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Positive AI: Key Challenges in Designing Artificial Intelligence for Wellbeing

arXiv.org Artificial Intelligence

The rapid advancement and adoption of generative AI (GenAI) technologies like ChatGPT signify the dawn of "The Age of AI." (Gates, 2023; Kissinger, Schmidt, & Huttenlocher, 2021) These developments mark a significant leap in the capabilities and adoption of AI systems. However, for many people, the swift and disorienting integration of AI into daily life raises many issues (Cugurullo & Acheampong, 2023; Fietta, Zecchinato, Stasi, Polato, & Monaro, 2022; Qasem, 2023). Concerns include the potential impacts on employment, privacy, and inequality, along with broader societal implications like human rights, mental health, and the preservation of democratic norms (Future of Life Institute, 2023; Prabhakaran, Mitchell, Gebru, & Gabriel, 2022; Shahriari & Shahriari, 2017; Stray, 2020). This article argues for the importance of wellbeing as a key objective in AI and for human-centered design (HCD) as a key methodology. Based on this framing, it shares a set of key challenges that will face designers of AI for wellbeing, or Positive AI. The idea that AI should support wellbeing is not uncommon. In 2018, Zuckerberg (2018) (CEO of Meta, previously Facebook) publicly stated that wellbeing should be the goal of AI. Further, in an interview Jan Leike (Wiblin, n.d.) (head of the'Superalignment' research lab at OpenAI) said AI optimization should align to "flourishing."


Single-grasp deformable object discrimination: the effect of gripper morphology, sensing modalities, and action parameters

arXiv.org Artificial Intelligence

In haptic object discrimination, the effect of gripper embodiment, action parameters, and sensory channels has not been systematically studied. We used two anthropomorphic hands and two 2-finger grippers to grasp two sets of deformable objects. On the object classification task, we found: (i) among classifiers, SVM on sensory features and LSTM on raw time series performed best across all grippers; (ii) faster compression speeds degraded performance; (iii) generalization to different grasping configurations was limited; transfer to different compression speeds worked well for the Barrett Hand only. Visualization of the feature spaces using PCA showed that the gripper morphology and the action parameters were the main source of variance, rendering generalization across embodiment or grasp configurations very hard. On the highly challenging dataset consisting of polyurethane foams alone, only the Barrett Hand achieved excellent performance. Tactile sensors can thus provide a key advantage even if recognition is based on stiffness rather than shape. The dataset with 24000 measurements is publicly available.


Universal Imitation Games

arXiv.org Artificial Intelligence

Alan Turing proposed in 1950 a framework called an imitation game to decide if a machine could think. Using mathematics developed largely after Turing -- category theory -- we analyze a broader class of universal imitation games (UIGs), which includes static, dynamic, and evolutionary games. In static games, the participants are in a steady state. In dynamic UIGs, "learner" participants are trying to imitate "teacher" participants over the long run. In evolutionary UIGs, the participants are competing against each other in an evolutionary game, and participants can go extinct and be replaced by others with higher fitness. We use the framework of category theory -- in particular, two influential results by Yoneda -- to characterize each type of imitation game. Universal properties in categories are defined by initial and final objects. We characterize dynamic UIGs where participants are learning by inductive inference as initial algebras over well-founded sets, and contrast them with participants learning by conductive inference over the final coalgebra of non-well-founded sets. We briefly discuss the extension of our categorical framework for UIGs to imitation games on quantum computers.


Building Expressive and Tractable Probabilistic Generative Models: A Review

arXiv.org Artificial Intelligence

However, they still struggle to capture dependencies as data complexity and dimensionality increase. We present a comprehensive survey of the advancements In contrast, advancements in deep learning have given rise and techniques in the field of tractable probabilistic to expressive Deep Generative Models (DGMs) that exploit generative modeling, primarily focusing on the power of neural networks to learn flexible representations Probabilistic Circuits (PCs). We provide a unified of complex data distributions. Notable examples include perspective on the inherent trade-offs between expressivity Generative Adversarial Networks, Variational Autoencoders, and the tractability, highlighting the design and Normalizing Flows. These models prioritize expressiveness principles and algorithmic extensions that have and have demonstrated impressive proficiency in enabled building expressive and efficient PCs, and capturing dependencies and generating high fidelity samples.


LitLLM: A Toolkit for Scientific Literature Review

arXiv.org Artificial Intelligence

Conducting literature reviews for scientific papers is essential for understanding research, its limitations, and building on existing work. It is a tedious task which makes an automatic literature review generator appealing. Unfortunately, many existing works that generate such reviews using Large Language Models (LLMs) have significant limitations. They tend to hallucinate-generate non-actual information-and ignore the latest research they have not been trained on. To address these limitations, we propose a toolkit that operates on Retrieval Augmented Generation (RAG) principles, specialized prompting and instructing techniques with the help of LLMs. Our system first initiates a web search to retrieve relevant papers by summarizing user-provided abstracts into keywords using an off-the-shelf LLM. Authors can enhance the search by supplementing it with relevant papers or keywords, contributing to a tailored retrieval process. Second, the system re-ranks the retrieved papers based on the user-provided abstract. Finally, the related work section is generated based on the re-ranked results and the abstract. There is a substantial reduction in time and effort for literature review compared to traditional methods, establishing our toolkit as an efficient alternative. Our open-source toolkit is accessible at https://github.com/shubhamagarwal92/LitLLM and Huggingface space (https://huggingface.co/spaces/shubhamagarwal92/LitLLM) with the video demo at https://youtu.be/E2ggOZBAFw0.


