Overview
A Comprehensive Approach to Mode Clustering
Chen, Yen-Chi, Genovese, Christopher R., Wasserman, Larry
Mode clustering is a nonparametric method for clustering that defines clusters using the basins of attraction of a density estimator's modes. We provide several enhancements to mode clustering: (i) a soft variant of cluster assignment, (ii) a measure of connectivity between clusters, (iii) a technique for choosing the bandwidth, (iv) a method for denoising small clusters, and (v) an approach to visualizing the clusters. Combining all these enhancements gives us a complete procedure for clustering in multivariate problems. We also compare mode clustering to other clustering methods in several examples
Bayesian Evidence and Model Selection
Knuth, Kevin H., Habeck, Michael, Malakar, Nabin K., Mubeen, Asim M., Placek, Ben
In this paper we review the concepts of Bayesian evidence and Bayes factors, also known as log odds ratios, and their application to model selection. The theory is presented along with a discussion of analytic, approximate and numerical techniques. Specific attention is paid to the Laplace approximation, variational Bayes, importance sampling, thermodynamic integration, and nested sampling and its recent variants. Analogies to statistical physics, from which many of these techniques originate, are discussed in order to provide readers with deeper insights that may lead to new techniques. The utility of Bayesian model testing in the domain sciences is demonstrated by presenting four specific practical examples considered within the context of signal processing in the areas of signal detection, sensor characterization, scientific model selection and molecular force characterization.
Crowd Behavior Analysis: A Review where Physics meets Biology
Kok, Ven Jyn, Lim, Mei Kuan, Chan, Chee Seng
Although the traits emerged in a mass gathering are often non-deliberative, the act of mass impulse may lead to irre- vocable crowd disasters. The two-fold increase of carnage in crowd since the past two decades has spurred significant advances in the field of computer vision, towards effective and proactive crowd surveillance. Computer vision stud- ies related to crowd are observed to resonate with the understanding of the emergent behavior in physics (complex systems) and biology (animal swarm). These studies, which are inspired by biology and physics, share surprisingly common insights, and interesting contradictions. However, this aspect of discussion has not been fully explored. Therefore, this survey provides the readers with a review of the state-of-the-art methods in crowd behavior analysis from the physics and biologically inspired perspectives. We provide insights and comprehensive discussions for a broader understanding of the underlying prospect of blending physics and biology studies in computer vision.
A Random Forest Guided Tour
The random forest algorithm, proposed by L. Breiman in 2001, has been extremely successful as a general-purpose classification and regression method. The approach, which combines several randomized decision trees and aggregates their predictions by averaging, has shown excellent performance in settings where the number of variables is much larger than the number of observations. Moreover, it is versatile enough to be applied to large-scale problems, is easily adapted to various ad-hoc learning tasks, and returns measures of variable importance. The present article reviews the most recent theoretical and methodological developments for random forests. Emphasis is placed on the mathematical forces driving the algorithm, with special attention given to the selection of parameters, the resampling mechanism, and variable importance measures. This review is intended to provide non-experts easy access to the main ideas.
Vertex nomination schemes for membership prediction
Fishkind, D. E., Lyzinski, V., Pao, H., Chen, L., Priebe, C. E.
Suppose that a graph is realized from a stochastic block model where one of the blocks is of interest, but many or all of the vertices' block labels are unobserved. The task is to order the vertices with unobserved block labels into a ``nomination list'' such that, with high probability, vertices from the interesting block are concentrated near the list's beginning. We propose several vertex nomination schemes. Our basic - but principled - setting and development yields a best nomination scheme (which is a Bayes-Optimal analogue), and also a likelihood maximization nomination scheme that is practical to implement when there are a thousand vertices, and which is empirically near-optimal when the number of vertices is small enough to allow comparison to the best nomination scheme. We then illustrate the robustness of the likelihood maximization nomination scheme to the modeling challenges inherent in real data, using examples which include a social network involving human trafficking, the Enron Graph, a worm brain connectome and a political blog network.
