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First-Order Algorithms for Min-Max Optimization in Geodesic Metric Spaces

Neural Information Processing Systems

From optimal transport to robust dimensionality reduction, a plethora of machine learning applications can be cast into the min-max optimization problems over Riemannian manifolds. Though many min-max algorithms have been analyzed in the Euclidean setting, it has proved elusive to translate these results to the Riemannian case. Zhang et al. have recently shown that geodesic convex concave Riemannian problems always admit saddle-point solutions. Inspired by this result, we study whether a performance gap between Riemannian and optimal Euclidean space convex-concave algorithms is necessary. We answer this question in the negative--we prove that the Riemannian corrected extragradient (RCEG) method achieves last-iterate convergence at a linear rate in the geodesically stronglyconvex-concave case, matching the Euclidean result. Our results also extend to the stochastic or non-smooth case where RCEG and Riemanian gradient ascent descent (RGDA) achieve near-optimal convergence rates up to factors depending on curvature of the manifold.


No-regret learning in games with noisy feedback: Faster rates and adaptivity via learning rate separation

Neural Information Processing Systems

We examine the problem of regret minimization when the learner is involved in a continuous game with other optimizing agents: in this case, if all players follow a no-regret algorithm, it is possible to achieve significantly lower regret relative to fully adversarial environments. We study this problem in the context of variationally stable games (a class of continuous games which includes all convexconcave and monotone games), and when the players only have access to noisy estimates of their individual payoff gradients. If the noise is additive, the gametheoretic and purely adversarial settings enjoy similar regret guarantees; however, if the noise is multiplicative, we show that the learners can, in fact, achieve constant regret. We achieve this faster rate via an optimistic gradient scheme with learning rate separation - that is, the method's extrapolation and update steps are tuned to different schedules, depending on the noise profile. Subsequently, to eliminate the need for delicate hyperparameter tuning, we propose a fully adaptive method that attains nearly the same guarantees as its non-adapted counterpart, while operating without knowledge of either the game or of the noise profile.


No-regret learning in games with noisy feedback: Faster rates and adaptivity via learning rate separation

Neural Information Processing Systems

We examine the problem of regret minimization when the learner is involved in a continuous game with other optimizing agents: in this case, if all players follow a no-regret algorithm, it is possible to achieve significantly lower regret relative to fully adversarial environments. We study this problem in the context of variationally stable games (a class of continuous games which includes all convexconcave and monotone games), and when the players only have access to noisy estimates of their individual payoff gradients. If the noise is additive, the gametheoretic and purely adversarial settings enjoy similar regret guarantees; however, if the noise is multiplicative, we show that the learners can, in fact, achieve constant regret. We achieve this faster rate via an optimistic gradient scheme with learning rate separation - that is, the method's extrapolation and update steps are tuned to different schedules, depending on the noise profile. Subsequently, to eliminate the need for delicate hyperparameter tuning, we propose a fully adaptive method that attains nearly the same guarantees as its non-adapted counterpart, while operating without knowledge of either the game or of the noise profile.


Uncertainty Estimation for Multi-view Data: The Power of Seeing the Whole Picture Appendix AProofs and Derivations

Neural Information Processing Systems

The KL term in Equation (8) has an analytical expression because both q(uv)and p(uv)are Gaussian distributions. However, the log likelihood term is not analytical yet. In this section, we provide detailed experimental settings and additional experimental results for the synthetic dataset experiment in Appendix B.1, the robustness to noise experiment in Appendix B.2, and OOD samples detection experiment in Appendix B.3. B.1 Synthetic Dataset Experiment Dataset The original moon dataset in Scikit-learn1 has two sets of 2D data points: upper unit circle points (class 1) and lower unit circle points (class 2). We modified the original code by changing the radius of circle with three radius values (view 1: 1.7, view 2: 1.0, and view 3: 0.3) with a fixed random state.


Uncertainty Estimation for Multi-view Data: The Power of Seeing the Whole Picture

Neural Information Processing Systems

Uncertainty estimation is essential to make neural networks trustworthy in realworld applications. Extensive research efforts have been made to quantify and reduce predictive uncertainty. However, most existing works are designed for unimodal data, whereas multi-view uncertainty estimation has not been sufficiently investigated. Therefore, we propose a new multi-view classification framework for better uncertainty estimation and out-of-domain sample detection, where we associate each view with an uncertainty-aware classifier and combine the predictions of all the views in a principled way.


Domain Invariant Representation Learning with Domain Density Transformations

Neural Information Processing Systems

Domain generalization refers to the problem where we aim to train a model on data from a set of source domains so that the model can generalize to unseen target domains. Naively training a model on the aggregate set of data (pooled from all source domains) has been shown to perform suboptimally, since the information learned by that model might be domain-specific and generalize imperfectly to target domains. To tackle this problem, a predominant domain generalization approach is to learn some domain-invariant information for the prediction task, aiming at a good generalization across domains. In this paper, we propose a theoretically grounded method to learn a domain-invariant representation by enforcing the representation network to be invariant under all transformation functions among domains. We next introduce the use of generative adversarial networks to learn such domain transformations in a possible implementation of our method in practice. We demonstrate the effectiveness of our method on several widely used datasets for the domain generalization problem, on all of which we achieve competitive results with state-of-the-art models.


Reconciling Competing Sampling Strategies of Network Embedding

Neural Information Processing Systems

Network embedding plays a significant role in a variety of applications. To capture the topology of the network, most of the existing network embedding algorithms follow a sampling training procedure, which maximizes the similarity (e.g., embedding vectors' dot product) between positively sampled node pairs and minimizes the similarity between negatively sampled node pairs in the embedding space. Typically, close node pairs function as positive samples while distant node pairs are usually considered as negative samples. However, under different or even competing sampling strategies, some methods champion sampling distant node pairs as positive samples to encapsulate longer distance information in link prediction, whereas others advocate adding close nodes into the negative sample set to boost the performance of node recommendation. In this paper, we seek to understand the intrinsic relationships between these competing strategies. To this end, we identify two properties (discrimination and monotonicity) that given any node pair proximity distribution, node embeddings should embrace. Moreover, we quantify the empirical error of the trained similarity score w.r.t. the sampling strategy, which leads to an important finding that the discrimination property and the monotonicity property for all node pairs can not be satisfied simultaneously in real-world applications. Guided by such analysis, a simple yet novel model (SENSEI) is proposed, which seamlessly fulfills the discrimination property and the partial monotonicity within the top-K ranking list. Extensive experiments show that SENSEI outperforms the state-of-the-arts in plain network embedding.


Learning where to learn: Gradient sparsity in meta and continual learning

Neural Information Processing Systems

Finding neural network weights that generalize well from small datasets is difficult. A promising approach is to learn a weight initialization such that a small number of weight changes results in low generalization error. We show that this form of meta-learning can be improved by letting the learning algorithm decide which weights to change, i.e., by learning where to learn. We find that patterned sparsity emerges from this process, with the pattern of sparsity varying on a problem-byproblem basis.