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Optimal Unsupervised Motor Learning Predicts the Internal Representation of Barn Owl Head Movements

Neural Information Processing Systems

This implies the existence of a set of orthogonal internal coordinates that are related to meaningful coordinates of the external world. No coherent computational theory has yet been proposed to explain this finding. I have proposed a simple model which provides a framework for a theory of low-level motor learning. I show that the theory predicts the observed microstimulation results in the barn owl. The model rests on the concept of "Optimal U n supervised Motor Learning", which provides a set of criteria that predict optimal internal representations. I describe two iterative Neural Network algorithms which find the optimal solution and demonstrate possible mechanisms for the development of internal representations in animals. 1 INTRODUCTION In the sensory domain, many algorithms for unsupervised learning have been proposed. These algorithms learn depending on statistical properties of the input data, and often can be used to find useful "intermediate" sensory representations


Inverse Dynamics of Speech Motor Control

Neural Information Processing Systems

This inverse dynamics model allows the use of a faster speech mot.or control scheme, which can be applied to phoneme-tospeech synthesis via musclo-skeletal system dynamics, or to future use in speech recognition. The forward acoustic model, which is the mapping from articulator trajectories t.o the acoustic parameters, was improved by adding velocity and voicing information inputs to distinguish acollst.ic


Learning in Compositional Hierarchies: Inducing the Structure of Objects from Data

Neural Information Processing Systems

Model-based object recognition solves the problem of invariant recognition by relying on stored prototypes at unit scale positioned at the origin of an object-centered coordinate system. Elastic matching techniques are used to find a correspondence between features of the stored model and the data and can also compute the parameters of the transformation the observed instance has undergone relative to the stored model.


Fast Pruning Using Principal Components

Neural Information Processing Systems

The assumption is that there exists an underlying (possibly noisy) functional relationship relating the outputs to the inputs y /(u,e) where e denotes the noise. The aim of the learning process is to approximate this relationship based on the the training set.


A Comparison of Dynamic Reposing and Tangent Distance for Drug Activity Prediction

Neural Information Processing Systems

The task of drug activity prediction is to predict the activity of proposed drug compounds by learning from the observed activity of previously-synthesized drug compounds. Accurate drug activity prediction can save substantial time and money by focusing the efforts of chemists and biologists on the synthesis and testing of compounds whose predicted activity is high. If the requirements for highly active binding can be displayed in three dimensions, chemists can work from such displays to design new compounds having high predicted activity. Drug molecules usually act by binding to localized sites on large receptor molecules or large enyzme molecules. One reasonable way to represent drug molecules is to capture the location of their surface in the (fixed) frame of reference of the (hypothesized) binding site.


Robust Reinforcement Learning in Motion Planning

Neural Information Processing Systems

While exploring to find better solutions, an agent performing online reinforcement learning (RL) can perform worse than is acceptable. In some cases, exploration might have unsafe, or even catastrophic, results, often modeled in terms of reaching'failure' states of the agent's environment. This paper presents a method that uses domain knowledge to reduce the number of failures during exploration. This method formulates the set of actions from which the RL agent composes a control policy to ensure that exploration is conducted in a policy space that excludes most of the unacceptable policies. The resulting action set has a more abstract relationship to the task being solved than is common in many applications of RL. Although the cost of this added safety is that learning may result in a suboptimal solution, we argue that this is an appropriate tradeoff in many problems. We illustrate this method in the domain of motion planning. "'This work was done while the first author was finishing his Ph.D in computer science at the University of Massachusetts, Amherst.




Neurobiology, Psychophysics, and Computational Models of Visual Attention

Neural Information Processing Systems

The purpose of this workshop was to discuss both recent experimental findings and computational models of the neurobiological implementation of selective attention. Recent experimental results were presented in two of the four presentations given (C.E. Connor, Washington University and B.C. Motter, SUNY and V.A. Medical Center, Syracuse), while the other two talks were devoted to computational models (E. Connor presented the results of an experiment in which the receptive field profiles of V 4 neurons were mapped during different states of attention in an awake, behaving monkey. The attentional focus was manipulated in this experiment by altering the position of a behaviorally relevant ring-shaped stimulus.


An Analog VLSI Saccadic Eye Movement System

Neural Information Processing Systems

In an effort to understand saccadic eye movements and their relation to visual attention and other forms of eye movements, we - in collaboration with a number of other laboratories - are carrying out a large-scale effort to design and build a complete primate oculomotor system using analog CMOS VLSI technology. Using this technology, a low power, compact, multi-chip system has been built which works in real-time using real-world visual inputs. We describe in this paper the performance of an early version of such a system including a 1-D array of photoreceptors mimicking the retina, a circuit computing the mean location of activity representing the superior colliculus, a saccadic burst generator, and a one degree-of-freedom rotational platform which models the dynamic properties of the primate oculomotor plant. 1 Introduction When we look around our environment, we move our eyes to center and stabilize objects of interest onto our fovea. In order to achieve this, our eyes move in quick jumps with short pauses in between. These quick jumps (up to 750 deg/sec in humans) are known as saccades and are seen in both exploratory eye movements and as reflexive eye movements in response to sudden visual, auditory, or somatosensory stimuli. Since the intent of the saccade is to bring new objects of interest onto the fovea, it can be considered a primitive attentional mechanism.