Instructional Material
Deep Learning with PyTorch (9-Day Mini-Course) - MachineLearningMastery.com Deep Learning with PyTorch (9-Day Mini-Course) - MachineLearningMastery.com
Deep learning is a fascinating field of study and the techniques are achieving world class results in a range of challenging machine learning problems. It can be hard to get started in deep learning. Which library should you use and which techniques should you focus on? In this 9-part crash course you will discover applied deep learning in Python with the easy to use and powerful PyTorch library. This mini-course is intended for practitioners that are already comfortable with programming in Python and knows the basic concept of machine learning. This is a long and useful post. You might want to print it out. Photo by Thomas Kinto, some rights reserved.
Build Your Own TALK-GPT Chatbot with Python & OpenAI
In this tutorial, we will guide you through the process of building your very own chatbot using Python and OpenAI's TALK-GPT model. With the power of TALK-GPT, you can create a chatbot that is capable of carrying out complex conversations with users. First, we will provide an overview of TALK-GPT and its capabilities. Then, we will guide you through the steps of setting up your development environment and installing the necessary Python packages. After that, we will show you how to create a basic chatbot using TALK-GPT.
Perspectives on AI Architectures and Co-design for Earth System Predictability
Mudunuru, Maruti K., Ang, James A., Halappanavar, Mahantesh, Hammond, Simon D., Gokhale, Maya B., Hoe, James C., Krishna, Tushar, Sreepathi, Sarat S., Norman, Matthew R., Peng, Ivy B., Jones, Philip W.
Recently, the U.S. Department of Energy (DOE), Office of Science, Biological and Environmental Research (BER), and Advanced Scientific Computing Research (ASCR) programs organized and held the Artificial Intelligence for Earth System Predictability (AI4ESP) workshop series. From this workshop, a critical conclusion that the DOE BER and ASCR community came to is the requirement to develop a new paradigm for Earth system predictability focused on enabling artificial intelligence (AI) across the field, lab, modeling, and analysis activities, called ModEx. The BER's `Model-Experimentation', ModEx, is an iterative approach that enables process models to generate hypotheses. The developed hypotheses inform field and laboratory efforts to collect measurement and observation data, which are subsequently used to parameterize, drive, and test model (e.g., process-based) predictions. A total of 17 technical sessions were held in this AI4ESP workshop series. This paper discusses the topic of the `AI Architectures and Co-design' session and associated outcomes. The AI Architectures and Co-design session included two invited talks, two plenary discussion panels, and three breakout rooms that covered specific topics, including: (1) DOE HPC Systems, (2) Cloud HPC Systems, and (3) Edge computing and Internet of Things (IoT). We also provide forward-looking ideas and perspectives on potential research in this co-design area that can be achieved by synergies with the other 16 session topics. These ideas include topics such as: (1) reimagining co-design, (2) data acquisition to distribution, (3) heterogeneous HPC solutions for integration of AI/ML and other data analytics like uncertainty quantification with earth system modeling and simulation, and (4) AI-enabled sensor integration into earth system measurements and observations. Such perspectives are a distinguishing aspect of this paper.
Green's Function Method for Fast On-Line Learning Algorithm of Recurrent Neural Networks
The two well known learning algorithms of recurrent neural networks are the back-propagation (Rumelhart & el al., Werbos) and the forward propa(cid:173) gation (Williams and Zipser). The main drawback of back-propagation is its off-line backward path in time for error cumulation. This violates the on-line requirement in many practical applications. Although the forward propaga(cid:173) tion algorithm can be used in an on-line manner, the annoying drawback is the heavy computation load required to update the high dimensional sensitiv(cid:173) ity matrix (0( fir) operations for each time step). Therefore, to develop a fast forward algorithm is a challenging task.
Neural Network On-Line Learning Control of Spacecraft Smart Structures
However they require more control effort and have worse stability and are less roblistto mismodeling. NNs synergistically augment traditional adaptive control techniques by providing improved mismodeling robustness both adaptively on-line for time-varying dynamics as well as in a learned control mode at a slower rate. The NN control approaches which correspond to direct and indirect adaptive control are commonly known as inverse and forward modeling.
Packet Routing in Dynamically Changing Networks: A Reinforcement Learning Approach
This paper describes the Q-routing algorithm for packet routing, in which a reinforcement learning module is embedded into each node of a switching network. Only local communication is used by each node to keep accurate statistics on which routing decisions lead to minimal delivery times. In simple experiments involving a 36-node, irregularly connected network, Q-routing proves supe(cid:173) rior to a nonadaptive algorithm based on precomputed shortest paths and is able to route efficiently even when critical aspects of the simulation, such as the network load, are allowed to vary dy(cid:173) namically. The paper concludes with a discussion of the tradeoff between discovering shortcuts and maintaining stable policies.
On-line Learning of Dichotomies
The performance of on-line algorithms for learning dichotomies is studied. In on-line learn(cid:173) ing, the number of examples P is equivalent to the learning time, since each example is presented only once. The learning curve, or generalization error as a function of P, depends on the schedule at which the learning rate is lowered. For a target that is a perceptron rule, the learning curve of the perceptron algorithm can decrease as fast as p- 1, if the sched(cid:173) ule is optimized. If the target is not realizable by a perceptron, the perceptron algorithm does not generally converge to the solution with lowest generalization error.
Adaptive Back-Propagation in On-Line Learning of Multilayer Networks
An adaptive back-propagation algorithm is studied and compared with gradient descent (standard back-propagation) for on-line learning in two-layer neural networks with an arbitrary number of hidden units. Within a statistical mechanics framework, both numerical studies and a rigorous analysis show that the adaptive back-propagation method results in faster training by breaking the symmetry between hidden units more efficiently and by providing faster convergence to optimal generalization than gradient descent.
Globally Optimal On-line Learning Rules
We present a method for determining the globally optimal on-line learning rule for a soft committee machine under a statistical me(cid:173) chanics framework. This work complements previous results on locally optimal rules, where only the rate of change in general(cid:173) ization error was considered. We maximize the total reduction in generalization error over the whole learning process and show how the resulting rule can significantly outperform the locally optimal rule.
Unsupervised On-line Learning of Decision Trees for Hierarchical Data Analysis
An adaptive on-line algorithm is proposed to estimate hierarchical data structures for non-stationary data sources. The approach is based on the principle of minimum cross entropy to derive a decision tree for data clustering and it employs a metalearning idea (learning to learn) to adapt to changes in data characteristics. Its efficiency is demonstrated by grouping non-stationary artifical data and by hierarchical segmentation of LANDSAT images.