Goto

Collaborating Authors

 Overview


State of the Art and Potentialities of Graph-level Learning

arXiv.org Artificial Intelligence

Graphs have a superior ability to represent relational data, like chemical compounds, proteins, and social networks. Hence, graph-level learning, which takes a set of graphs as input, has been applied to many tasks including comparison, regression, classification, and more. Traditional approaches to learning a set of graphs heavily rely on hand-crafted features, such as substructures. But while these methods benefit from good interpretability, they often suffer from computational bottlenecks as they cannot skirt the graph isomorphism problem. Conversely, deep learning has helped graph-level learning adapt to the growing scale of graphs by extracting features automatically and encoding graphs into low-dimensional representations. As a result, these deep graph learning methods have been responsible for many successes. Yet, there is no comprehensive survey that reviews graph-level learning starting with traditional learning and moving through to the deep learning approaches. This article fills this gap and frames the representative algorithms into a systematic taxonomy covering traditional learning, graph-level deep neural networks, graph-level graph neural networks, and graph pooling. To ensure a thoroughly comprehensive survey, the evolutions, interactions, and communications between methods from four different branches of development are also examined. This is followed by a brief review of the benchmark data sets, evaluation metrics, and common downstream applications. The survey concludes with a broad overview of 12 current and future directions in this booming field.


Training Data Extraction From Pre-trained Language Models: A Survey

arXiv.org Artificial Intelligence

As the deployment of pre-trained language models (PLMs) expands, pressing security concerns have arisen regarding the potential for malicious extraction of training data, posing a threat to data privacy. This study is the first to provide a comprehensive survey of training data extraction from PLMs. Our review covers more than 100 key papers in fields such as natural language processing and security. First, preliminary knowledge is recapped and a taxonomy of various definitions of memorization is presented. The approaches for attack and defense are then systemized. Furthermore, the empirical findings of several quantitative studies are highlighted. Finally, future research directions based on this review are suggested.


Understanding the Capabilities of Large Language Models for Automated Planning

arXiv.org Artificial Intelligence

Automated planning is concerned with developing efficient algorithms to generate plans or sequences of actions to achieve a specific goal in a given environment. Emerging Large Language Models (LLMs) can answer questions, write high-quality programming code, and predict protein folding, showcasing their versatility in solving various tasks beyond language-based problems. In this paper, we aim to explore how LLMs can also be used for automated planning. To do so, we seek to answer four key questions. Firstly, we want to understand the extent to which LLMs can be used for plan generation. Secondly, we aim to identify which pre-training data is most effective in facilitating plan generation. Thirdly, we investigate whether fine-tuning or prompting is a more effective approach for plan generation. Finally, we explore whether LLMs are capable of plan generalization. By answering these questions, the study seeks to shed light on the capabilities of LLMs in solving complex planning problems and provide insights into the most effective approaches for using LLMs in this context.


Game-based Platforms for Artificial Intelligence Research

arXiv.org Artificial Intelligence

Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory, planning and scheduling, design and education are common research areas shared between games and real-world problems. Numerous open-source games or game-based environments have been implemented for studying artificial intelligence. In addition to single- or multi-player, collaborative or adversarial games, there has also been growing interest in implementing platforms for creative design in recent years. Those platforms provide ideal benchmarks for exploring and comparing artificial intelligence ideas and techniques. This paper reviews the game-based platforms for artificial intelligence research, discusses the research trend induced by the evolution of those platforms, and gives an outlook.


Healing Unsafe Dialogue Responses with Weak Supervision Signals

arXiv.org Artificial Intelligence

Recent years have seen increasing concerns about the unsafe response generation of large-scale dialogue systems, where agents will learn offensive or biased behaviors from the real-world corpus. Some methods are proposed to address the above issue by detecting and replacing unsafe training examples in a pipeline style. Though effective, they suffer from a high annotation cost and adapt poorly to unseen scenarios as well as adversarial attacks. Besides, the neglect of providing safe responses (e.g. simply replacing with templates) will cause the information-missing problem of dialogues. To address these issues, we propose an unsupervised pseudo-label sampling method, TEMP, that can automatically assign potential safe responses. Specifically, our TEMP method groups responses into several clusters and samples multiple labels with an adaptively sharpened sampling strategy, inspired by the observation that unsafe samples in the clusters are usually few and distribute in the tail. Extensive experiments in chitchat and task-oriented dialogues show that our TEMP outperforms state-of-the-art models with weak supervision signals and obtains comparable results under unsupervised learning settings.


Teamwork Is Not Always Good: An Empirical Study of Classifier Drift in Class-incremental Information Extraction

arXiv.org Artificial Intelligence

Class-incremental learning (CIL) aims to develop a learning system that can continually learn new classes from a data stream without forgetting previously learned classes. When learning classes incrementally, the classifier must be constantly updated to incorporate new classes, and the drift in decision boundary may lead to severe forgetting. This fundamental challenge, however, has not yet been studied extensively, especially in the setting where no samples from old classes are stored for rehearsal. In this paper, we take a closer look at how the drift in the classifier leads to forgetting, and accordingly, design four simple yet (super-) effective solutions to alleviate the classifier drift: an Individual Classifiers with Frozen Feature Extractor (ICE) framework where we individually train a classifier for each learning session, and its three variants ICE-PL, ICE-O, and ICE-PL&O which further take the logits of previously learned classes from old sessions or a constant logit of an Other class as a constraint to the learning of new classifiers. Extensive experiments and analysis on 6 class-incremental information extraction tasks demonstrate that our solutions, especially ICE-O, consistently show significant improvement over the previous state-of-the-art approaches with up to 44.7% absolute F-score gain, providing a strong baseline and insights for future research on class-incremental learning.