Empirical and Experimental Perspectives on Big Data in Recommendation Systems: A Comprehensive Survey

arXiv.org Artificial Intelligence

This survey paper provides a comprehensive analysis of big data algorithms in recommendation systems, addressing the lack of depth and precision in existing literature. It proposes a two-pronged approach: a thorough analysis of current algorithms and a novel, hierarchical taxonomy for precise categorization. The taxonomy is based on a tri-level hierarchy, starting with the methodology category and narrowing down to specific techniques. Such a framework allows for a structured and comprehensive classification of algorithms, assisting researchers in understanding the interrelationships among diverse algorithms and techniques. Covering a wide range of algorithms, this taxonomy first categorizes algorithms into four main analysis types: User and Item Similarity-Based Methods, Hybrid and Combined Approaches, Deep Learning and Algorithmic Methods, and Mathematical Modeling Methods, with further subdivisions into sub-categories and techniques. The paper incorporates both empirical and experimental evaluations to differentiate between the techniques. The empirical evaluation ranks the techniques based on four criteria. The experimental assessments rank the algorithms that belong to the same category, sub-category, technique, and sub-technique. Also, the paper illuminates the future prospects of big data techniques in recommendation systems, underscoring potential advancements and opportunities for further research in this field


Root Cause Analysis In Microservice Using Neural Granger Causal Discovery

arXiv.org Artificial Intelligence

In recent years, microservices have gained widespread adoption in IT operations due to their scalability, maintenance, and flexibility. However, it becomes challenging for site reliability engineers (SREs) to pinpoint the root cause due to the complex relationships in microservices when facing system malfunctions. Previous research employed structured learning methods (e.g., PC-algorithm) to establish causal relationships and derive root causes from causal graphs. Nevertheless, they ignored the temporal order of time series data and failed to leverage the rich information inherent in the temporal relationships. For instance, in cases where there is a sudden spike in CPU utilization, it can lead to an increase in latency for other microservices. However, in this scenario, the anomaly in CPU utilization occurs before the latency increase, rather than simultaneously. As a result, the PC-algorithm fails to capture such characteristics. To address these challenges, we propose RUN, a novel approach for root cause analysis using neural Granger causal discovery with contrastive learning. RUN enhances the backbone encoder by integrating contextual information from time series, and leverages a time series forecasting model to conduct neural Granger causal discovery. In addition, RUN incorporates Pagerank with a personalization vector to efficiently recommend the top-k root causes. Extensive experiments conducted on the synthetic and real-world microservice-based datasets demonstrate that RUN noticeably outperforms the state-of-the-art root cause analysis methods. Moreover, we provide an analysis scenario for the sock-shop case to showcase the practicality and efficacy of RUN in microservice-based applications. Our code is publicly available at https://github.com/zmlin1998/RUN.


Graph Neural Networks in EEG-based Emotion Recognition: A Survey

arXiv.org Artificial Intelligence

Compared to other modalities, EEG-based emotion recognition can intuitively respond to the emotional patterns in the human brain and, therefore, has become one of the most concerning tasks in the brain-computer interfaces field. Since dependencies within brain regions are closely related to emotion, a significant trend is to develop Graph Neural Networks (GNNs) for EEG-based emotion recognition. However, brain region dependencies in emotional EEG have physiological bases that distinguish GNNs in this field from those in other time series fields. Besides, there is neither a comprehensive review nor guidance for constructing GNNs in EEG-based emotion recognition. In the survey, our categorization reveals the commonalities and differences of existing approaches under a unified framework of graph construction. We analyze and categorize methods from three stages in the framework to provide clear guidance on constructing GNNs in EEG-based emotion recognition. In addition, we discuss several open challenges and future directions, such as Temporal full-connected graph and Graph condensation.


A Survey for Foundation Models in Autonomous Driving

arXiv.org Artificial Intelligence

The advent of foundation models has revolutionized the fields of natural language processing and computer vision, paving the way for their application in autonomous driving (AD). This survey presents a comprehensive review of more than 40 research papers, demonstrating the role of foundation models in enhancing AD. Large language models contribute to planning and simulation in AD, particularly through their proficiency in reasoning, code generation and translation. In parallel, vision foundation models are increasingly adapted for critical tasks such as 3D object detection and tracking, as well as creating realistic driving scenarios for simulation and testing. Multi-modal foundation models, integrating diverse inputs, exhibit exceptional visual understanding and spatial reasoning, crucial for end-to-end AD. This survey not only provides a structured taxonomy, categorizing foundation models based on their modalities and functionalities within the AD domain but also delves into the methods employed in current research. It identifies the gaps between existing foundation models and cutting-edge AD approaches, thereby charting future research directions and proposing a roadmap for bridging these gaps.


Let's Negotiate! A Survey of Negotiation Dialogue Systems

arXiv.org Artificial Intelligence

Negotiation is a crucial ability in human communication. Recently, there has been a resurgent research interest in negotiation dialogue systems, whose goal is to create intelligent agents that can assist people in resolving conflicts or reaching agreements. Although there have been many explorations into negotiation dialogue systems, a systematic review of this task has not been performed to date. We aim to fill this gap by investigating recent studies in the field of negotiation dialogue systems, and covering benchmarks, evaluations and methodologies within the literature. We also discuss potential future directions, including multi-modal, multi-party and cross-cultural negotiation scenarios. Our goal is to provide the community with a systematic overview of negotiation dialogue systems and to inspire future research.