the model fit to the observed data. We introduce bootstrap Thompson sampling (BTS), a heuristic method for solving bandit problems which modifies Thompson sampling by replacing the posterior distribution used in Thompson sampling by a bootstrap distribution. We first explain BTS and show that the performance of BTS is competitive to Thompson sampling in the well-studied Bernoulli bandit case. Subsequently, we detail why BTS using the online bootstrap is more scalable than regular Thompson sampling, and we show through simulation that BTS is more robust to a misspecified error distribution. BTS is an appealing modification of Thompson sampling, especially when samples from the posterior are otherwise not available or are costly.


Complexity Issues and Randomization Strategies in Frank-Wolfe Algorithms for Machine Learning

arXiv.org Machine Learning

Frank-Wolfe algorithms for convex minimization have recently gained considerable attention from the Optimization and Machine Learning communities, as their properties make them a suitable choice in a variety of applications. However, as each iteration requires to optimize a linear model, a clever implementation is crucial to make such algorithms viable on large-scale datasets. For this purpose, approximation strategies based on a random sampling have been proposed by several researchers. In this work, we perform an experimental study on the effectiveness of these techniques, analyze possible alternatives and provide some guidelines based on our results.


Zero-Shot Object Recognition System based on Topic Model

arXiv.org Machine Learning

Object recognition systems usually require fully complete manually labeled training data to train the classifier. In this paper, we study the problem of object recognition where the training samples are missing during the classifier learning stage, a task also known as zero-shot learning. We propose a novel zero-shot learning strategy that utilizes the topic model and hierarchical class concept. Our proposed method advanced where cumbersome human annotation stage (i.e. attribute-based classification) is eliminated. We achieve comparable performance with state-of-the-art algorithms in four public datasets: PubFig (67.09%), Cifar-100 (54.85%), Caltech-256 (52.14%), and Animals with Attributes (49.65%) when unseen classes exist in the classification task.


Tighter Low-rank Approximation via Sampling the Leveraged Element

arXiv.org Machine Learning

In this work, we propose a new randomized algorithm for computing a low-rank approximation to a given matrix. Taking an approach different from existing literature, our method first involves a specific biased sampling, with an element being chosen based on the leverage scores of its row and column, and then involves weighted alternating minimization over the factored form of the intended low-rank matrix, to minimize error only on these samples. Our method can leverage input sparsity, yet produce approximations in {\em spectral} (as opposed to the weaker Frobenius) norm; this combines the best aspects of otherwise disparate current results, but with a dependence on the condition number $\kappa = \sigma_1/\sigma_r$. In particular we require $O(nnz(M) + \frac{n\kappa^2 r^5}{\epsilon^2})$ computations to generate a rank-$r$ approximation to $M$ in spectral norm. In contrast, the best existing method requires $O(nnz(M)+ \frac{nr^2}{\epsilon^4})$ time to compute an approximation in Frobenius norm. Besides the tightness in spectral norm, we have a better dependence on the error $\epsilon$. Our method is naturally and highly parallelizable. Our new approach enables two extensions that are interesting on their own. The first is a new method to directly compute a low-rank approximation (in efficient factored form) to the product of two given matrices; it computes a small random set of entries of the product, and then executes weighted alternating minimization (as before) on these. The sampling strategy is different because now we cannot access leverage scores of the product matrix (but instead have to work with input matrices). The second extension is an improved algorithm with smaller communication complexity for the distributed PCA setting (where each server has small set of rows of the matrix, and want to compute low rank approximation with small amount of communication with other servers).