Genre
Merging of Abstract Argumentation Frameworks
Delobelle, Jérôme (Centre national de la recherche scientifique and Université d’Artois) | Haret, Adrian (Technische Universität Wien) | Konieczny, Sébastien (Centre national de la recherche scientifique and Université d’Artois) | Mailly, Jean-Guy (Technische Universität Wien) | Rossit, Julien (Université Paris Descartes) | Woltran, Stefan (Technische Universität Wien)
Formalizing dynamics of argumentation has received increasing attention over the last years. While AGM-like representation results for revision of argumentation frameworks (AFs) are now available, similar results for the problem of merging are still missing. In this paper, we close this gap and adapt model-based propositional belief merging to define extension-based merging operators for AFs. We state an axiomatic and a constructive characterization of merging operators through a family of rationality postulates and a representation theorem. Then we exhibit merging operators which satisfy the postulates. In contrast to the case of revision, we observe that obtaining a single framework as result of merging turns out to be a more subtle issue. Finally, we establish links between our new results and previous approaches to merging of AFs, which mainly relied on axioms from Social Choice Theory, but lacked AGM-like representation theorems.
Characterizing Equivalence Notions for Labelling-Based Semantics
Baumann, Ringo (University of Leipzig)
A central question in knowledge representation is the following: given some knowledge representation formalism, is it possible, and if so how, to simplify parts of a knowledge base without affecting its meaning, even in the light of additional information? The term strong equivalence was coined in the literature, i.e. strongly equivalent knowledge bases can be locally replaced by each other in a bigger theory without changing the semantics of the latter. In contrast to classical (monotone) logics where standard and strong equivalence coincide, it is possible to find ordinary but not strongly equivalent objects for any nonmonotonic formalism available in the literature. This paper addresses these questions in the context of abstract argumentation theory. Much effort has been spent to characterize several argumentation tailored equivalence notions w.r.t. extension-based semantics. In recent times labelling-based semantics have received increasing attention, for example in connection with algorithms computing extensions, proof procedures, dialogue games, dynamics in argumentation as well as belief revision in general. Of course, equivalence notions allowing for replacements are of high interest for the mentioned topics. In this paper we provide kernel-based characterization theorems for semantics based on complete labellings as well as admissible labellings w.r.t. eight different equivalence notions including the aforementioned most prominent one, namely strong equivalence.
Ranking Arguments With Compensation-Based Semantics
Amgoud, Leila (Centre national de la recherche scientifique) | Ben-Naim, Jonathan (Centre national de la recherche scientifique) | Doder, Dragan ( University of Luxembourg ) | Vesic, Srdjan (Centre national de la recherche scientifique and Université d'Artois)
In almost all existing semantics in argumentation, a strong attack has a lethal effect on its target that a set of several weak attacks may not have. This paper investigates the case where several weak attacks may compensate one strong attack. It defines a broad class of ranking semantics, called alpha-OBBS, which satisfy compensation. alpha-OBBS assign a burden number to each argument and order the arguments with respect to those numbers. We study formal properties of alpha-OBBS, implement an algorithm that calculates the ranking, and perform experiments that show that the approach computes the ranking very quickly. Moreover, an approximation of the ranking can be provided at any time.
Affective Computing and Applications of Image Emotion Perceptions
Zhao, Sicheng (Harbin Institute of Technology) | Yao, Hongxun (Harbin Institute of Technology)
Images can convey rich semantics and evoke strong emotions in viewers. The research of my PhD thesis focuses on image emotion computing (IEC), which aims to predict the emotion perceptions of given images. The development of IEC is greatly constrained by two main challenges: affective gap and subjective evaluation. Previous works mainly focused on finding features that can express emotions better to bridge the affective gap, such as elements-of-art based features and shape features. According to the emotion representation models, including categorical emotion states (CES) and dimensional emotion space (DES), three different tasks are traditionally performed on IEC: affective image classification, regression and retrieval. The state-of-the-art methods on the three above tasks are image-centric, focusing on the dominant emotions for the majority of viewers. For my PhD thesis, I plan to answer the following questions: (1) Compared to the low-level elements-of-art based features, can we find some higher level features that are more interpretable and have stronger link to emotions? (2) Are the emotions that are evoked in viewers by an image subjective and different? If they are, how can we tackle the user-centric emotion prediction? (3) For image-centric emotion computing, can we predict the emotion distribution instead of the dominant emotion category?
Mobility Sequence Extraction and Labeling Using Sparse Cell Phone Data
Yang, Yingxiang (Massachusetts Institute of Technology) | Widhalm, Peter (Austrian Institute of Technology) | Athavale, Shounak (Ford Motor Company) | Gonzalez, Marta C. (Massachusetts Institute of Technology)
Human mobility modeling for either transportation system development or individual location based services has a tangible impact on people's everyday experience. In recent years cell phone data has received a lot of attention as a promising data source because of the wide coverage, long observation period, and low cost. The challenge in utilizing such data is how to robustly extract people's trip sequences from sparse and noisy cell phone data and endow the extracted trips with semantic meaning, i.e., trip purposes.In this study we reconstruct trip sequences from sparse cell phone records. Next we propose a Bayesian trip purpose classification method and compare it to a Markov random field based trip purpose clustering method, representing scenarios with and without labeled training data respectively. This procedure shows how the cell phone data, despite their coarse granularity and sparsity, can be turned into a low cost, long term, and ubiquitous sensor network for mobility related services.
