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CrowdWON: A Modelling Language for Crowd Processes based on Workflow Nets

AAAI Conferences

Although crowdsourcing has been proven efficient as a mechanism to solve independent tasks for on-line production, it is still unclear how to define and manage workflows in complex tasks that require the participation and coordination of different workers. Despite the existence of different frameworks to define workflows, we still lack a commonly accepted solution that is able to describe the most common workflows in current and future platforms. In this paper, we propose CrowdWON, a new graphical framework to describe and monitor crowd processes, the proposed language is able to represent the workflow of most well-known existing applications, extend previous modelling frameworks, and assist in the future generation of crowdsourcing platforms. Beyond previous proposals, CrowdWON allows for the formal definition of adaptative workflows, that depend on the skills of the crowd workers and/or process deadlines. CrowdWON also allows expressing constraints on workers based on previous individual contributions. Finally, we show how our proposal can be used to describe well known crowdsourcing workflows.


Collaboration in Social Problem-Solving: When Diversity Trumps Network Efficiency

AAAI Conferences

Recent studies have suggested that current agent-based models are not sufficiently sophisticated to reproduce results achieved by human collaborative learning and reasoning. Such studies suggest that humans are diverse and dynamic when solving problems socially. However, despite their relevance to problem-solving, these two behavioral features have not yet been fully investigated. In this paper we analyse a recent social problem-solving model and attempt to address its shortcomings. Specifically, we investigate the effects of separating exploitation from exploration in agent behaviors and explore the concept of diversity in such models. We found out that diverse populations outperform homogeneous ones in both efficient and inefficient networks. Finally, we show that agent diversity is more relevant than the strategic behavioral dynamics. This work contributes towards understanding the role of diverse and dynamic behaviors in social problem-solving as well as the advancement of state-of-art social problem-solving models.


Incentive Networks

AAAI Conferences

In a basic economic system, each participant receives a (financial) reward according to his own contribution to the system. In this work, we study an alternative approach — Incentive Networks — in which a participant's reward depends not only on his own contribution; but also in part on the contributions made by his social contacts or friends. We show that the key parameter effecting the efficiency of such an Incentive Network-based economic system depends on the participant's degree of directed altruism. Directed altruism is the extent to which someone is willing to work if his work results in a payment to his friend, rather than to himself. Specifically, we characterize the condition under which an Incentive Network-based economy is more efficient than the basic "pay-for-your-contribution" economy. We quantify by how much incentive networks can reduce the total reward that needs to be paid to the participants in order to achieve a certain overall contribution. Finally, we study the impact of the network topology and various exogenous parameters on the efficiency of incentive networks. Our results suggest that in many practical settings, Incentive Network-based reward systems or compensation structures could be more efficient than the ubiquitous 'pay-for-your-contribution' schemes.


Massively Parallel A* Search on a GPU

AAAI Conferences

A* search is a fundamental topic in artificial intelligence. Recently, the general purpose computation on graphics processing units (GPGPU) has been widely used to accelerate numerous computational tasks. In this paper, we propose the first parallel variant of the A* search algorithm such that the search process of an agent can be accelerated by a single GPU processor in a massively parallel fashion. Our experiments have demonstrated that the GPU-accelerated A* search is efficient in solving multiple real-world search tasks, including combinatorial optimization problems, pathfinding and game solving. Compared to the traditional sequential CPU-based A* implementation, our GPU-based A* algorithm can achieve a significant speedup by up to 45x on large-scale search problems.


Improved Local Search for Binary Matrix Factorization

AAAI Conferences

Rank K Binary Matrix Factorization (BMF) approximates a binary matrix by the product of two binary matrices of lower rank, K, using either L1 or L2 norm. In this paper, we first show that the BMF with L2 norm can be reformulated as an Unconstrained Binary Quadratic Programming (UBQP) problem. We then review several local search strategies that can be used to improve the BMF solutions obtained by previously proposed methods, before introducing a new local search dedicated to the BMF problem. We show in particular that the proposed solution is in general faster than the previously proposed ones. We then assess its behavior on several collections and methods and show that it significantly improves methods targeting the L2 norms on all the datasets considered; for the L1 norm, the improvement is also significant for real, structured datasets and for the BMF problem without the binary reconstruction constraint.


