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Chornobyl at 40: Settlers and horses survive Russian drones, contamination

Al Jazeera

What are Russia's gains from the Iran war? 'We are not losers; we are winners' But the calm is deceptive. Two soldiers scour the skies, hands firmly gripping anti-aircraft guns mounted on pick-up trucks parked on a small, dilapidated bridge on a tributary of the Pripyat River. Danger is all around, both in the surrounding land, which still carries the legacy of the 1986 Chornobyl nuclear disaster, with pockets of intense radioactive contamination, and above, where Russian drones and missiles launched from just across the border in Belarus, a short distance to the north, regularly pass overhead. The area is known as the Chornobyl Exclusion Zone (CEZ), a restricted area of approximately 30km (19 miles) in diameter, comparable in size to Luxembourg, established to contain the spread of contamination. Since Russia launched its full-scale invasion of Ukraine on February 24, 2022, briefly occupying the CEZ and the surrounding area, large swaths of it have become militarised, adding another layer of restriction to an already tightly controlled and hazardous environment. Yet despite the CEZ's many dangers, four decades on from the Chornobyl disaster, small communities of scientists, elderly returnees and soldiers have carved out lives among its abandoned buildings, while wildlife thrives in the surrounding forests.



Few-Shot Audio-Visual Learning of Environment Acoustics Supplementary Material

Neural Information Processing Systems

In this supplementary material we provide additional details about: Video (with audio) for qualitative illustration of our task and qualitative evaluation of our model predictions (Sec. Evaluation of the impact of the query source location on our model's prediction quality for a fixed receiver (Sec. Moreover, we qualitatively demonstrate our model's prediction quality by comparing the predictions with the ground truths, both at the RIR level and in terms of perceptual similarity when the RIRs are convolved with real-world monaural sounds, like speech and music. We also analyze common failure cases for our model (Sec. Please use headphones to hear the spatial audio correctly.


Learn to Explain: Multimodal Reasoning via Thought Chains for Science Question Answering

Neural Information Processing Systems

When answering a question, humans utilize the information available across different modalities to synthesize a consistent and complete chain of thought (CoT). This process is normally a black box in the case of deep learning models like large-scale language models. Recently, science question benchmarks have been used to diagnose the multi-hop reasoning ability and interpretability of an AI system. However, existing datasets fail to provide annotations for the answers, or are restricted to the textual-only modality, small scales, and limited domain diversity. To this end, we present Science Question Answering (SCIENCEQA), a new benchmark that consists of 21k multimodal multiple choice questions with diverse science topics and annotations of their answers with corresponding lectures and explanations. We further design language models to learn to generate lectures and explanations as the chain of thought (CoT) to mimic the multi-hop reasoning process when answering SCIENCEQA questions. SCIENCEQA demonstrates the utility of CoT in language models, as CoT improves the question answering performance by 1.20% in fewshot GPT-3 and 3.99% in fine-tuned UnifiedQA. We also explore the upper bound for models to leverage explanations by feeding those in the input; we observe that it improves the few-shot performance of GPT-3 by 18.96%. Our analysis further shows that language models, similar to humans, benefit from explanations to learn from fewer data and achieve the same performance with just 40% of the data.1


Play to Grade: Testing Coding Games as Classifying Markov Decision Process

Neural Information Processing Systems

Contemporary coding education often presents students with the task of developing programs that have user interaction and complex dynamic systems, such as mouse based games. While pedagogically compelling, there are no contemporary autonomous methods for providing feedback. Notably, interactive programs are impossible to grade by traditional unit tests.


Scalable Intervention Target Estimation in Linear Models

Neural Information Processing Systems

This paper considers the problem of estimating the unknown intervention targets in a causal directed acyclic graph from observational and interventional data. The focus is on soft interventions in linear structural equation models (SEMs). Current approaches to causal structure learning either work with known intervention targets or use hypothesis testing to discover the unknown intervention targets even for linear SEMs. This severely limits their scalability and sample complexity. This paper proposes a scalable and efficient algorithm that consistently identifies all intervention targets.


AReduction to Binary Approach for Debiasing Multiclass Datasets

Neural Information Processing Systems

We propose a novel reduction-to-binary (R2B) approach that enforces demographic parity for multiclass classification with non-binary sensitive attributes via a reduction to a sequence of binary debiasing tasks. We prove that R2B satisfies optimality and bias guarantees and demonstrate empirically that it can lead to an improvement over two baselines: (1) treating multiclass problems as multi-label by debiasing labels independently and (2) transforming the features instead of the labels. Surprisingly, we also demonstrate that independent label debiasing yields competitive results in most (but not all) settings.



Uniform Sampling over Episode Difficulty

Neural Information Processing Systems

Episodic training is a core ingredient of few-shot learning to train models on tasks with limited labelled data. Despite its success, episodic training remains largely understudied, prompting us to ask the question: what is the best way to sample episodes? In this paper, we first propose a method to approximate episode sampling distributions based on their difficulty. Building on this method, we perform an extensive analysis and find that sampling uniformly over episode difficulty outperforms other sampling schemes, including curriculum and easy-/hard-mining. As the proposed sampling method is algorithm agnostic, we can leverage these insights to improve few-shot learning accuracies across many episodic training algorithms. We demonstrate the efficacy of our method across popular few-shot learning datasets, algorithms, network architectures, and protocols.