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Simplifying Graph Convolutional Networks

arXiv.org Machine Learning

Graph Convolutional Networks (GCNs) and their variants have experienced significant attention and have become the de facto methods for learning graph representations. GCNs derive inspiration primarily from recent deep learning approaches, and as a result, may inherit unnecessary complexity and redundant computation. In this paper, we reduce this excess complexity through successively removing nonlinearities and collapsing weight matrices between consecutive layers. We theoretically analyze the resulting linear model and show that it corresponds to a fixed low-pass filter followed by a linear classifier. Notably, our experimental evaluation demonstrates that these simplifications do not negatively impact accuracy in many downstream applications. Moreover, the resulting model scales to larger datasets, is naturally interpretable, and yields up to two orders of magnitude speedup over FastGCN.


First self-driving car made in UAE to hit the roads soon

#artificialintelligence

UAE-based automotive company W Motors' has announced the unveiling of MUSE at Auto Shanghai 2019 on April 16. The fully-electric MUSE features a Level 4 / Level 5 autonomous driving system, innovative user interfaces and cloud-computed connectivity, as well as several interior configurations catering to different business needs and consumer requirements. It will be fully produced in Dubai, UAE by W Motors at the all-new production facility of which the first phase is set to be completed in the last quarter of 2019. Pioneers of the future of driving, W Motors is the first and only automotive developer in the Middle East - in partnership with sister company ICONIQ Motors - to release a self-driving vehicle, designed to be on the road for EXPO 2020 in Dubai. MUSE was developed by W Motors and ICONIQ Motors in collaboration with international partners AKKA Technologies, Magna Steyr and Microsoft USA, each offering highly specialized and cutting-edge technologies in the realm of advanced autonomous driving solutions.


Classifying textual data: shallow, deep and ensemble methods

arXiv.org Machine Learning

Nowadays the increasing and rapid progress of technology and the availability of electronic documents from a variety of sources have made a huge amount of textual data available. Hence, one of the prominent research topics of statistical andmachine learning communities is to provide suitable and feasible methods to extract high-quality information from unstructured textual data (Lata and Loar, 2018) for the different purposes of clustering, classification and document retrieval (Khan et al., 2010). This work originates from an empirical problem of classification of the content ofcalls made to the customer service of an important mobile phone company inItaly. The received calls are written down by an operator and classified into relevant classes (e.g.


Deep Learning for Video Game Playing

arXiv.org Artificial Intelligence

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique requirements that different game genres pose to a deep learning system and highlight important open challenges in the context of applying these machine learning methods to video games, such as general game playing, dealing with extremely large decision spaces and sparse rewards.


Graph neural networks: a review of methods and applications

#artificialintelligence

It's another graph neural networks survey paper today! Clearly, this covers much of the same territory as we looked at earlier in the week, but when we're lucky enough to get two surveys published in short succession it can add a lot to compare the two different perspectives and sense of what's important. In particular here, Zhou et al., have a different formulation for describing the core GNN problem, and a nice approach to splitting out the various components. Rather than make this a standalone write-up, I'm going to lean heavily on the Graph neural network survey we looked at on Wednesday and try to enrich my understanding starting from there. For this survey, the GNN problem is framed based on the formulation in the original GNN paper, 'The graph neural network model,' Scarselli 2009.


SCEF: A Support-Confidence-aware Embedding Framework for Knowledge Graph Refinement

arXiv.org Artificial Intelligence

Knowledge graph (KG) refinement mainly aims at KG completion and correction (i.e., error detection). However, most conventional KG embedding models only focus on KG completion with an unreasonable assumption that all facts in KG hold without noises, ignoring error detection which also should be significant and essential for KG refinement.In this paper, we propose a novel support-confidence-aware KG embedding framework (SCEF), which implements KG completion and correction simultaneously by learning knowledge representations with both triple support and triple confidence. Specifically, we build model energy function by incorporating conventional translation-based model with support and confidence. To make our triple support-confidence more sufficient and robust, we not only consider the internal structural information in KG, studying the approximate relation entailment as triple confidence constraints, but also the external textual evidence, proposing two kinds of triple supports with entity types and descriptions respectively.Through extensive experiments on real-world datasets, we demonstrate SCEF's effectiveness.


Controlling False Discoveries in Large-Scale Experimentation: Challenges and Solutions

#artificialintelligence

"Scientific research has changed the world. Now it needs to change itself." There has been a growing concern about the validity of scientific findings. A multitude of journals, papers and reports have recognized the ever smaller number of replicable scientific studies. In 2016, one of the giants of scientific publishing, Nature, surveyed about 1,500 researchers across many different disciplines, asking for their stand on the status of reproducibility in their area of research.


Generating Natural Language Explanations for Visual Question Answering using Scene Graphs and Visual Attention

arXiv.org Artificial Intelligence

In this paper, we present a novel approach for the task of eXplainable Question Answering (XQA), i.e., generating natural language (NL) explanations for the Visual Question Answering (VQA) problem. We generate NL explanations comprising of the evidence to support the answer to a question asked to an image using two sources of information: (a) annotations of entities in an image (e.g., object labels, region descriptions, relation phrases) generated from the scene graph of the image, and (b) the attention map generated by a VQA model when answering the question. We show how combining the visual attention map with the NL representation of relevant scene graph entities, carefully selected using a language model, can give reasonable textual explanations without the need of any additional collected data (explanation captions, etc). We run our algorithms on the Visual Genome (VG) dataset and conduct internal user-studies to demonstrate the efficacy of our approach over a strong baseline. We have also released a live web demo showcasing our VQA and textual explanation generation using scene graphs and visual attention.


Readings in Medical Artificial Intelligence: The First Decade

AI Classics

A survey of early work exploring how AI can be used in medicine, with somewhat more technical expositions than in the complementary volume Artificial Intelligence in Medicine."Each chapter is preceded by a brief introduction that outlines our view of its contribution to the field, the reason it was selected for inclusion in this volume, an overview of its content, and a discussion of how the work evolved after the article appeared and how it relates to other chapters in the book.


Adversarially Approximated Autoencoder for Image Generation and Manipulation

arXiv.org Machine Learning

Regularized autoencoders learn the latent codes, a structure with the regularization under the distribution, which enables them the capability to infer the latent codes given observations and generate new samples given the codes. However, they are sometimes ambiguous as they tend to produce reconstructions that are not necessarily faithful reproduction of the inputs. The main reason is to enforce the learned latent code distribution to match a prior distribution while the true distribution remains unknown. To improve the reconstruction quality and learn the latent space a manifold structure, this work present a novel approach using the adversarially approximated autoencoder (AAAE) to investigate the latent codes with adversarial approximation. Instead of regularizing the latent codes by penalizing on the distance between the distributions of the model and the target, AAAE learns the autoencoder flexibly and approximates the latent space with a simpler generator. The ratio is estimated using generative adversarial network (GAN) to enforce the similarity of the distributions. Additionally, the image space is regularized with an additional adversarial regularizer. The proposed approach unifies two deep generative models for both latent space inference and diverse generation. The learning scheme is realized without regularization on the latent codes, which also encourages faithful reconstruction. Extensive validation experiments on four real-world datasets demonstrate the superior performance of AAAE. In comparison to the state-of-the-art approaches, AAAE generates samples with better quality and shares the properties of regularized autoencoder with a nice latent manifold structure.