Evaluating the Robustness of Game Theoretic Solutions When Using Abstraction
Veliz, Oscar Samuel (University of Texas at El Paso)
Games that model real world interactions are often complex, with huge numbers of possible strategies and information states. We are interested in better understanding the effect of abstraction in game-theoretic analysis. In particular, we focus on the strategy selection problem: how should an agent choose a strategy to play in a game, based on an abstracted game model? This problem has three interacting Figure 1: 2-players asymmetric abstractions components: (1) the method for abstracting the game, (2) the method for selecting a strategy based on the abstraction, and An example of an abstraction meta-game is shown in Figure (3) the method for mapping this strategy back to the original 1. In this example, we have two players who are playing game. This approach has been studied extensively for the one-shot normal form game shown at the top of the poker, which is a 2-player, zero-sum game. However, much figure; this is the base game. They each perform their own less is known about how abstraction interacts with strategy (unspecified) abstraction to reduce the game.
From the Lab to the Classroom and Beyond: Extending a Game-Based Research Platform for Teaching AI to Diverse Audiences
Sintov, Nicole (University of Southern California) | Kar, Debarun (University of Southern California) | Nguyen, Thanh (University of Southern California) | Fang, Fei (University of Southern California) | Hoffman, Kevin (Aspire Public Schools) | Lyet, Arnaud (World Wildlife Fund) | Tambe, Milind (University of Southern California)
Recent years have seen increasing interest in AI from outside the AI community. This is partly due to applications based on AI that have been used in real-world domains, for example, the successful deployment of game theory-based decision aids in security domains. This paper describes our teaching approach for introducing the AI concepts underlying security games to diverse audiences. We adapted a game-based research platform that served as a testbed for recent research advances in computational game theory into a set of interactive role-playing games. We guided learners in playing these games as part of our teaching strategy, which also included didactic instruction and interactive exercises on broader AI topics. We describe our experience in applying this teaching approach to diverse audiences, including students of an urban public high school, university undergraduates, and security domain experts who protect wildlife. We evaluate our approach based on results from the games and participant surveys.
Using Domain Knowledge to Improve Monte-Carlo Tree Search Performance in Parameterized Poker Squares
Arrington, Robert (DePauw University) | Langley, Clay (DePauw University) | Bogaerts, Steven (DePauw University)
Poker Squares is a single-player card game played on a 5 x 5 grid, in which a player attempts to create as many high-scoring Poker hands as possible. As a stochastic single-player game with an extremely large state space, this game offers an interesting area of application for Monte-Carlo Tree Search (MCTS). This paper describes enhancements made to the MCTS algorithm to improve computer play, including pruning in the selection stage and a greedy simulation algorithm. These enhancements make extensive use of domain knowledge in the form of a state evaluation heuristic. Experimental results demonstrate both the general efficacy of these enhancements and their ideal parameter settings.
Affective Personalization of a Social Robot Tutor for Children’s Second Language Skills
Gordon, Goren (Tel Aviv-University) | Spaulding, Samuel (Massachusetts Institute of Technology) | Westlund, Jacqueline Kory (Massachusetts Institute of Technology) | Lee, Jin Joo (Massachusetts Institute of Technology) | Plummer, Luke (Massachusetts Institute of Technology) | Martinez, Marayna (Massachusetts Institute of Technology) | Das, Madhurima (Massachusetts Institute of Technology) | Breazeal, Cynthia (Massachusetts Institute of Technology)
Though substantial research has been dedicated towards using technology to improve education, no current methods are as effective as one-on-one tutoring. A critical, though relatively understudied, aspect of effective tutoring is modulating the student's affective state throughout the tutoring session in order to maximize long-term learning gains. We developed an integrated experimental paradigm in which children play a second-language learning game on a tablet, in collaboration with a fully autonomous social robotic learning companion. As part of the system, we measured children's valence and engagement via an automatic facial expression analysis system. These signals were combined into a reward signal that fed into the robot's affective reinforcement learning algorithm. Over several sessions, the robot played the game and personalized its motivational strategies (using verbal and non-verbal actions) to each student. We evaluated this system with 34 children in preschool classrooms for a duration of two months. We saw that (1) children learned new words from the repeated tutoring sessions, (2) the affective policy personalized to students over the duration of the study, and (3) students who interacted with a robot that personalized its affective feedback strategy showed a significant increase in valence, as compared to students who interacted with a non-personalizing robot. This integrated system of tablet-based educational content, affective sensing, affective policy learning, and an autonomous social robot holds great promise for a more comprehensive approach to personalized tutoring.