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Robust Classification Under Sample Selection Bias

Neural Information Processing Systems

In many important machine learning applications, the source distribution used to estimate a probabilistic classifier differs from the target distribution on which the classifier will be used to make predictions. Due to its asymptotic properties, sample reweightedempirical loss minimization is a commonly employed technique to deal with this difference. However, given finite amounts of labeled source data, this technique suffers from significant estimation errors in settings with large sample selection bias. We develop a framework for learning a robust bias-aware (RBA) probabilistic classifier that adapts to different sample selection biases using a minimax estimation formulation. Our approach requires only accurate estimates of statistics under the source distribution and is otherwise as robust as possible to unknown properties of the conditional label distribution, except when explicit generalization assumptions are incorporated. We demonstrate the behavior and effectiveness of our approach on binary classification tasks.


Beta-Negative Binomial Process and Exchangeable Random Partitions for Mixed-Membership Modeling

arXiv.org Machine Learning

The beta-negative binomial process (BNBP), an integer-valued stochastic process, is employed to partition a count vector into a latent random count matrix. As the marginal probability distribution of the BNBP that governs the exchangeable random partitions of grouped data has not yet been developed, current inference for the BNBP has to truncate the number of atoms of the beta process. This paper introduces an exchangeable partition probability function to explicitly describe how the BNBP clusters the data points of each group into a random number of exchangeable partitions, which are shared across all the groups. A fully collapsed Gibbs sampler is developed for the BNBP, leading to a novel nonparametric Bayesian topic model that is distinct from existing ones, with simple implementation, fast convergence, good mixing, and state-of-the-art predictive performance.


Solving Games with Functional Regret Estimation

arXiv.org Artificial Intelligence

We propose a novel online learning method for minimizing regret in large extensive-form games. The approach learns a function approximator online to estimate the regret for choosing a particular action. A no-regret algorithm uses these estimates in place of the true regrets to define a sequence of policies. We prove the approach sound by providing a bound relating the quality of the function approximation and regret of the algorithm. A corollary being that the method is guaranteed to converge to a Nash equilibrium in self-play so long as the regrets are ultimately realizable by the function approximator. Our technique can be understood as a principled generalization of existing work on abstraction in large games; in our work, both the abstraction as well as the equilibrium are learned during self-play. We demonstrate empirically the method achieves higher quality strategies than state-of-the-art abstraction techniques given the same resources.


The continuum-of-urns scheme, generalized beta and Indian buffet processes, and hierarchies thereof

arXiv.org Machine Learning

We describe the combinatorial stochastic process underlying a sequence of conditionally independent Bernoulli processes with a shared beta process hazard measure. As shown by Thibaux and Jordan [TJ07], in the special case when the underlying beta process has a constant concentration function and a finite and nonatomic mean, the combinatorial structure is that of the Indian buffet process (IBP) introduced by Griffiths and Ghahramani [GG05]. By reinterpreting the beta process introduced by Hjort [Hjo90] as a measurable family of Dirichlet processes, we obtain a simple predictive rule for the general case, which can be thought of as a continuum of Blackwell-MacQueen urn schemes (or equivalently, one-parameter Hoppe urn schemes). The corresponding measurable family of Perman-Pitman-Yor processes leads to a continuum of two-parameter Hoppe urn schemes, whose ordinary component is the three-parameter IBP introduced by Teh and G\"or\"ur [TG09], which exhibits power-law behavior, as further studied by Broderick, Jordan, and Pitman [BJP12]. The idea extends to arbitrary measurable families of exchangeable partition probability functions and gives rise to generalizations of the beta process with matching buffet processes. Finally, in the same way that hierarchies of Dirichlet processes were given Chinese restaurant franchise representations by Teh, Jordan, Beal, and Blei [Teh+06], one can construct representations of sequences of Bernoulli processes directed by hierarchies of beta processes (and their generalizations) using the stochastic process we uncover.


ACCAMS: Additive Co-Clustering to Approximate Matrices Succinctly

arXiv.org Machine Learning

Matrix completion and approximation are popular tools to capture a user's preferences for recommendation and to approximate missing data. Instead of using low-rank factorization we take a drastically different approach, based on the simple insight that an additive model of co-clusterings allows one to approximate matrices efficiently. This allows us to build a concise model that, per bit of model learned, significantly beats all factorization approaches to matrix approximation. Even more surprisingly, we find that summing over small co-clusterings is more effective in modeling matrices than classic co-clustering, which uses just one large partitioning of the matrix. Following Occam's razor principle suggests that the simple structure induced by our model better captures the latent preferences and decision making processes present in the real world than classic co-clustering or matrix factorization. We provide an iterative minimization algorithm, a collapsed Gibbs sampler, theoretical guarantees for matrix approximation, and excellent empirical evidence for the efficacy of our approach. We achieve state-of-the-art results on the Netflix problem with a fraction of the model complexity.


