Overview
Sample-Efficient Reinforcement Learning via Conservative Model-Based Actor-Critic
Wang, Zhihai, Wang, Jie, Zhou, Qi, Li, Bin, Li, Houqiang
Model-based reinforcement learning algorithms, which aim to learn a model of the environment to make decisions, are more sample efficient than their model-free counterparts. The sample efficiency of model-based approaches relies on whether the model can well approximate the environment. However, learning an accurate model is challenging, especially in complex and noisy environments. To tackle this problem, we propose the conservative model-based actor-critic (CMBAC), a novel approach that achieves high sample efficiency without the strong reliance on accurate learned models. Specifically, CMBAC learns multiple estimates of the Q-value function from a set of inaccurate models and uses the average of the bottom-k estimates -- a conservative estimate -- to optimize the policy. An appealing feature of CMBAC is that the conservative estimates effectively encourage the agent to avoid unreliable "promising actions" -- whose values are high in only a small fraction of the models. Experiments demonstrate that CMBAC significantly outperforms state-of-the-art approaches in terms of sample efficiency on several challenging tasks, and the proposed method is more robust than previous methods in noisy environments.
Overview of the HASOC Subtrack at FIRE 2021: Hate Speech and Offensive Content Identification in English and Indo-Aryan Languages
Mandl, Thomas, Modha, Sandip, Shahi, Gautam Kishore, Madhu, Hiren, Satapara, Shrey, Majumder, Prasenjit, Schaefer, Johannes, Ranasinghe, Tharindu, Zampieri, Marcos, Nandini, Durgesh, Jaiswal, Amit Kumar
The widespread of offensive content online such as hate speech poses a growing societal problem. AI tools are necessary for supporting the moderation process at online platforms. For the evaluation of these identification tools, continuous experimentation with data sets in different languages are necessary. The HASOC track (Hate Speech and Offensive Content Identification) is dedicated to develop benchmark data for this purpose. This paper presents the HASOC subtrack for English, Hindi, and Marathi. The data set was assembled from Twitter. This subtrack has two sub-tasks. Task A is a binary classification problem (Hate and Not Offensive) offered for all three languages. Task B is a fine-grained classification problem for three classes (HATE) Hate speech, OFFENSIVE and PROFANITY offered for English and Hindi. Overall, 652 runs were submitted by 65 teams. The performance of the best classification algorithms for task A are F1 measures 0.91, 0.78 and 0.83 for Marathi, Hindi and English, respectively. This overview presents the tasks and the data development as well as the detailed results. The systems submitted to the competition applied a variety of technologies. The best performing algorithms were mainly variants of transformer architectures.
Knowledge Graph Embedding in E-commerce Applications: Attentive Reasoning, Explanations, and Transferable Rules
Zhang, Wen, Deng, Shumin, Chen, Mingyang, Wang, Liang, Chen, Qiang, Xiong, Feiyu, Liu, Xiangwen, Chen, Huajun
Knowledge Graphs (KGs), representing facts as triples, have been widely adopted in many applications. Reasoning tasks such as link prediction and rule induction are important for the development of KGs. Knowledge Graph Embeddings (KGEs) embedding entities and relations of a KG into continuous vector spaces, have been proposed for these reasoning tasks and proven to be efficient and robust. But the plausibility and feasibility of applying and deploying KGEs in real-work applications has not been well-explored. In this paper, we discuss and report our experiences of deploying KGEs in a real domain application: e-commerce. We first identity three important desiderata for e-commerce KG systems: 1) attentive reasoning, reasoning over a few target relations of more concerns instead of all; 2) explanation, providing explanations for a prediction to help both users and business operators understand why the prediction is made; 3) transferable rules, generating reusable rules to accelerate the deployment of a KG to new systems. While non existing KGE could meet all these desiderata, we propose a novel one, an explainable knowledge graph attention network that make prediction through modeling correlations between triples rather than purely relying on its head entity, relation and tail entity embeddings. It could automatically selects attentive triples for prediction and records the contribution of them at the same time, from which explanations could be easily provided and transferable rules could be efficiently produced. We empirically show that our method is capable of meeting all three desiderata in our e-commerce application and outperform typical baselines on datasets from real domain applications.
