Instructional Material
Visual AI and Linguistic Intelligence Through Steerability and Composability
Noever, David, Noever, Samantha Elizabeth Miller
This study explores the capabilities of multimodal large language models (LLMs) in handling challenging multistep tasks that integrate language and vision, focusing on model steerability, composability, and the application of long-term memory and context understanding. The problem addressed is the LLM's ability (Nov 2023 GPT-4 Vision Preview) to manage tasks that require synthesizing visual and textual information, especially where stepwise instructions and sequential logic are paramount. The research presents a series of 14 creatively and constructively diverse tasks, ranging from AI Lego Designing to AI Satellite Image Analysis, designed to test the limits of current LLMs in contexts that previously proved difficult without extensive memory and contextual understanding. Key findings from evaluating 800 guided dialogs include notable disparities in task completion difficulty. For instance, 'Image to Ingredient AI Bartender' (Low difficulty) contrasted sharply with 'AI Game Self-Player' (High difficulty), highlighting the LLM's varying proficiency in processing complex visual data and generating coherent instructions. Tasks such as 'AI Genetic Programmer' and 'AI Negotiator' showed high completion difficulty, emphasizing challenges in maintaining context over multiple steps. The results underscore the importance of developing LLMs that combine long-term memory and contextual awareness to mimic human-like thought processes in complex problem-solving scenarios.
Community-Aware Efficient Graph Contrastive Learning via Personalized Self-Training
Li, Yuecheng, Hu, Yanming, Fu, Lele, Chen, Chuan, Yang, Lei, Zheng, Zibin
In recent years, graph contrastive learning (GCL) has emerged as one of the optimal solutions for various supervised tasks at the node level. However, for unsupervised and structure-related tasks such as community detection, current GCL algorithms face difficulties in acquiring the necessary community-level information, resulting in poor performance. In addition, general contrastive learning algorithms improve the performance of downstream tasks by increasing the number of negative samples, which leads to severe class collision and unfairness of community detection. To address above issues, we propose a novel Community-aware Efficient Graph Contrastive Learning Framework (CEGCL) to jointly learn community partition and node representations in an end-to-end manner. Specifically, we first design a personalized self-training (PeST) strategy for unsupervised scenarios, which enables our model to capture precise community-level personalized information in a graph. With the benefit of the PeST, we alleviate class collision and unfairness without sacrificing the overall model performance. Furthermore, the aligned graph clustering (AlGC) is employed to obtain the community partition. In this module, we align the clustering space of our downstream task with that in PeST to achieve more consistent node embeddings. Finally, we demonstrate the effectiveness of our model for community detection both theoretically and experimentally. Extensive experimental results also show that our CEGCL exhibits state-of-the-art performance on three benchmark datasets with different scales.
Predicting the Probability of Collision of a Satellite with Space Debris: A Bayesian Machine Learning Approach
Catulo, João Simões, Soares, Cláudia, Guimarães, Marta
Space is becoming more crowded in Low Earth Orbit due to increased space activity. Such a dense space environment increases the risk of collisions between space objects endangering the whole space population. Therefore, the need to consider collision avoidance as part of routine operations is evident to satellite operators. Current procedures rely on the analysis of multiple collision warnings by human analysts. However, with the continuous growth of the space population, this manual approach may become unfeasible, highlighting the importance of automation in risk assessment. In 2019, ESA launched a competition to study the feasibility of applying machine learning in collision risk estimation and released a dataset that contained sequences of Conjunction Data Messages (CDMs) in support of real close encounters. The competition results showed that the naive forecast and its variants are strong predictors for this problem, which suggests that the CDMs may follow the Markov property. The proposed work investigates this theory by benchmarking Hidden Markov Models (HMM) in predicting the risk of collision between two resident space objects by using one feature of the entire dataset: the sequence of the probability in the CDMs. In addition, Bayesian statistics are used to infer a joint distribution for the parameters of the models, which allows the development of robust and reliable probabilistic predictive models that can incorporate physical or prior knowledge about the problem within a rigorous theoretical framework and provides prediction uncertainties that nicely reflect the accuracy of the predicted risk. This work shows that the implemented HMM outperforms the naive solution in some metrics, which further adds to the idea that the collision warnings may be Markovian and suggests that this is a powerful method to be further explored.