Communication Efficient Distributed Machine Learning with the Parameter Server

Neural Information Processing Systems

This paper describes a third-generation parameter server framework for distributed machine learning. This framework offers two relaxations to balance system performance and algorithm efficiency. We propose a new algorithm that takes advantage of this framework to solve non-convex non-smooth problems with convergence guarantees. We present an in-depth analysis of two large scale machine learning problems ranging from $\ell_1$-regularized logistic regression on CPUs to reconstruction ICA on GPUs, using 636TB of real data with hundreds of billions of samples and dimensions. We demonstrate using these examples that the parameter server framework is an effective and straightforward way to scale machine learning to larger problems and systems than have been previously achieved.


An Exact Double-Oracle Algorithm for Zero-Sum Extensive-Form Games with Imperfect Information

Journal of Artificial Intelligence Research

Developing scalable solution algorithms is one of the central problems in computational game theory. We present an iterative algorithm for computing an exact Nash equilibrium for two-player zero-sum extensive-form games with imperfect information. Our approach combines two key elements: (1) the compact sequence-form representation of extensive-form games and (2) the algorithmic framework of double-oracle methods. The main idea of our algorithm is to restrict the game by allowing the players to play only selected sequences of available actions. After solving the restricted game, new sequences are added by finding best responses to the current solution using fast algorithms. We experimentally evaluate our algorithm on a set of games inspired by patrolling scenarios, board, and card games. The results show significant runtime improvements in games admitting an equilibrium with small support, and substantial improvement in memory use even on games with large support. The improvement in memory use is particularly important because it allows our algorithm to solve much larger game instances than existing linear programming methods. Our main contributions include (1) a generic sequence-form double-oracle algorithm for solving zero-sum extensive-form games; (2) fast methods for maintaining a valid restricted game model when adding new sequences; (3) a search algorithm and pruning methods for computing best-response sequences; (4) theoretical guarantees about the convergence of the algorithm to a Nash equilibrium; (5) experimental analysis of our algorithm on several games, including an approximate version of the algorithm.


A Hidden Markov Model-Based Acoustic Cicada Detector for Crowdsourced Smartphone Biodiversity Monitoring

Journal of Artificial Intelligence Research

In recent years, the field of computational sustainability has striven to apply artificial intelligence techniques to solve ecological and environmental problems. In ecology, a key issue for the safeguarding of our planet is the monitoring of biodiversity. Automated acoustic recognition of species aims to provide a cost-effective method for biodiversity monitoring. This is particularly appealing for detecting endangered animals with a distinctive call, such as the New Forest cicada. To this end, we pursue a crowdsourcing approach, whereby the millions of visitors to the New Forest, where this insect was historically found, will help to monitor its presence by means of a smartphone app that can detect its mating call. Existing research in the field of acoustic insect detection has typically focused upon the classification of recordings collected from fixed field microphones. Such approaches segment a lengthy audio recording into individual segments of insect activity, which are independently classified using cepstral coefficients extracted from the recording as features. This paper reports on a contrasting approach, whereby we use crowdsourcing to collect recordings via a smartphone app, and present an immediate feedback to the users as to whether an insect has been found. Our classification approach does not remove silent parts of the recording via segmentation, but instead uses the temporal patterns throughout each recording to classify the insects present. We show that our approach can successfully discriminate between the call of the New Forest cicada and similar insects found in the New Forest, and is robust to common types of environment noise. A large scale trial deployment of our smartphone app collected over 6000 reports of insect activity from over 1000 users. Despite the cicada not having been rediscovered in the New Forest, the effectiveness of this approach was confirmed for both the detection algorithm, which successfully identified the same cicada through the app in countries where the same species is still present, and of the crowdsourcing methodology, which collected a vast number of recordings and involved thousands of contributors.


BDD Ordering Heuristics for Classical Planning

Journal of Artificial Intelligence Research

Symbolic search using binary decision diagrams (BDDs) can often save large amounts of memory due to its concise representation of state sets. A decisive factor for this method's success is the chosen variable ordering. Generally speaking, it is plausible that dependent variables should be brought close together in order to reduce BDD sizes. In planning, variable dependencies are typically captured by means of causal graphs, and in preceding work these were taken as the basis for finding BDD variable orderings. Starting from the observation that the two concepts of "dependency" are actually quite different, we introduce a framework for assessing the strength of variable ordering heuristics in sub-classes of planning. It turns out that, even for extremely simple planning tasks, causal graph based variable orders may be exponentially worse than optimal. Experimental results on a wide range of variable ordering variants corroborate our theoretical findings. Furthermore, we show that dynamic reordering is much more effective at reducing BDD size, but it is not cost-effective due to a prohibitive runtime overhead. We exhibit the potential of middle-ground techniques, running dynamic reordering until simple stopping criteria hold.


A Bayesian encourages dropout

arXiv.org Machine Learning

Dropout is one of the key techniques to prevent the learning from overfitting. It is explained that dropout works as a kind of modified L2 regularization. Here, we shed light on the dropout from Bayesian standpoint. Bayesian interpretation enables us to optimize the dropout rate, which is beneficial for learning of weight parameters and prediction after learning. The experiment result also encourages the optimization of the dropout.