Pruning Game Tree by Rollouts

AAAI Conferences

In this paper we show that the alpha-beta algorithm and its successor MT-SSS*, as two classic minimax search algorithms, can be implemented as rollout algorithms , a generic algorithmic paradigm widely used in many domains. Specifically, we define a family of rollout algorithms, in which the rollout policy is restricted to select successor nodes only from a certain subset of the children list. We show that any rollout policy in this family (either deterministic or randomized) is guaranteed to evaluate the game tree correctly with a finite number of rollouts. Moreover, we identify simple rollout policies in this family that ``implement'' alpha-beta and MT-SSS*. Specifically, given any game tree, the rollout algorithms with these particular policies always visit the same set of leaf nodes in the same order with alpha-beta and MT-SSS*, respectively. Our results suggest that traditional pruning techniques and the recent Monte Carlo Tree Search algorithms, as two competing approaches for game tree evaluation, may be unified under the rollout paradigm.


Recursive Best-First Search with Bounded Overhead

AAAI Conferences

There are two major paradigms for linear-space heuristic search: iterative deepening (IDA*) and recursive best-first search (RBFS). While the node regeneration overhead of IDA* is easily characterized in terms of the heuristic branching factor, the overhead of RBFS depends on how widely the promising nodes are separated in the search tree, and is harder to anticipate. In this paper, we present two simple techniques for improving the performance of RBFS while maintaining its advantages over IDA*. While these techniques work well in practice, they do not provide any theoretical bounds on the amount of regeneration overhead. To this end, we introduce RBFScr, the first method for provably bounding the regeneration overhead of RBFS. We show empirically that this improves its performance in several domains, both for optimal and suboptimal search, and also yields a better linear-space anytime heuristic search. RBFScr is the first linear space best-first search robust enough to solve a variety of domains with varying operator costs.


Stochastic Local Search for Satisfiability Modulo Theories

AAAI Conferences

Satisfiability Modulo Theories (SMT) is essential for many practical applications, e.g., in hard- and software verification, and increasingly also in other scientific areas like computational biology. A large number of applications in these areas benefit from bit-precise reasoning over finite-domain variables. Current approaches in this area translate a formula over bit-vectors to an equisatisfiable propositional formula, which is then given to a SAT solver. In this paper, we present a novel stochastic local search (SLS) algorithm to solve SMT problems, especially those in the theory of bit-vectors, directly on the theory level. We explain how several successful techniques used in modern SLS solvers for SAT can be lifted to the SMT level. Experimental results show that our approach can compete with state-of-the-art bit-vector solvers on many practical instances and, sometimes, outperform existing solvers. This offers interesting possibilities in combining our approach with existing techniques, and, moreover, new insights into the importance of exploiting problem structure in SLS solvers for SAT. Our approach is modular and, therefore, extensible to support other theories, potentially allowing SLS to become part of the more general SMT framework.


Initializing Bayesian Hyperparameter Optimization via Meta-Learning

AAAI Conferences

Model selection and hyperparameter optimization is crucial in applying machine learning to a novel dataset. Recently, a subcommunity of machine learning has focused on solving this problem with Sequential Model-based Bayesian Optimization (SMBO), demonstrating substantial successes in many applications. However, for computationally expensive algorithms the overhead of hyperparameter optimization can still be prohibitive. In this paper we mimic a strategy human domain experts use: speed up optimization by starting from promising configurations that performed well on similar datasets. The resulting initialization technique integrates naturally into the generic SMBO framework and can be trivially applied to any SMBO method. To validate our approach, we perform extensive experiments with two established SMBO frameworks (Spearmint and SMAC) with complementary strengths; optimizing two machine learning frameworks on 57 datasets. Our initialization procedure yields mild improvements for low-dimensional hyperparameter optimization and substantially improves the state of the art for the more complex combined algorithm selection and hyperparameter optimization problem.


Efficient Benchmarking of Hyperparameter Optimizers via Surrogates

AAAI Conferences

Hyperparameter optimization is crucial for achieving peak performance with many machine learning algorithms; however, the evaluation of new optimization techniques on real-world hyperparameter optimization problems can be very expensive. Therefore, experiments are often performed using cheap synthetic test functions with characteristics rather different from those of real benchmarks of interest. In this work, we introduce another option: cheap-to-evaluate surrogates of real hyperparameter optimization benchmarks that share the same hyperparameter spaces and feature similar response surfaces. Specifically, we train regression models on data describing a machine learning algorithm’s performance depending on its hyperparameter setting, and then cheaply evaluate hyperparameter optimization methods using the model’s performance predictions in lieu of running the real algorithm. We evaluated a wide range of regression techniques, both in terms of how well they predict the performance of new hyperparameter settings and in terms of the quality of surrogate benchmarks obtained. We found that tree-based models capture the performance of several machine learning algorithms well and yield surrogate benchmarks that closely resemble real-world benchmarks, while being much easier to use and orders of magnitude cheaper to evaluate.