Genre
Mechanism Design for Multi-Type Housing Markets
Sikdar, Sujoy (Rensselaer Polytechnic Institute) | Adali, Sibel (Rensselaer Polytechnic Institute) | Xia, Lirong (Rensselaer Polytechnic Institute)
We study multi-type housing markets, where there are p ≥ 2 types of items, each agent is initially endowed one item of each type, and the goal is to design mechanisms without monetary transfer to (re)allocate items to the agents based on their preferences over bundles of items, such that each agent gets one item of each type. In sharp contrast to classical housing markets, previous studies in multi-type housing markets have been hindered by the lack of natural solution concepts, because the strict core might be empty. We break the barrier in the literature by leveraging AI techniques and making natural assumptions on agents’ preferences. We show that when agents’ preferences are lexicographic, even with different importance orders, the classical top-trading-cycles mechanism can be extended while preserving most of its nice properties. We also investigate computational complexity of checking whether an allocation is in the strict core and checking whether the strict core is empty. Our results convey an encouragingly positive message: it is possible to design good mechanisms for multi-type housing markets under natural assumptions on preferences.
Revenue Maximization for Finitely Repeated Ad Auctions
Rong, Jiang (University of Chinese Academy of Sciences) | Qin, Tao (Microsoft Research) | An, Bo (Nanyang Technological University) | Liu, Tie-Yan (Microsoft Research)
Reserve price is an effective tool for revenue maximization in ad auctions. The optimal reserve price depends on bidders' value distributions, which, however, are generally unknown to auctioneers. A common practice for auctioneers is to first collect information about the value distributions by a sampling procedure and then apply the reserve price estimated with the sampled bids to the following auctions. In order to maximize the total revenue over finite auctions, it is important for the auctioneer to find a proper sample size to trade off between the cost of the sampling procedure and the optimality of the estimated reserve price. We investigate the sample size optimization problem for Generalized Second Price auctions, which is the most widely-used mechanism in ad auctions, and make three main contributions along this line. First, we bound the revenue losses in the form of competitive ratio during and after sampling. Second, we formulate the problem of finding the optimal sample size as a non-convex mixed integer optimization problem. Then we characterize the properties of the problem and prove the uniqueness of the optimal sample size. Third, we relax the integer optimization problem to a continuous form and develop an efficient algorithm based on the properties to solve it. Experimental results show that our approach can significantly improve the revenue for the auctioneer in finitely repeated ad auctions.
Psychological Forest: Predicting Human Behavior
Plonsky, Ori (Technion - Israel Institute of Technology) | Erev, Ido (Technion - Israel Institute of Technology) | Hazan, Tamir (Technion - Israel Institute of Technology) | Tennenholtz, Moshe (Technion - Israel Institute of Technology)
We introduce a synergetic approach incorporating psychological theories and data science in service of predicting human behavior. Our method harnesses psychological theories to extract rigorous features to a data science algorithm. We demonstrate that this approach can be extremely powerful in a fundamental human choice setting. In particular, a random forest algorithm that makes use of psychological features that we derive, dubbed psychological forest, leads to prediction that significantly outperforms best practices in a choice prediction competition. Our results also suggest that this integrative approach is vital for data science tools to perform reasonably well on the data. Finally, we discuss how social scientists can learn from using this approach and conclude that integrating social and data science practices is a highly fruitful path for future research of human behavior.
On Covering Codes and Upper Bounds for the Dimension of Simple Games
Olsen, Martin (Aarhus University)
Consider a situation with n agents or players, where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not (losing). A simple game can be viewed as a monotone boolean function. The dimension of a simple game is the smallest positive integer d such that the simple game can be expressed as the intersection of d threshold functions, where each threshold function uses a threshold and n weights. Taylor and Zwicker have shown that d is bounded from above by the number of maximal losing coalitions. We present two new upper bounds both containing the Taylor-Zwicker bound as a special case. The Taylor-Zwicker bound implies an upper bound of (n choose n/2). We improve this upper bound significantly by showing constructively that d is bounded from above by the cardinality of any binary covering code with length n and covering radius 1. This result supplements a recent result where Olsen et al. showed how to construct simple games with dimension |C| for any binary constant weight SECDED code C with length n. Our result represents a major step in the attempt to close the dimensionality gap for simple games.
Optimal Personalized Defense Strategy Against Man-In-The-Middle Attack
Li, Xiaohong (Tianjin University) | Li, Shuxin (Tianjin University) | Hao, Jianye (Tianjin University) | Feng, Zhiyong ( Tianjin University ) | An, Bo (Nanyang Technological University)
The Man-In-The-Middle (MITM) attack is one of the most common attacks employed in the network hacking. MITM attackers can successfully invoke attacks such as denial of service (DoS) and port stealing, and lead to surprisingly harmful consequences for users in terms of both financial loss and security issues. The conventional defense approaches mainly consider how to detect and eliminate those attacks or how to prevent those attacks from being launched in the first place. This paper proposes a game-theoretic defense strategy from a different perspective, which aims at minimizing the loss that the whole system sustains given that the MITM attacks are inevitable. We model the interaction between the attacker and the defender as a Stackelberg security game and adopt the Strong Stackelberg Equilibrium (SSE) as the defender's strategy. Since the defender's strategy space is infinite in our model, we employ a novel method to reduce the searching space of computing the optimal defense strategy. Finally, we empirically evaluate our optimal defense strategy by comparing it with non-strategic defense strategies. The results indicate that our game-theoretic defense strategy significantly outperforms other non-strategic defense strategies in terms of decreasing the total losses against MITM attacks.