Heterogeneous Knowledge Transfer in Video Emotion Recognition, Attribution and Summarization
Xu, Baohan, Fu, Yanwei, Jiang, Yu-Gang, Li, Boyang, Sigal, Leonid
Emotional content is a key element in user-generated videos. However, it is difficult to understand emotions conveyed in such videos due to the complex and unstructured nature of user-generated content and the sparsity of video frames that express emotion. In this paper, for the first time, we study the problem of transferring knowledge from heterogeneous external sources, including image and textual data, to facilitate three related tasks in video emotion understanding: emotion recognition, emotion attribution and emotion-oriented summarization. Specifically, our framework (1) learns a video encoding from an auxiliary emotional image dataset in order to improve supervised video emotion recognition, and (2) transfers knowledge from an auxiliary textual corpus for zero-shot \pl{recognition} of emotion classes unseen during training. The proposed technique for knowledge transfer facilitates novel applications of emotion attribution and emotion-oriented summarization. A comprehensive set of experiments on multiple datasets demonstrate the effectiveness of our framework.
The MADP Toolbox: An Open-Source Library for Planning and Learning in (Multi-)Agent Systems
Oliehoek, Frans A. (University of Liverpool, University of Amsterdam) | Spaan, Matthijs T. J. (Delft University of Technology) | Robbel, Philipp (Massachusetts Institute of Technology) | Messias, Joao (University of Amsterdam)
This article describes the MultiAgent Decision Process (MADP) toolbox, a software library to support planning and learning for intelligent agents and multiagent systems in uncertain environments. Some of its key features are that it supports partially observable environments and stochastic transition models; has unified support for single- and multiagent systems; provides a large number of models for decision-theoretic decision making, including one-shot decision making (e.g., Bayesian games) and sequential decision making under various assumptions of observability and cooperation, such as Dec-POMDPs and POSGs; provides tools and parsers to quickly prototype new problems; provides an extensive range of planning and learning algorithms for single-and multiagent systems; and is written in C++ and designed to be extensible via the object-oriented paradigm.
Nested Value Iteration for Partially Satisfiable Co-Safe LTL Specifications (Extended Abstract)
Lacerda, Bruno (University of Birmingham) | Parker, David (University of Birmingham) | Hawes, Nick (University of Birmingham)
We describe our recent work on cost-optimal policy generation, for co-safe linear temporal logic (LTL) specifications that are not satisfiable with probability one in a Markov decision process (MDP) model. We provide an overview of the approach to pose the problem as the optimisation of three standard objectives in a trimmed product MDP. Furthermore, we introduce a new approach for optimising the three objectives, in a decreasing order of priority, based on a “nested” value iteration, where one value table is kept for each objective.
A Taxonomy for Improving Dialog between Autonomous Agent Developers and Human-Machine Interface Designers
Hooper, Daylond James (Infoscitex, Inc.) | Duffy, Jeffrey P. (Infoscitex, Inc.) | Calhoun, Gloria L. (Wright Patterson Air Force Base) | Hughes, Thomas C. (Infoscitex, Inc.)
Autonomous agents require interfaces to define their interactions with humans. The coupling between agents and humans is often limited, with disjoint goals between the agent interface and its associated autonomous components. This leads to a gap in human interaction relative to agent capabilities. We seek to aid interface designs by clarifying agent capabilities within an interface context. A taxonomy was developed that can help elucidate the agent’s affordances and constraints that guide interface design. Moreover, the descriptors employed in the taxonomy can serve as a common language to support dialog between agent and interface developers, resulting in improved autonomous systems that support human-autonomy coordination.
Towards Robot Adaptability in New Situations
Boteanu, Adrian (Worcester Polytechnic Institute) | Kent, David (Worcester Polytechnic Institute) | Mohseni-Kabir, Anahita (Worcester Polytechnic Institute) | Rich, Charles (Worcester Polytechnic Institute) | Chernova, Sonia (Worcester Polytechnic Institute)
We present a system that integrates robot task execution with user input and feedback at multiple abstraction levels in order to achieve greater adaptability in new environments. The user can specify a hierarchical task, with the system interactively proposing logical action groupings within the task. During execution, if tasks fail because objects specified in the initial task description are not found in the environment, the robot proposes substitutions autonomously in order to repair the plan and resume execution. The user can assist the robot by reviewing substitutions. Finally, the user can train the robot to recognize and manipulate novel objects, either during training or during execution. In addition to this single-user scenario, we propose extensions that leverage crowdsourced input to reduce the need for direct user feedback.