Using GPT-4 to Augment Unbalanced Data for Automatic Scoring
Fang, Luyang, Lee, Gyeong-Geon, Zhai, Xiaoming
Machine learning-based automatic scoring can be challenging if students' responses are unbalanced across scoring categories, as it introduces uncertainty in the machine training process. To meet this challenge, we introduce a novel text data augmentation framework using GPT-4, a generative large language model, specifically tailored for unbalanced datasets in automatic scoring. Our experimental dataset comprised student-written responses to two science items. We crafted prompts for GPT-4 to generate responses resembling student-written answers, particularly for the minority scoring classes, to augment the data. We then finetuned DistillBERT for automatic scoring based on the augmented and original datasets. Model performance was assessed using accuracy, precision, recall, and F1 score. We incorporate varied amounts of augmented data to examine scoring performance, and our findings revealed remarkedly improved model performance. The average maximum increase observed across two items is: 3.5% for accuracy, 30.6% for precision, 21.1% for recall, and 24.2% for F1 score. Notably, using just 5% of the augmented data led to substantial improvements: 2.6%, 29.2%, 15.1%, and 19.6%. Interestingly, the extent of improvement varied depending on specific datasets. Moreover, we found that a varying amount of augmented data (5%-40%) was needed to obtain a stable improvement. We also compare models trained with GPT-4 augmented data and those trained with additional student-written responses. The findings indicate that former ones match or even exceed the performance of the latter. Specifically, there is an average difference of 1.7%, 1.9%, 11.0%, and 7.8% for four metrics separately. This research underscores the potential and effectiveness of data augmentation techniques utilizing GPT-4 in addressing unbalanced datasets within automated assessment.
EduGym: An Environment Suite for Reinforcement Learning Education
Moerland, Thomas M., Müller-Brockhausen, Matthias, Yang, Zhao, Bernatavicius, Andrius, Ponse, Koen, Kouwenhoven, Tom, Sauter, Andreas, van der Meer, Michiel, Renting, Bram, Plaat, Aske
Due to the empirical success of reinforcement learning, an increasing number of students study the subject. However, from our practical teaching experience, we see students entering the field (bachelor, master and early PhD) often struggle. On the one hand, textbooks and (online) lectures provide the fundamentals, but students find it hard to translate between equations and code. On the other hand, public codebases do provide practical examples, but the implemented algorithms tend to be complex, and the underlying test environments contain multiple reinforcement learning challenges at once. Although this is realistic from a research perspective, it often hinders educational conceptual understanding. To solve this issue we introduce EduGym, a set of educational reinforcement learning environments and associated interactive notebooks tailored for education. Each EduGym environment is specifically designed to illustrate a certain aspect/challenge of reinforcement learning (e.g., exploration, partial observability, stochasticity, etc.), while the associated interactive notebook explains the challenge and its possible solution approaches, connecting equations and code in a single document. An evaluation among RL students and researchers shows 86% of them think EduGym is a useful tool for reinforcement learning education. All notebooks are available from https://sites.google.com/view/edu-gym/home, while the full software package can be installed from https://github.com/RLG-Leiden/edugym.
Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art
Fukaya, Kaisei, Daylamani-Zad, Damon, Agius, Harry
Procedural content generation (PCG) can be applied to a wide variety of tasks in games, from narratives, levels and sounds, to trees and weapons. A large amount of game content is comprised of graphical assets, such as clouds, buildings or vegetation, that do not require gameplay function considerations. There is also a breadth of literature examining the procedural generation of such elements for purposes outside of games. The body of research, focused on specific methods for generating specific assets, provides a narrow view of the available possibilities. Hence, it is difficult to have a clear picture of all approaches and possibilities, with no guide for interested parties to discover possible methods and approaches for their needs, and no facility to guide them through each technique or approach to map out the process of using them. Therefore, a systematic literature review has been conducted, yielding 200 accepted papers. This paper explores state-of-the-art approaches to graphical asset generation, examining research from a wide range of applications, inside and outside of games. Informed by the literature, a conceptual framework has been derived to address the aforementioned gaps.
Towards Formal Fault Injection for Safety Assessment of Automated Systems
Farooqui, Ashfaq, Sangchoolie, Behrooz
Reasoning about safety, security, and other dependability attributes of autonomous systems is a challenge that needs to be addressed before the adoption of such systems in day-to-day life. Formal methods is a class of methods that mathematically reason about a system's behavior. Thus, a correctness proof is sufficient to conclude the system's dependability. However, these methods are usually applied to abstract models of the system, which might not fully represent the actual system. Fault injection, on the other hand, is a testing method to evaluate the dependability of systems. However, the amount of testing required to evaluate the system is rather large and often a problem. This vision paper introduces formal fault injection, a fusion of these two techniques throughout the development lifecycle to enhance the dependability of autonomous systems. We advocate for a more cohesive approach by identifying five areas of mutual support between formal methods and fault injection. By forging stronger ties between the two fields, we pave the way for developing safe and dependable autonomous systems. This paper delves into the integration's potential and outlines future research avenues, addressing open challenges along the way.
