Genre
Recursive Context Propagation Network for Semantic Scene Labeling
Sharma, Abhishek, Tuzel, Oncel, Liu, Ming-Yu
We propose a deep feed-forward neural network architecture for pixel-wise semantic scene labeling. It uses a novel recursive neural network architecture for context propagation, referred to as rCPN. It first maps the local visual features into a semantic space followed by a bottom-up aggregation of local information into a global representation of the entire image. Then a top-down propagation of the aggregated information takes place that enhances the contextual information of each local feature. Therefore, the information from every location in the image is propagated to every other location. Experimental results on Stanford background and SIFT Flow datasets show that the proposed method outperforms previous approaches. It is also orders of magnitude faster than previous methods and takes only 0.07 seconds on a GPU for pixel-wise labeling of a 256x256 image starting from raw RGB pixel values, given the super-pixel mask that takes an additional 0.3 seconds using an off-the-shelf implementation.
Structure Regularization for Structured Prediction
While there are many studies on weight regularization, the study on structure regularization is rare. Many existing systems on structured prediction focus on increasing the level of structural dependencies within the model. However, this trend could have been misdirected, because our study suggests that complex structures are actually harmful to generalization ability in structured prediction. To control structure-based overfitting, we propose a structure regularization framework via \emph{structure decomposition}, which decomposes training samples into mini-samples with simpler structures, deriving a model with better generalization power. We show both theoretically and empirically that structure regularization can effectively control overfitting risk and lead to better accuracy. As a by-product, the proposed method can also substantially accelerate the training speed. The method and the theoretical results can apply to general graphical models with arbitrary structures. Experiments on well-known tasks demonstrate that our method can easily beat the benchmark systems on those highly-competitive tasks, achieving record-breaking accuracies yet with substantially faster training speed.
A Probabilistic Framework for Multimodal Retrieval using Integrative Indian Buffet Process
Ozdemir, Bahadir, Davis, Larry S.
We propose a multimodal retrieval procedure based on latent feature models. The procedure consists of a nonparametric Bayesian framework for learning underlying semantically meaningful abstract features in a multimodal dataset, a probabilistic retrieval model that allows cross-modal queries and an extension model for relevance feedback. Experiments on two multimodal datasets, PASCAL-Sentence and SUN-Attribute, demonstrate the effectiveness of the proposed retrieval procedure in comparison to the state-of-the-art algorithms for learning binary codes.
Learning Chordal Markov Networks by Dynamic Programming
Kangas, Kustaa, Koivisto, Mikko, Niinimรคki, Teppo
We present an algorithm for finding a chordal Markov network that maximizes any given decomposable scoring function. The algorithm is based on a recursive characterization of clique trees, and it runs in O(4^n) time for n vertices. On an eight-vertex benchmark instance, our implementation turns out to be about ten million times faster than a recently proposed, constraint satisfaction based algorithm (Corander et al., NIPS 2013). Within a few hours, it is able to solve instances up to 18 vertices, and beyond if we restrict the maximum clique size. We also study the performance of a recent integer linear programming algorithm (Bartlett and Cussens, UAI 2013). Our results suggest that, unless we bound the clique sizes, currently only the dynamic programming algorithm is guaranteed to solve instances with around 15 or more vertices.
A Multiplicative Model for Learning Distributed Text-Based Attribute Representations
Kiros, Ryan, Zemel, Richard, Salakhutdinov, Ruslan R.
In this paper we propose a general framework for learning distributed representations of attributes: characteristics of text whose representations can be jointly learned with word embeddings. Attributes can correspond to a wide variety of concepts, such as document indicators (to learn sentence vectors), language indicators (to learn distributed language representations), meta-data and side information (such as the age, gender and industry of a blogger) or representations of authors. We describe a third-order model where word context and attribute vectors interact multiplicatively to predict the next word in a sequence. This leads to the notion of conditional word similarity: how meanings of words change when conditioned on different attributes. We perform several experimental tasks including sentiment classification, cross-lingual document classification, and blog authorship attribution. We also qualitatively evaluate conditional word neighbours and attribute-conditioned text generation.
Randomized Experimental Design for Causal Graph Discovery
Hu, Huining, Li, Zhentao, Vetta, Adrian R.
