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CoVoMix2: Advancing Zero-Shot Dialogue Generation with Fully Non-Autoregressive Flow Matching

Neural Information Processing Systems

Generating natural-sounding, multi-speaker dialogue is crucial for applications such as podcast creation, virtual agents, and multimedia content generation. However, existing systems struggle to maintain speaker consistency, model overlapping speech, and synthesize coherent conversations efficiently. In this paper, we introduce CoVoMix2, a fully non-autoregressive framework for zero-shot multi-talker dialogue generation. CoVoMix2 directly predicts mel-spectrograms from multistream transcriptions using a flow-matching-based generative model, eliminating the reliance on intermediate token representations. To better capture realistic conversational dynamics, we propose transcription-level speaker disentanglement, sentence-level alignment, and prompt-level random masking strategies. Our approach achieves state-of-the-art performance, outperforming strong baselines like MoonCast and Sesame in speech quality, speaker consistency, and inference speed. Notably, CoVoMix2 operates without requiring transcriptions for the prompt and supports controllable dialogue generation, including overlapping speech and precise timing control, demonstrating strong generalizability to real-world speech generation scenarios. Audio samples are available 3.


baf0fab890edc9dce805d7c518058712-Paper-Conference.pdf

Neural Information Processing Systems

Large Vision-Language Models (VLMs) have achieved remarkable success in understanding complex real-world scenarios and supporting data-driven decisionmaking processes. However, VLMs exhibit significant vulnerability against adversarial examples, either text or image, which can lead to various adversarial outcomes, e.g., jailbreaking, hijacking, and hallucination, etc. In this work, we empirically and theoretically demonstrate that VLMs are particularly susceptible to image-based adversarial examples, where imperceptible perturbations can precisely manipulate each output token. To this end, we propose a novel attack called Visionlanguage model Manipulation Attack (VMA), which integrates first-order and second-order momentum optimization techniques with a differentiable transformation mechanism to effectively optimize the adversarial perturbation.


Simulating Viva Voce Examinations to Evaluate Clinical Reasoning in Large Language Models

Neural Information Processing Systems

Clinical reasoning in medicine is a hypothesis-driven process where physicians refine diagnoses from limited information through targeted history, physical examination, and diagnostic investigations. In contrast, current medical benchmarks for large language models (LLMs) primarily assess knowledge recall through single-turn questions, where complete clinical information is provided upfront. To address this gap, we introduce VivaBench, a multi-turn benchmark that evaluates sequential clinical reasoning in LLM agents. Our dataset comprises 1152 physiciancurated clinical vignettes structured as interactive scenarios that simulate a viva voce examination in medical training, requiring agents to actively probe for relevant findings, select appropriate investigations, and synthesize information across multiple steps to reach a diagnosis. We evaluated several state-of-the-art LLMs and found that while models demonstrate competence in diagnosing conditions within well-described clinical presentations, their performance degrades significantly when required to navigate diagnostic uncertainty. Our analysis identified several failure modes that mirror common issues in clinical practice, including: (1) fixation on initial hypotheses, (2) excessive investigation ordering, (3) premature diagnostic closure, and (4) missing critical conditions. These patterns reveal fundamental limitations in how current LLMs manage uncertainty and gather information sequentially. Through VivaBench, we provide a standardized benchmark for evaluating conversational medical AI systems for real-world clinical decision support. Beyond medical applications, we contribute to the larger corpus of research on agentic AI by demonstrating how sequential reasoning trajectories can diverge in complex decision-making environments.


Bi-Level Knowledge Transfer for Multi-Task Multi-Agent Reinforcement Learning

Neural Information Processing Systems

Multi-Agent Reinforcement Learning (MARL) has achieved remarkable success in various real-world scenarios, but its high cost of online training makes it impractical to learn each task from scratch. To enable effective policy reuse, we consider the problem of zero-shot generalization from offline data across multiple tasks. While prior work focuses on transferring individual skills of agents, we argue that the effective policy transfer across tasks should also capture the team-level coordination knowledge. In this paper, we propose Bi-Level Knowledge Transfer (BiKT) for Multi-Task MARL, which performs knowledge transfer at both the individual and team levels. At the individual level, we extract transferable individual skill embeddings from offline MARL trajectories.


OmniResponse: Online Multimodal Conversational Response Generation in Dyadic Interactions

Neural Information Processing Systems

In this paper, we introduce Online Multimodal Conversational Response Generation (OMCRG), a novel task designed to produce synchronized verbal and non-verbal listener feedback online, based on the speaker's multimodal inputs. OMCRG captures natural dyadic interactions and introduces new challenges in aligning generated audio with listeners' facial responses. To tackle these challenges, we incorporate text as an intermediate modality to connect audio and facial responses. We propose OmniResponse, a Multimodal Large Language Model (MLLM) that autoregressively generates accurate multimodal listener responses. OmniResponse leverages a pretrained LLM enhanced with two core components: Chrono-Text Markup, which precisely timestamps generated text tokens, and TempoVoice, a controllable online text-to-speech (TTS) module that outputs speech synchronized with facial responses. To advance OMCRG research, we offer ResponseNet, a dataset of 696 detailed dyadic interactions featuring synchronized split-screen videos, multichannel audio, transcripts, and annotated facial behaviors. Comprehensive evaluations on ResponseNet demonstrate that OmniResponse outperforms baseline models in terms of semantic speech content, audio-visual synchronization, and generation quality. Our dataset, code, and models are publicly available at https://omniresponse.github.io/.


