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1 Game Dataset 2 Language Dataset Online Game Pro Game General Text Wiki Puzzle Book
When solving decision-making tasks, humans typically depend on information from two key sources: (1) Historical policy data, which provides interaction replay from the environment, and (2) Analytical insights in natural language form, exposing the invaluable thought process or strategic considerations. Despite this, the majority of preceding research focuses on only one source: they either use historical replay exclusively to directly learn policy or value functions, or engaged in language model training utilizing mere language corpus. In this paper, we argue that a powerful autonomous agent should cover both sources. Thus, we propose ChessGPT, a GPT model bridging policy learning and language modeling by integrating data from these two sources in Chess games. Specifically, we build a large-scale game and language dataset related to chess.
DOCTOR: ASimple Method for Detecting Misclassification Errors
Deep neural networks (DNNs) have shown to perform very well on large scale object recognition problems and lead to widespread use for real-world applications, including situations where DNN are implemented as "black boxes". A promising approach to secure their use is to accept decisions that are likely to be correct while discarding the others. In this work, we propose DOCTOR, a simple method that aims to identify whether the prediction of a DNN classifier should (or should not) be trusted so that, consequently, it would be possible to accept it or to reject it. Two scenarios are investigated: Totally Black Box (TBB) where only the soft-predictions are available and Partially Black Box (PBB) where gradient-propagation to perform input pre-processing is allowed. Empirically, we show that DOCTOR outperforms all state-of-the-art methods on various well-known images and sentiment analysis datasets. In particular, we observe a reduction of up to 4% of the false rejection rate (FRR) in the PBB scenario. DOCTOR can be applied to any pre-trained model, it does not require prior information about the underlying dataset and is as simple as the simplest available methods in the literature.
M4Singer: AMulti-Style, Multi-Singer and Musical Score Provided Mandarin Singing Corpus
The lack of publicly available high-quality and accurately labeled datasets has long been a major bottleneck for singing voice synthesis (SVS). To tackle this problem, we present M4Singer, a free-to-use Multi-style, Multi-singer Mandarin singing collection with elaborately annotated Musical scores as well as its benchmarks. Specifically, 1) we construct and release a large high-quality Chinese singing voice corpus, which is recorded by 20 professional singers, covering 700 Chinese pop songs as well as all the four SATB types (i.e., soprano, alto, tenor, and bass); 2) we take extensive efforts to manually compose the musical scores for each recorded song, which is necessary to the study of the prosody modeling for SVS. 3) To facilitate the use and demonstrate the quality of M4Singer, we conduct four different benchmark experiments: score-based SVS, controllable singing voice (CSV), singing voice conversion (SVC) and automatic music transcription (AMT). Audio samples can be found at http://m4singer.github.io.