Est-ce que vous compute? Code-switching, cultural identity, and AI
Falbo, Arianna, LaCroix, Travis
Cultural code-switching concerns how we adjust our overall behaviours, manners of speaking, and appearance in response to a perceived change in our social environment. We defend the need to investigate cultural code-switching capacities in artificial intelligence systems. We explore a series of ethical and epistemic issues that arise when bringing cultural code-switching to bear on artificial intelligence. Building upon Dotson's (2014) analysis of testimonial smothering, we discuss how emerging technologies in AI can give rise to epistemic oppression, and specifically, a form of self-silencing that we call 'cultural smothering'. By leaving the socio-dynamic features of cultural code-switching unaddressed, AI systems risk negatively impacting already-marginalised social groups by widening opportunity gaps and further entrenching social inequalities.
Quantum Mathematics in Artificial Intelligence
Widdows, Dominic | Kitto, Kirsty (University of Technology Sydney) | Cohen, Trevor (University of Washington)
In the decade since 2010, successes in artificial intelligence have been at the forefront of computer science and technology, and vector space models have solidified a position at the forefront of artificial intelligence. At the same time, quantum computers have become much more powerful, and announcements of major advances are frequently in the news. The mathematical techniques underlying both these areas have more in common than is sometimes realized. Vector spaces took a position at the axiomatic heart of quantum mechanics in the 1930s, and this adoption was a key motivation for the derivation of logic and probability from the linear geometry of vector spaces. Quantum interactions between particles are modelled using the tensor product, which is also used to express objects and operations in artificial neural networks. This paper describes some of these common mathematical areas, including examples of how they are used in artificial intelligence (AI), particularly in automated reasoning and natural language processing (NLP). Techniques discussed include vector spaces, scalar products, subspaces and implication, orthogonal projection and negation, dual vectors, density matrices, positive operators, and tensor products. Application areas include information retrieval, categorization and implication, modelling word-senses and disambiguation, inference in knowledge bases, and semantic composition. Some of these approaches can potentially be implemented on quantum hardware. Many of the practical steps in this implementation are in early stages, and some are already realized. Explaining some of the common mathematical tools can help researchers in both AI and quantum computing further exploit these overlaps, recognizing and exploring new directions along the way.
Towards Interactive Language Modeling
ter Hoeve, Maartje, Kharitonov, Evgeny, Hupkes, Dieuwke, Dupoux, Emmanuel
Interaction between caregivers and children plays a critical role in human language acquisition and development. Given this observation, it is remarkable that explicit interaction plays little to no role in artificial language modeling -- which also targets the acquisition of human language, yet by artificial models. Moreover, an interactive approach to language modeling has the potential to make language models substantially more versatile and to considerably impact downstream applications. Motivated by these considerations, we pioneer the space of interactive language modeling. As a first contribution we present a road map in which we detail the steps that need to be taken towards interactive language modeling. We then lead by example and take the first steps on this road map, showing the initial feasibility of our approach. As such, this work aims to be the start of a larger research agenda on interactive language modeling.
Artificial Intelligence Ethics and Safety: practical tools for creating "good" models
The AI Robotics Ethics Society (AIRES) is a non-profit organization founded in 2018 by Aaron Hui to promote awareness and the importance of ethical implementation and regulation of AI. AIRES is now an organization with chapters at universities such as UCLA (Los Angeles), USC (University of Southern California), Caltech (California Institute of Technology), Stanford University, Cornell University, Brown University, and the Pontifical Catholic University of Rio Grande do Sul (Brazil). AIRES at PUCRS is the first international chapter of AIRES, and as such, we are committed to promoting and enhancing the AIRES Mission. Our mission is to focus on educating the AI leaders of tomorrow in ethical principles to ensure that AI is created ethically and responsibly. As there are still few proposals for how we should implement ethical principles and normative guidelines in the practice of AI system development, the goal of this work is to try to bridge this gap between discourse and praxis. Between abstract principles and technical implementation. In this work, we seek to introduce the reader to the topic of AI Ethics and Safety. At the same time, we present several tools to help developers of intelligent systems develop "good" models. This work is a developing guide published in English and Portuguese. Contributions and suggestions are welcome.
