Country
The Chess Machine: An Example of Dealing with a Complex Task by Adaptation
"The modern general-purpose computer can be characterized as the embodiment of a three-point philosophy: (1) There shall exist a way of computing anything computable; (2) The computer shall be so fast that it does not matter how complicated the way is; and (3) Man shall be so intelligent that he will be able to discern the way and instruct the computer." Proceedings of the 1955 Western Joint Computer Conference, Institute of Radio Engineers, New York, pp 101-108, 1955. (Also issued as RAND Technical Report P-620.)
Semantic information
Current issues are now on the Chicago Journals website. Read the latest issue.Since 1950, The British Journal for the Philosophy of Science (BJPS) has presented the best new work in the discipline. Published on behalf of the British Society for the Philosophy of Science, the journal offers innovative and thought-provoking papers that open up new areas of inquiry or shed new light on well-known issues.
Computing machinery and intelligence
An excellent place to start. In this article, Turing not only proposes the Imitation Game in its original form, but addresses nine different arguments against AI, including Goedel's theorem and consciousness. Several recent arguments against AI are variations on the ones Turing enumerates. 'I propose to consider the question, "Can machines think?" This should begin with definitions of the meaning of the terms "machine" and "think." The definitions might be framed so as to reflect so far as possible the normal use of the words, but this attitude is dangerous....The new form of the problem can be described in terms of a game which we call the "imitation game."' I.—COMPUTING MACHINERY AND INTELLIGENCE. Mind 59, p. 433-460 (PDF from Oxford University Press).