Do esports students do more than play games?

BBC News

Do esports students do more than play games? Playing video games in college may seem unusual, but for many teenagers across the country, it could lead to professional careers. Students at Central Bedfordshire College have just finished their first year of the Level 3 Pearson BTEC in esports, the first time the college has offered such a course. While gaming is a key part of the learning, students also study a broad range of modules designed to prepare them for work both inside and outside competitive gaming. These can include psychology to understand how the brain reacts under pressure, alongside nutrition and fitness to ensure they have the energy to compete effectively.


Token-Level Self-Play with Importance-Aware Guidance for Large Language Models

Neural Information Processing Systems

Leveraging the power of Large Language Models (LLMs) through preference optimization is crucial for aligning model outputs with human values. Direct Preference Optimization (DPO) has recently emerged as a simple yet effective method by directly optimizing on preference data without the need for explicit reward models. However, DPO typically relies on human-labeled preference data, which can limit its scalability. Self-Play Fine-Tuning (SPIN) addresses this by allowing models to generate their own rejected samples, reducing the dependence on human annotations. Nevertheless, SPIN uniformly applies learning signals across all tokens, ignoring the fine-grained quality variations within responses. As the model improves, rejected samples increasingly contain high-quality tokens, making the uniform treatment of tokens suboptimal. In this paper, we propose SWIFT (Self-Play Weighted Fine-Tuning), a fine-grained self-refinement method that assigns token-level importance weights estimated from a stronger teacher model. Beyond alignment, we also demonstrate that SWIFT serves as an effective knowledge distillation strategy by using the teacher not for logits matching, but for reward-guided token weighting. Extensive experiments on diverse benchmarks and settings demonstrate that SWIFT consistently surpasses both existing alignment approaches and conventional knowledge distillation methods.


TAMI: Taming Heterogeneity in Temporal Interactions for Temporal Graph Link Prediction

Neural Information Processing Systems

Temporal graph link prediction aims to predict future interactions between nodes in a graph based on their historical interactions, which are encoded in node embeddings. We observe that heterogeneity naturally appears in temporal interactions, e.g., a few node pairs can make most interaction events, and interaction events happen at varying intervals. This leads to the problems of ineffective temporal information encoding and forgetting of past interactions for a pair of nodes that interact intermittently for their link prediction. Existing methods, however, do not consider such heterogeneity in their learning process, and thus their learned temporal node embeddings are less effective, especially when predicting the links for infrequently interacting node pairs. To cope with the heterogeneity, we propose a novel framework called TAMI, which contains two effective components, namely log time encoding function (LTE) and link history aggregation (LHA). LTE better encodes the temporal information through transforming interaction intervals into more balanced ones, and LHA prevents the historical interactions for each target node pair from being forgotten. State-of-the-art temporal graph neural networks can be seamlessly and readily integrated into TAMI to improve their effectiveness. Experiment results on 13 classic datasets and three newest temporal graph benchmark (TGB) datasets show that TAMI consistently improves the link prediction performance of the underlying models in both transductive and inductive settings.


Bandit Guided Submodular Curriculum for Adaptive Subset Selection

Neural Information Processing Systems

Traditional curriculum learning proceeds from easy to hard samples, yet defining a reliable notion of difficulty remains elusive. Prior work has used submodular functions to induce difficulty scores in curriculum learning. We reinterpret adaptive subset selection and formulate it as a multi-armed bandit problem, where each arm corresponds to a submodular function guiding sample selection. We introduce ONLINESUBMOD, a novel online greedy policy that optimizes a utility-driven reward and provably achieves no-regret performance under various sampling regimes. Empirically, ONLINESUBMOD outperforms both traditional curriculum learning and bi-level optimization approaches across vision and language datasets, showing superior accuracy-efficiency tradeoffs. More broadly, we show that validationdriven reward metrics offer a principled way to guide the curriculum schedule. Our code is publicly available at GitHub 2.


Lessons Learned: AMulti-Agent Framework for Code LLMs to Learn and Improve

Neural Information Processing Systems

Recent studies show that LLMs possess different skills and specialize in different tasks. In fact, we observe that their varied performance occur in several levels of granularity. For example, in the code optimization task, code LLMs excel at different optimization categories and no one dominates others. This observation prompts the question of how one leverages multiple LLM agents to solve a coding problem without knowing their complementary strengths a priori. We argue that a team of agents can learn from each other's successes and failures so as to improve their own performance. Thus, a lesson is the knowledge produced by an agent and passed on to other agents in the collective solution process.