Towards Explainable Artificial Intelligence in Banking and Financial Services
Artificial intelligence (AI) enables machines to learn from human experience, adjust to new inputs, and perform human-like tasks. AI is progressing rapidly and is transforming the way businesses operate, from process automation to cognitive augmentation of tasks and intelligent process/data analytics. However, the main challenge for human users would be to understand and appropriately trust the result of AI algorithms and methods. In this paper, to address this challenge, we study and analyze the recent work done in Explainable Artificial Intelligence (XAI) methods and tools. We introduce a novel XAI process, which facilitates producing explainable models while maintaining a high level of learning performance. We present an interactive evidence-based approach to assist human users in comprehending and trusting the results and output created by AI-enabled algorithms. We adopt a typical scenario in the Banking domain for analyzing customer transactions. We develop a digital dashboard to facilitate interacting with the algorithm results and discuss how the proposed XAI method can significantly improve the confidence of data scientists in understanding the result of AI-enabled algorithms.
Split Moves for Monte-Carlo Tree Search
Kowalski, Jakub, Mika, Maksymilian, Pawlik, Wojciech, Sutowicz, Jakub, Szykuła, Marek, Winands, Mark H. M.
In many games, moves consist of several decisions made by the player. These decisions can be viewed as separate moves, which is already a common practice in multi-action games for efficiency reasons. Such division of a player move into a sequence of simpler / lower level moves is called \emph{splitting}. So far, split moves have been applied only in forementioned straightforward cases, and furthermore, there was almost no study revealing its impact on agents' playing strength. Taking the knowledge-free perspective, we aim to answer how to effectively use split moves within Monte-Carlo Tree Search (MCTS) and what is the practical impact of split design on agents' strength. This paper proposes a generalization of MCTS that works with arbitrarily split moves. We design several variations of the algorithm and try to measure the impact of split moves separately on efficiency, quality of MCTS, simulations, and action-based heuristics. The tests are carried out on a set of board games and performed using the Regular Boardgames General Game Playing formalism, where split strategies of different granularity can be automatically derived based on an abstract description of the game. The results give an overview of the behavior of agents using split design in different ways. We conclude that split design can be greatly beneficial for single- as well as multi-action games.
ACE-BERT: Adversarial Cross-modal Enhanced BERT for E-commerce Retrieval
Zhang, Boxuan, Wei, Chao, Jin, Yan, Zhang, Weiru
Nowadays on E-commerce platforms, products are presented to the customers with multiple modalities. These multiple modalities are significant for a retrieval system while providing attracted products for customers. Therefore, how to take into account those multiple modalities simultaneously to boost the retrieval performance is crucial. This problem is a huge challenge to us due to the following reasons: (1) the way of extracting patch features with the pre-trained image model (e.g., CNN-based model) has much inductive bias. It is difficult to capture the efficient information from the product image in E-commerce. (2) The heterogeneity of multimodal data makes it challenging to construct the representations of query text and product including title and image in a common subspace. We propose a novel Adversarial Cross-modal Enhanced BERT (ACE-BERT) for efficient E-commerce retrieval. In detail, ACE-BERT leverages the patch features and pixel features as image representation. Thus the Transformer architecture can be applied directly to the raw image sequences. With the pre-trained enhanced BERT as the backbone network, ACE-BERT further adopts adversarial learning by adding a domain classifier to ensure the distribution consistency of different modality representations for the purpose of narrowing down the representation gap between query and product. Experimental results demonstrate that ACE-BERT outperforms the state-of-the-art approaches on the retrieval task. It is remarkable that ACE-BERT has already been deployed in our E-commerce's search engine, leading to 1.46% increase in revenue.