Sibyl: Adaptive and Extensible Data Placement in Hybrid Storage Systems Using Online Reinforcement Learning
Singh, Gagandeep, Nadig, Rakesh, Park, Jisung, Bera, Rahul, Hajinazar, Nastaran, Novo, David, Gómez-Luna, Juan, Stuijk, Sander, Corporaal, Henk, Mutlu, Onur
Hybrid storage systems (HSS) use multiple different storage devices to provide high and scalable storage capacity at high performance. Recent research proposes various techniques that aim to accurately identify performance-critical data to place it in a "best-fit" storage device. Unfortunately, most of these techniques are rigid, which (1) limits their adaptivity to perform well for a wide range of workloads and storage device configurations, and (2) makes it difficult for designers to extend these techniques to different storage system configurations (e.g., with a different number or different types of storage devices) than the configuration they are designed for. We introduce Sibyl, the first technique that uses reinforcement learning for data placement in hybrid storage systems. Sibyl observes different features of the running workload as well as the storage devices to make system-aware data placement decisions. For every decision it makes, Sibyl receives a reward from the system that it uses to evaluate the long-term performance impact of its decision and continuously optimizes its data placement policy online. We implement Sibyl on real systems with various HSS configurations. Our results show that Sibyl provides 21.6%/19.9% performance improvement in a performance-oriented/cost-oriented HSS configuration compared to the best previous data placement technique. Our evaluation using an HSS configuration with three different storage devices shows that Sibyl outperforms the state-of-the-art data placement policy by 23.9%-48.2%, while significantly reducing the system architect's burden in designing a data placement mechanism that can simultaneously incorporate three storage devices. We show that Sibyl achieves 80% of the performance of an oracle policy that has complete knowledge of future access patterns while incurring a very modest storage overhead of only 124.4 KiB.
ChatGPT has entered the classroom: how LLMs could transform education
Last month, educational psychologist Ronald Beghetto asked a group of graduate students and teaching professionals to discuss their work in an unusual way. As well as talking to each other, they conversed with a collection of creativity-focused chatbots that Beghetto had designed and that will soon be hosted on a platform run by his institute, Arizona State University (ASU). The bots are based on the same artificial-intelligence (AI) technology that powers the famous and conversationally fluent ChatGPT. Beghetto prompts the bots to take on various personas to encourage creativity -- for example, by deliberately challenging someone's assumptions. One student discussed various dissertation topics with the chatbots. Lecturers talked about how to design classes.
Artificial Intelligence for Science in Quantum, Atomistic, and Continuum Systems
Zhang, Xuan, Wang, Limei, Helwig, Jacob, Luo, Youzhi, Fu, Cong, Xie, Yaochen, Liu, Meng, Lin, Yuchao, Xu, Zhao, Yan, Keqiang, Adams, Keir, Weiler, Maurice, Li, Xiner, Fu, Tianfan, Wang, Yucheng, Yu, Haiyang, Xie, YuQing, Fu, Xiang, Strasser, Alex, Xu, Shenglong, Liu, Yi, Du, Yuanqi, Saxton, Alexandra, Ling, Hongyi, Lawrence, Hannah, Stärk, Hannes, Gui, Shurui, Edwards, Carl, Gao, Nicholas, Ladera, Adriana, Wu, Tailin, Hofgard, Elyssa F., Tehrani, Aria Mansouri, Wang, Rui, Daigavane, Ameya, Bohde, Montgomery, Kurtin, Jerry, Huang, Qian, Phung, Tuong, Xu, Minkai, Joshi, Chaitanya K., Mathis, Simon V., Azizzadenesheli, Kamyar, Fang, Ada, Aspuru-Guzik, Alán, Bekkers, Erik, Bronstein, Michael, Zitnik, Marinka, Anandkumar, Anima, Ermon, Stefano, Liò, Pietro, Yu, Rose, Günnemann, Stephan, Leskovec, Jure, Ji, Heng, Sun, Jimeng, Barzilay, Regina, Jaakkola, Tommi, Coley, Connor W., Qian, Xiaoning, Qian, Xiaofeng, Smidt, Tess, Ji, Shuiwang
Advances in artificial intelligence (AI) are fueling a new paradigm of discoveries in natural sciences. Today, AI has started to advance natural sciences by improving, accelerating, and enabling our understanding of natural phenomena at a wide range of spatial and temporal scales, giving rise to a new area of research known as AI for science (AI4Science). Being an emerging research paradigm, AI4Science is unique in that it is an enormous and highly interdisciplinary area. Thus, a unified and technical treatment of this field is needed yet challenging. This work aims to provide a technically thorough account of a subarea of AI4Science; namely, AI for quantum, atomistic, and continuum systems. These areas aim at understanding the physical world from the subatomic (wavefunctions and electron density), atomic (molecules, proteins, materials, and interactions), to macro (fluids, climate, and subsurface) scales and form an important subarea of AI4Science. A unique advantage of focusing on these areas is that they largely share a common set of challenges, thereby allowing a unified and foundational treatment. A key common challenge is how to capture physics first principles, especially symmetries, in natural systems by deep learning methods. We provide an in-depth yet intuitive account of techniques to achieve equivariance to symmetry transformations. We also discuss other common technical challenges, including explainability, out-of-distribution generalization, knowledge transfer with foundation and large language models, and uncertainty quantification. To facilitate learning and education, we provide categorized lists of resources that we found to be useful. We strive to be thorough and unified and hope this initial effort may trigger more community interests and efforts to further advance AI4Science.