Mechanism Design in Social Networks
Li, Bin (University of Electronic Science and Technology of China) | Hao, Dong (University of Electronic Science and Technology of China) | Zhao, Dengji (ShanghaiTech University) | Zhou, Tao (University of Electronic Science and Technology of China)
This paper studies an auction design problem for a seller to sell a commodity in a social network, where each individual (the seller or a buyer) can only communicate with her neighbors. The challenge to the seller is to design a mechanism to incentivize the buyers, who are aware of the auction, to further propagate the information to their neighbors so that more buyers will participate in the auction and hence, the seller will be able to make a higher revenue. We propose a novel auction mechanism, called information diffusion mechanism (IDM), which incentivizes the buyers to not only truthfully report their valuations on the commodity to the seller, but also further propagate the auction information to all their neighbors. In comparison, the direct extension of the well-known Vickrey-Clarke-Groves (VCG) mechanism in social networks can also incentivize the information diffusion, but it will decrease the seller's revenue or even lead to a deficit sometimes. The formalization of the problem has not yet been addressed in the literature of mechanism design and our solution is very significant in the presence of large-scale online social networks.
Security Games on a Plane
Gan, Jiarui (Nanyang Technological University) | An, Bo (Nanyang Technological University) | Vorobeychik, Yevgeniy (Vanderbilt University) | Gauch, Brian (Vanderbilt University)
Most existing models of Stackelberg security games ignore the underlying topology of the space in which targets and defence resources are located. As a result, allocation of resources is restricted to a discrete collection of exogenously defined targets. However, in many practical security settings, defense resources can be located on a continuous plane. Better defense solutions could therefore be potentially achieved by placing resources in a space outside of actual targets (e.g., between targets). To address this limitation, we propose a model called Security Game on a Plane (SGP) in which targets are distributed on a 2-dimensional plane, and security resources, to be allocated on the same plane, protect targets within a certain effective distance. We investigate the algorithmic aspects of SGP. We find that computing a strong Stackelberg equilibrium of an SGP is NP-hard even for zero-sum games, and these are inapproximable in general. On the positive side, we find an exact solution technique for general SGPs based on an existing approach, and develop a PTAS (polynomial-time approximation scheme) for zero-sum SGP to more fundamentally overcome the computational obstacle. Our experiments demonstrate the value of considering SGP and effectiveness of our algorithms.
What Do Multiwinner Voting Rules Do? An Experiment Over the Two-Dimensional Euclidean Domain
Elkind, Edith (University of Oxford) | Faliszewski, Piotr (AGH Univesity of Science and Technology) | Laslier, Jean-Francois (Paris School of Economics) | Skowron, Piotr (University of Oxford) | Slinko, Arkadii (University of Auckland) | Talmon, Nimrod (Weizmann Institute of Science)
We visualize aggregate outputs of popular multiwinner voting rules — SNTV, STV, Bloc, k-Borda, Monroe, Chamberlin–Courant, and PAV — for elections generated according to the two-dimensional Euclidean model. We consider three applications of multiwinner voting, namely, parliamentary elections, portfolio/movie selection, and shortlisting, and use our results to understand which of our rules seem to be best suited for each application. In particular, we show that STV (one of the few nontrivial rules used in real high-stake elections) exhibits excellent performance, whereas the Bloc rule (also often used in practice) performs poorly.
Approximation and Parameterized Complexity of Minimax Approval Voting
Cygan, Marek (University of Warsaw) | Kowalik, Łukasz (University of Warsaw) | Socała, Arkadiusz (University of Warsaw) | Sornat, Krzysztof (University of Wroclaw )
We present three results on the complexity of MINIMAX APPROVAL VOTING. First, we study MINIMAX APPROVAL VOTING parameterized by the Hamming distance d from the solution to the votes. We show MINIMAX APPROVAL VOTING admits no algorithm running in time O ⋆ (2 o ( d log d ) , unless the Exponential Time Hypothesis (ETH) fails. This means that the O ⋆ ( d 2 d ) algorithm of Misra et al. (AAMAS 2015) is essentially optimal. Motivated by this, we then show a parameterized approximation scheme, running in time O ⋆ ((3/ε) 2 d ), which is essentially tight assuming ETH. Finally, we get a new polynomial-time randomized approximation scheme for MINIMAX APPROVAL VOTING, which runs in time n O(1/ε2·log(1/ε)) · poly( m ), almost matching the running time of the fastest known PTAS for CLOSEST STRING due to Ma and Sun (SIAM J. Comp. 2009).
Bounded Rationality of Restricted Turing Machines
Chen, Lijie (Tsinghua University) | Tang, Pingzhong (Tsinghua University) | Wang, Ruosong (Tsinghua University)
Bounded rationality aims to understand the effects of how limited rationality affects decision-making. The traditional models in game theory and multiagent system research, such as finite automata or unrestricted Turing machine, fall short of capturing how intelligent agents make decision in realistic applications. To address this problem, we model bounded rational agents as restricted Turing machines: restrictions on running time and on storage space. We study our model under the context of two-person repeated games. In the case where the running time of Turing machines is restricted, we show that computing the best response of a given strategy is much harder than the strategy itself. In the case where the storage space of the Turing machines is restricted, we show the best response of a space restricted strategy can not be implemented by machines within the same size (up to a constant factor). Finally, we study how these restrictions affect the set of Nash equilibria in infinitely repeated games.We show restricting the agent’s computational resources will give rise to new Nash equilibria.