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MathRobust-LV: Evaluation of Large Language Models' Robustness to Linguistic Variations in Mathematical Reasoning

arXiv.org Artificial Intelligence

Large language models excel on math benchmarks, but their math reasoning robustness to linguistic variation is underexplored. While recent work increasingly treats high-difficulty competitions like the IMO as the gold standard for evaluating reasoning, we believe in comprehensive benchmarking of high school-level math problems in real educational settings. We introduce MathRobust-LV, a test set and evaluation methodology that mirrors how instructors rephrase problems across assessments while keeping difficulty constant: we change surface details (names, contexts, variables) while preserving numerical structure and answers. In contrast to prior efforts that alter problem content or emphasize IMO-level tasks, we focus on high-school-level dataset problems at the difficulty level where models are currently deployed in educational settings: tutoring and assessment systems. In these applications, instructors rephrase identical concepts in varied ways, making linguistic robustness essential for reliable deployment. Although MATH data benchmarking is often regarded as saturated, our experiment on 34 models reveals that accuracy declines when moving from the baseline to the variants. These drops are severe for smaller models (9-11%) while stronger models also show measurable degradation. Frontier models like GPT-5, Gemini-2.5pro remain comparatively stable. Our results highlight that robustness to linguistic variation is a fundamental challenge, exposing reasoning vulnerabilities in models.


Requirements for Game-Based Learning Design Framework for Information System Integration in the Context of Post-Merger Integration

arXiv.org Artificial Intelligence

Post - merger integration states unique challenges for professionals responsible for information system integration aimed on alignment and combination diverse system architectures of merging organizations . Although the theoretical and practical guidance exists for post - merger integration on the business level, there is a significant gap in training for information system integration in this context. In prior research specific methods AMILI ( Support method for informed decision identification) and AMILP ( Support method for informed decision - making) were introduced for the support of information system integration decisions in the post - merger integration. But during the practical application was reported high learning curve and low learner motivation. This paper explores how game - based learning design can address these limitations by transforming static method training into engaging learning experience. The study analyzes foundational learning theories, cognitive load and motivation models, and serious game design frameworks to identify the essential requirements for a game - based learning design framework tailored to information system integration in post - merger integration. Requirements are struct ured in two components: the transformation process and resulting learning experience. The paper concludes with a plan for developing and evaluating the proposed framework through iterative design and real - world validation. Keywords: Post - merger integration, Information systems, Game - based learning, Instructional design, Serious games .


BuilderBench -- A benchmark for generalist agents

arXiv.org Artificial Intelligence

Today's AI models learn primarily through mimicry and sharpening, so it is not surprising that they struggle to solve problems beyond the limits set by existing data. To solve novel problems, agents should acquire skills for exploring and learning through experience. Finding a scalable learning mechanism for developing agents that learn through interaction remains a major open problem. In this work, we introduce BuilderBench, a benchmark to accelerate research into agent pre-training that centers open-ended exploration. BuilderBench requires agents to learn how to build any structure using blocks. BuilderBench is equipped with $(1)$ a hardware accelerated simulator of a robotic agent interacting with various physical blocks, and $(2)$ a task-suite with over 42 diverse target structures that are carefully curated to test an understanding of physics, mathematics, and long-horizon planning. During training, agents have to explore and learn general principles about the environment without any external supervision. During evaluation, agents have to build the unseen target structures from the task suite. Solving these tasks requires a sort of \emph{embodied reasoning} that is not reflected in words but rather in actions, experimenting with different strategies and piecing them together. Our experiments show that many of these tasks challenge the current iteration of algorithms. Hence, we also provide a ``training wheels'' protocol, in which agents are trained and evaluated to build a single target structure from the task suite. Finally, we provide single-file implementations of six different algorithms as a reference point for researchers.


OpenStaxQA: A multilingual dataset based on open-source college textbooks

arXiv.org Artificial Intelligence

We present OpenStaxQA, an evaluation benchmark specific to college-level educational applications based on 43 open-source college textbooks in English, Spanish, and Polish, available under a permissive Creative Commons license. We finetune and evaluate large language models (LLMs) with approximately 7 billion parameters on this dataset using quantized low rank adapters (QLoRa). Additionally we also perform a zero-shot evaluation on the AI2 reasoning challenge dev dataset in order to check if OpenStaxQA can lead to an improved performance on other tasks. We also discuss broader impacts relevant to datasets such as OpenStaxQA.


BIRD-INTERACT: Re-imagining Text-to-SQL Evaluation for Large Language Models via Lens of Dynamic Interactions

arXiv.org Artificial Intelligence

Large language models (LLMs) have demonstrated remarkable performance on single-turn text-to-SQL tasks, but real-world database applications predominantly require multi-turn interactions to handle ambiguous queries, execution errors, and evolving user requirements. Existing multi-turn benchmarks fall short by treating conversation histories as static context or limiting evaluation to read-only operations, failing to reflect production-grade database assistant challenges. We introduce BIRD-INTERACT, a benchmark that restores this realism through: (1) a comprehensive interaction environment coupling each database with a hierarchical knowledge base, metadata files, and a function-driven user simulator, enabling models to solicit clarifications, retrieve knowledge, and recover from errors without human supervision; (2) two evaluation settings consisting of a pre-defined conversational protocol (c-Interact) and an open-ended agentic setting (a-Interact) where models autonomously decide when to query the user simulator or explore the environment; (3) a challenging task suite covering the full CRUD spectrum for business-intelligence and operational use cases, guarded by executable test cases. Each task features ambiguous and follow-up sub-tasks requiring dynamic interaction. The suite comprises BIRD-INTERACT-FULL (600 tasks, up to 11,796 interactions) for comprehensive performance assessment, and BIRD-INTERACT-LITE (300 tasks with simplified databases) for detailed behavioral analysis and rapid method development. Our empirical results highlight BIRD-INTERACT's difficulty: GPT-5 completes only 8.67% of tasks in c-Interact and 17.00% in a-Interact. Analysis via memory grafting and Interaction Test-time Scaling validates the importance of effective interaction for complex, dynamic text-to-SQL tasks.





Robust Mean Estimation Without Moments for Symmetric Distributions

Neural Information Processing Systems

Moreover, the guarantees that they achieve in the heavy-tailed setting are weaker than those for sub-Gaussian distributions with known covariance.