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SCOB: Universal Text Understanding via Character-wise Supervised Contrastive Learning with Online Text Rendering for Bridging Domain Gap

arXiv.org Artificial Intelligence

Inspired by the great success of language model (LM)-based pre-training, recent studies in visual document understanding have explored LM-based pre-training methods for modeling text within document images. Among them, pre-training that reads all text from an image has shown promise, but often exhibits instability and even fails when applied to broader domains, such as those involving both visual documents and scene text images. This is a substantial limitation for real-world scenarios, where the processing of text image inputs in diverse domains is essential. In this paper, we investigate effective pre-training tasks in the broader domains and also propose a novel pre-training method called SCOB that leverages character-wise supervised contrastive learning with online text rendering to effectively pre-train document and scene text domains by bridging the domain gap. Moreover, SCOB enables weakly supervised learning, significantly reducing annotation costs. Extensive benchmarks demonstrate that SCOB generally improves vanilla pre-training methods and achieves comparable performance to state-of-the-art methods. Our findings suggest that SCOB can be served generally and effectively for read-type pre-training methods. The code will be available at https://github.com/naver-ai/scob.


Rehearsal: Simulating Conflict to Teach Conflict Resolution

arXiv.org Artificial Intelligence

Interpersonal conflict is an uncomfortable but unavoidable fact of life. Navigating conflict successfully is a skill -- one that can be learned through deliberate practice -- but few have access to effective training or feedback. To expand this access, we introduce Rehearsal, a system that allows users to rehearse conflicts with a believable simulated interlocutor, explore counterfactual "what if?" scenarios to identify alternative conversational paths, and learn through feedback on how and when to apply specific conflict strategies. Users can utilize Rehearsal to practice handling a variety of predefined conflict scenarios, from office disputes to relationship issues, or they can choose to create their own. To enable Rehearsal, we develop IRP prompting, a method of conditioning output of a large language model on the influential Interest-Rights-Power (IRP) theory from conflict resolution. Rehearsal uses IRP to generate utterances grounded in conflict resolution theory, guiding users towards counterfactual conflict resolution strategies that help de-escalate difficult conversations. In a between-subjects evaluation, 40 participants engaged in an actual conflict with a confederate after training. Compared to a control group with lecture material covering the same IRP theory, participants with simulated training from Rehearsal significantly improved their performance in the unaided conflict: they reduced their use of escalating competitive strategies by an average of 67%, while doubling their use of cooperative strategies. Overall, Rehearsal highlights the potential effectiveness of language models as tools for learning and practicing interpersonal skills.


Modeling Recommender Ecosystems: Research Challenges at the Intersection of Mechanism Design, Reinforcement Learning and Generative Models

arXiv.org Artificial Intelligence

Modern recommender systems lie at the heart of complex ecosystems that couple the behavior of users, content providers, advertisers, and other actors. Despite this, the focus of the majority of recommender research -- and most practical recommenders of any import -- is on the local, myopic optimization of the recommendations made to individual users. This comes at a significant cost to the long-term utility that recommenders could generate for its users. We argue that explicitly modeling the incentives and behaviors of all actors in the system -- and the interactions among them induced by the recommender's policy -- is strictly necessary if one is to maximize the value the system brings to these actors and improve overall ecosystem "health". Doing so requires: optimization over long horizons using techniques such as reinforcement learning; making inevitable tradeoffs in the utility that can be generated for different actors using the methods of social choice; reducing information asymmetry, while accounting for incentives and strategic behavior, using the tools of mechanism design; better modeling of both user and item-provider behaviors by incorporating notions from behavioral economics and psychology; and exploiting recent advances in generative and foundation models to make these mechanisms interpretable and actionable. We propose a conceptual framework that encompasses these elements, and articulate a number of research challenges that emerge at the intersection of these different disciplines.


GENTLE: A Genre-Diverse Multilayer Challenge Set for English NLP and Linguistic Evaluation

arXiv.org Artificial Intelligence

We present GENTLE, a new mixed-genre English challenge corpus totaling 17K tokens and consisting of 8 unusual text types for out-of domain evaluation: dictionary entries, esports commentaries, legal documents, medical notes, poetry, mathematical proofs, syllabuses, and threat letters. GENTLE is manually annotated for a variety of popular NLP tasks, including syntactic dependency parsing, entity recognition, coreference resolution, and discourse parsing. We evaluate state-of-the-art NLP systems on GENTLE and find severe degradation for at least some genres in their performance on all tasks, which indicates GENTLE's utility as an evaluation dataset for NLP systems.


Identifying Expert Behavior in Offline Training Datasets Improves Behavioral Cloning of Robotic Manipulation Policies

arXiv.org Artificial Intelligence

This paper presents our solution for the Real Robot Challenge (RRC) III, a competition featured in the NeurIPS 2022 Competition Track, aimed at addressing dexterous robotic manipulation tasks through learning from pre-collected offline data. Participants were provided with two types of datasets for each task: expert and mixed datasets with varying skill levels. While the simplest offline policy learning algorithm, Behavioral Cloning (BC), performed remarkably well when trained on expert datasets, it outperformed even the most advanced offline reinforcement learning (RL) algorithms. However, BC's performance deteriorated when applied to mixed datasets, and the performance of offline RL algorithms was also unsatisfactory. Upon examining the mixed datasets, we observed that they contained a significant amount of expert data, although this data was unlabeled. To address this issue, we proposed a semi-supervised learning-based classifier to identify the underlying expert behavior within mixed datasets, effectively isolating the expert data. To further enhance BC's performance, we leveraged the geometric symmetry of the RRC arena to augment the training dataset through mathematical transformations. In the end, our submission surpassed that of all other participants, even those who employed complex offline RL algorithms and intricate data processing and feature engineering techniques.