Dimensionality Reduced Training by Pruning and Freezing Parts of a Deep Neural Network, a Survey

arXiv.org Artificial Intelligence

State-of-the-art deep learning models have a parameter count that reaches into the billions. Training, storing and transferring such models is energy and time consuming, thus costly. A big part of these costs is caused by training the network. Model compression lowers storage and transfer costs, and can further make training more efficient by decreasing the number of computations in the forward and/or backward pass. Thus, compressing networks also at training time while maintaining a high performance is an important research topic. This work is a survey on methods which reduce the number of trained weights in deep learning models throughout the training. Most of the introduced methods set network parameters to zero which is called pruning. The presented pruning approaches are categorized into pruning at initialization, lottery tickets and dynamic sparse training. Moreover, we discuss methods that freeze parts of a network at its random initialization. By freezing weights, the number of trainable parameters is shrunken which reduces gradient computations and the dimensionality of the model's optimization space. In this survey we first propose dimensionality reduced training as an underlying mathematical model that covers pruning and freezing during training. Afterwards, we present and discuss different dimensionality reduced training methods.


Task-oriented Communication Design in Cyber-Physical Systems: A Survey on Theory and Applications

arXiv.org Artificial Intelligence

Communications system design has been traditionally guided by task-agnostic principles, which aim at efficiently transmitting as many correct bits as possible through a given channel. However, in the era of cyber-physical systems, the effectiveness of communications is not dictated simply by the bit rate, but most importantly by the efficient completion of the task in hand, e.g., controlling remotely a robot, automating a production line or collaboratively sensing through a drone swarm. In parallel, it is projected that by 2023, half of the worldwide network connections will be among machines rather than humans. In this context, it is crucial to establish a new paradigm for designing communications strategies for multi-agent cyber-physical systems. This is a daunting task, since it requires a combination of principles from information, communication, control theories and computer science in order to formalize a general framework for task-oriented communication design. In this direction, this paper reviews and structures the relevant theoretical work across a wide range of scientific communities. Subsequently, it proposes a general conceptual framework for task-oriented communication design, along with its specializations according to the targeted use case. Furthermore, it provides a survey of relevant contributions in dominant applications, such as industrial internet of things, multi-UAV systems, tactile internet, autonomous vehicles, distributed learning systems, smart manufacturing plants and 5G and beyond self-organizing networks. Finally, it highlights the most important open research topics from both the theoretical framework and application points of view.


On Representing Linear Programs by Graph Neural Networks

arXiv.org Artificial Intelligence

Learning to optimize is a rapidly growing area that aims to solve optimization problems or improve existing optimization algorithms using machine learning (ML). In particular, the graph neural network (GNN) is considered a suitable ML model for optimization problems whose variables and constraints are permutation--invariant, for example, the linear program (LP). While the literature has reported encouraging numerical results, this paper establishes the theoretical foundation of applying GNNs to solving LPs. Given any size limit of LPs, we construct a GNN that maps different LPs to different outputs. We show that properly built GNNs can reliably predict feasibility, boundedness, and an optimal solution for each LP in a broad class. Our proofs are based upon the recently--discovered connections between the Weisfeiler--Lehman isomorphism test and the GNN. To validate our results, we train a simple GNN and present its accuracy in mapping LPs to their feasibilities and solutions.


FollowNet: A Comprehensive Benchmark for Car-Following Behavior Modeling

arXiv.org Artificial Intelligence

Car-following is a control process in which a following vehicle (FV) adjusts its acceleration to keep a safe distance from the lead vehicle (LV). Recently, there has been a booming of data-driven models that enable more accurate modeling of car-following through real-world driving datasets. Although there are several public datasets available, their formats are not always consistent, making it challenging to determine the state-of-the-art models and how well a new model performs compared to existing ones. In contrast, research fields such as image recognition and object detection have benchmark datasets like ImageNet, Microsoft COCO, and KITTI. To address this gap and promote the development of microscopic traffic flow modeling, we establish a public benchmark dataset for car-following behavior modeling. The benchmark consists of more than 80K car-following events extracted from five public driving datasets using the same criteria. These events cover diverse situations including different road types, various weather conditions, and mixed traffic flows with autonomous vehicles. Moreover, to give an overview of current progress in car-following modeling, we implemented and tested representative baseline models with the benchmark. Results show that the deep deterministic policy gradient (DDPG) based model performs competitively with a lower MSE for spacing compared to traditional intelligent driver model (IDM) and Gazis-Herman-Rothery (GHR) models, and a smaller collision rate compared to fully connected neural network (NN) and long short-term memory (LSTM) models in most datasets. The established benchmark will provide researchers with consistent data formats and metrics for cross-comparing different car-following models, promoting the development of more accurate models. We open-source our dataset and implementation code in https://github.com/HKUST-DRIVE-AI-LAB/FollowNet.