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Solving Mechanics problems using meta-level inference

Classics

Our purpose in studying natural language understanding in conjunction with problem solving is to bring together the constraints of what formal representation can actually be obtained with the question of what knowledge is required in order to solve a wide range of problems in a semantically rich domain. We believe that these issues cannot sensibly be tackled in isolation. In practical terms we have had the benefits of an increased awareness of common problems in both areas and a realisation that some of our techniques are applicable to both the control of inference and the control of parsing. Early work on solving mathematical problems stated in natural language was done by Bobrow (STUDENT - (i]) and Chamiak (CARPS - [5]). However the rudimentary parsing and simple semantic structures used by Bobrow and Charniak are inadequate for any but the easiest problems. Our intention has been to build on B/RG Chris This work was supported by SRC grant number 94493 and an SRC research studentship for Mellish.


Interactive transfer of expertise: Acquisition of new inference rules

Classics

Summary of Ph.D. dissertation, Computer Science Dept., Stanford University (1979)."TEIRESIAS is a program designed to provide assistance on the task of building knowledge-based systems. It facilitates the interactive transfer of knowledge from a human expert to the system, in a high level dialog conducted in a restricted subset of natural language. This paper explores an example of TEIRESIAS in operation and demonstrates how it guides the acquisition of new inference rules. The concept of meta-level knowledge is described and illustrations given of its utility in knowledge acquisition and its contribution to the more general issues of creating an intelligent program."Also in:Readings in Artificial Intelligence, ed. Webber, Bonnie Lynn and Nils J. Nilsson, Palo Alto, CA: Tioga Publishing Co., 1981.Orig. in IJCAI-77, vol.1, pp. 321 ff. Preprint in Stanford HPP Report #HPP-77-9.See also: Artificial Intelligence, 12[#2]:409-427. Readings in Artificial Intelligence, ed. Webber, Bonnie Lynn and Nils J. Nilsson, Palo Alto, CA: Tioga Publishing Co., 1981


The Computer Revolution in Philosophy

Classics

"Computing can change our ways of thinking about many things, mathematics, biology, engineering, administrative procedures, and many more. But my main concern is that it can change our thinking about ourselves: giving us new models, metaphors, and other thinking tools to aid our efforts to fathom the mysteries of the human mind and heart. The new discipline of Artificial Intelligence is the branch of computing most directly concerned with this revolution. By giving us new, deeper, insights into some of our inner processes, it changes our thinking about ourselves. It therefore changes some of our inner processes, and so changes what we are, like all social, technological and intellectual revolutions." This book, published in 1978 by Harvester Press and Humanities Press, has been out of print for many years, and is now online, produced from a scanned in copy of the original, digitised by OCR software and made available in September 2001. Since then a number of notes and corrections have been added. Atlantic Highlands, NJ: Humanities Press.


Models of learning systems

Classics

"The terms adaptation, learning, concept-formation, induction, self-organization, and self-repair have all been used in the context of learning system (LS) research. The research has been conducted within many different scientific communities, however, and these terms have come to have a variety of meanings. It is therefore often difficult to recognize that problems which are described differently may in fact be identical. Learning system models as well are often tuned to the require- ments of a particular discipline and are not suitable for application in related disciplines."In Encyclopedia of Computer Science and Technology, Vol. 11. Dekker


Segmentation of static scenes

Classics

A wide range of segmentation techniques continues to evolve in the literature on scene analysis. Many of these approaches have been constrained to limited applications or goals. This survey analyzes the complexities encountered in applying these techniques to color images of natural scenes involving complex textured objects. It also explores new ways of using the techniques to overcome some of the problems which are described. An outline of considerations in the development of a general image segmentation system which can provide input to a semantic interpretation process is distributed throughout the paper.


An improved bi-directional heuristic search algorithm

Classics

There are a number of transportation applications that require the use of a heuristic shortest path algorithm rather than one of the standard, optimal algorithms. This is primarily due to the requirements of some transportation applications where shortest paths need to be quickly identified either because an immediate response is required (e.g., in-vehicle route guidance systems) or because the shortest paths need to be recalculated repeatedly (e.g., vehicle routing and scheduling). For this reason a number of heuristic approaches have been advocated for decreasing the computation time of the shortest path algorithm. This paper presents a survey review of various heuristic shortest path algorithms that have been developed in the past. The goal is to identify the main features of different heuristic strategies, develop a unifying classification framework, and summarize relevant computational experience.


Meta-level knowledge: Overview and applications

Classics

"We define the concept of meta-level Knowledge, and illustrate it by briefly reviewing four examples that have been described in detail elsewhere. The examples include applications of the idea to tasks such as transfer of expertise from a domain expert to a program, and the maintenance and use of large Knowledge bases. We explore common themes that arise from these examples, and examine broader implications of the idea, in particular its impact on the design and construction of large programs."IJCAI 5, 920-927



Computer-Based Medical Consultations: MYCIN

Classics

This text is a description of a computer-based system designed to assist physicians with clinical decision-making. This system, termed MYCIN, utilizes computer techniques derived principally from the subfield of computer science known as artificial intelligence (AI). MYCIN's task is to assist with the decisions involved in the selection of appropriate therapy for patients with infections.

MYCIN contains considerable medical expertise and is also a novel application of computing technology. Thus, this text is addressed both to members of the medical community, who may have limited computer science backgrounds, and to computer scientists with limited knowledge of medical computing and clinical medicine. Some sections of the text may be of greater interest to one community than to the other. A guide to the text follows so that you may select those portions most pertinent to your particular interests and background.

The complete book in a single file.


The Frame Problem and Related Problems in Artificial Intelligence

Classics

The frame problem arises in attempts to formalise problem--solving processes involving interactions with a complex world. It concerns the difficulty of keeping track of the consequences of the performance of an action in, or more generally of the making of some alteration to, a representation of the world. The paper contains a survey of the problem, showing how it arises in several contexts and relating it to some traditional problems in philosophical logic. In the second part of the paper several suggested partial solutions to the problem are outlined and compared. This comparison necessitates an analysis of what is meant by a representation of a robot's environment.