Improving Behavioural Cloning with Positive Unlabeled Learning

arXiv.org Artificial Intelligence

Learning control policies offline from pre-recorded datasets is a promising avenue for solving challenging real-world problems. However, available datasets are typically of mixed quality, with a limited number of the trajectories that we would consider as positive examples; i.e., high-quality demonstrations. Therefore, we propose a novel iterative learning algorithm for identifying expert trajectories in unlabeled mixed-quality robotics datasets given a minimal set of positive examples, surpassing existing algorithms in terms of accuracy. We show that applying behavioral cloning to the resulting filtered dataset outperforms several competitive offline reinforcement learning and imitation learning baselines. We perform experiments on a range of simulated locomotion tasks and on two challenging manipulation tasks on a real robotic system; in these experiments, our method showcases state-of-the-art performance. Our website: \url{https://sites.google.com/view/offline-policy-learning-pubc}.


Person Re-Identification for Robot Person Following with Online Continual Learning

arXiv.org Artificial Intelligence

Robot person following (RPF) is a crucial capability in human-robot interaction (HRI) applications, allowing a robot to persistently follow a designated person. In practical RPF scenarios, the person often be occluded by other objects or people. Consequently, it is necessary to re-identify the person when he/she re-appears within the robot's field of view. Previous person re-identification (ReID) approaches to person following rely on offline-trained features and short-term experiences. Such an approach i) has a limited capacity to generalize across scenarios; and ii) often fails to re-identify the person when his re-appearance is out of the learned domain represented by the short-term experiences. Based on this observation, in this work, we propose a ReID framework for RPF that leverages long-term experiences. The experiences are maintained by a loss-guided keyframe selection strategy, to enable online continual learning of the appearance model. Our experiments demonstrate that even in the presence of severe appearance changes and distractions from visually similar people, the proposed method can still re-identify the person more accurately than the state-of-the-art methods.


Online Supervised Training of Spaceborne Vision during Proximity Operations using Adaptive Kalman Filtering

arXiv.org Artificial Intelligence

This work presents an Online Supervised Training (OST) method to enable robust vision-based navigation about a non-cooperative spacecraft. Spaceborne Neural Networks (NN) are susceptible to domain gap as they are primarily trained with synthetic images due to the inaccessibility of space. OST aims to close this gap by training a pose estimation NN online using incoming flight images during Rendezvous and Proximity Operations (RPO). The pseudo-labels are provided by adaptive unscented Kalman filter where the NN is used in the loop as a measurement module. Specifically, the filter tracks the target's relative orbital and attitude motion, and its accuracy is ensured by robust on-ground training of the NN using only synthetic data. The experiments on real hardware-in-the-loop trajectory images show that OST can improve the NN performance on the target image domain given that OST is performed on images of the target viewed from a diverse set of directions during RPO.


UMIRobot: An Open-{Software, Hardware} Low-Cost Robotic Manipulator for Education

arXiv.org Artificial Intelligence

Robot teleoperation has been studied for the past 70 years and is relevant in many contexts, such as in the handling of hazardous materials and telesurgery. The COVID19 pandemic has rekindled interest in this topic, but the existing robotic education kits fall short of being suitable for teleoperated robotic manipulator learning. In addition, the global restrictions of motion motivated large investments in online/hybrid education. In this work, a newly developed robotics education kit and its ecosystem are presented which is used as the backbone of an online/hybrid course in teleoperated robots. The students are divided into teams. Each team designs, fabricates (3D printing and assembling), and implements a control strategy for a master device and gripper. Coupling those with the UMIRobot, provided as a kit, the students compete in a teleoperation challenge. The kit is low cost (< 100USD), which allows higher-learning institutions to provide one kit per student and they can learn in a risk-free environment. As of now, 73 such kits have been assembled and sent to course participants in eight countries. As major success stories, we show an example of gripper and master designed for the proposed course. In addition, we show a teleoperated task between Japan and Bangladesh executed by course participants. Design files, videos, source code, and more information are available at https://mmmarinho.github.io/UMIRobot/


TrueLearn: A Python Library for Personalised Informational Recommendations with (Implicit) Feedback

arXiv.org Machine Learning

This work describes the TrueLearn Python library, which contains a family of online learning Bayesian models for building educational (or more generally, informational) recommendation systems. This family of models was designed following the "open learner" concept, using humanly-intuitive user representations. For the sake of interpretability and putting the user in control, the TrueLearn library also contains different representations to help end-users visualise the learner models, which may in the future facilitate user interaction with their own models. Together with the library, we include a previously publicly released implicit feedback educational dataset with evaluation metrics to measure the performance of the models. The extensive documentation and coding examples make the library highly accessible to both machine learning developers and educational data mining and learning analytic practitioners. The library and the support documentation with examples are available at https://truelearn.readthedocs.io/en/latest.