We examine the number of controlled experiments required to discover a causal graph. Hauser and Buhlmann showed that the number of experiments required is logarithmic in the cardinality of maximum undirected clique in the essential graph. Their lower bounds, however, assume that the experiment designer cannot use randomization in selecting the experiments. We show that significant improvements are possible with the aid of randomization โ in an adversarial (worst-case) setting, the designer can then recover the causal graph using at most O(log log n) experiments in expectation. This bound cannot be improved; we show it is tight for some causal graphs. We then show that in a non-adversarial (average-case) setting, even larger improvements are possible: if the causal graph is chosen uniformly at random under a Erdรถs-Rรฉnyi model then the expected number of experiments to discover the causal graph is constant. Finally, we present computer simulations to complement our theoretic results. Our work exploits a structural characterization of essential graphs by Andersson et al. Their characterization is based upon a set of orientation forcing operations. Our results show a distinction between which forcing operations are most important in worst-case and average-case settings.
A framework for studying synaptic plasticity with neural spike train data
Linderman, Scott, Stock, Christopher H., Adams, Ryan P.
Learning and memory in the brain are implemented by complex, time-varying changes in neural circuitry. The computational rules according to which synaptic weights change over time are the subject of much research, and are not precisely understood. Until recently, limitations in experimental methods have made it challenging to test hypotheses about synaptic plasticity on a large scale. However, as such data become available and these barriers are lifted, it becomes necessary to develop analysis techniques to validate plasticity models. Here, we present a highly extensible framework for modeling arbitrary synaptic plasticity rules on spike train data in populations of interconnected neurons. We treat synaptic weights as a (potentially nonlinear) dynamical system embedded in a fully-Bayesian generalized linear model (GLM). In addition, we provide an algorithm for inferring synaptic weight trajectories alongside the parameters of the GLM and of the learning rules. Using this method, we perform model comparison of two proposed variants of the well-known spike-timing-dependent plasticity (STDP) rule, where nonlinear effects play a substantial role. On synthetic data generated from the biophysical simulator NEURON, we show that we can recover the weight trajectories, the pattern of connectivity, and the underlying learning rules.
Active Learning and Best-Response Dynamics
Balcan, Maria-Florina F., Berlind, Christopher, Blum, Avrim, Cohen, Emma, Patnaik, Kaushik, Song, Le
We consider a setting in which low-power distributed sensors are each making highly noisy measurements of some unknown target function. A center wants to accurately learn this function by querying a small number of sensors, which ordinarily would be impossible due to the high noise rate. The question we address is whether local communication among sensors, together with natural best-response dynamics in an appropriately-de๏ฌned game, can denoise the system without destroying the true signal and allow the center to succeed from only a small number of active queries. We prove positive (and negative) results on the denoising power of several natural dynamics, and also show experimentally that when combined with recent agnostic active learning algorithms, this process can achieve low error from very few queries, performing substantially better than active or passive learning without these denoising dynamics as well as passive learning with denoising.
Recurrent Models of Visual Attention
Mnih, Volodymyr, Heess, Nicolas, Graves, Alex, kavukcuoglu, koray
Applying convolutional neural networks to large images is computationally expensive because the amount of computation scales linearly with the number of image pixels. We present a novel recurrent neural network model that is capable of extracting information from an image or video by adaptively selecting a sequence of regions or locations and only processing the selected regions at high resolution. Like convolutional neural networks, the proposed model has a degree of translation invariance built-in, but the amount of computation it performs can be controlled independently of the input image size. While the model is non-differentiable, it can be trained using reinforcement learning methods to learn task-specific policies. We evaluate our model on several image classification tasks, where it significantly outperforms a convolutional neural network baseline on cluttered images, and on a dynamic visual control problem, where it learns to track a simple object without an explicit training signal for doing so.
Beyond the Birkhoff Polytope: Convex Relaxations for Vector Permutation Problems
Lim, Cong Han, Wright, Stephen
The Birkhoff polytope (the convex hull of the set of permutation matrices), which is represented using $\Theta(n^2)$ variables and constraints, is frequently invoked in formulating relaxations of optimization problems over permutations. Using a recent construction of Goemans (2010), we show that when optimizing over the convex hull of the permutation vectors (the permutahedron), we can reduce the number of variables and constraints to $\Theta(n \log n)$ in theory and $\Theta(n \log^2 n)$ in practice. We modify the recent convex formulation of the 2-SUM problem introduced by Fogel et al. (2013) to use this polytope, and demonstrate how we can attain results of similar quality in significantly less computational time for large $n$. To our knowledge, this is the first usage of Goemans' compact formulation of the permutahedron in a convex optimization problem. We also introduce a simpler regularization scheme for this convex formulation of the 2-SUM problem that yields good empirical results.