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Direction Selectivity In Primary Visual Cortex Using Massive Intracortical Connections
Suarez, Humbert, Koch, Christof, Douglas, Rodney
Almost all models of orientation and direction selectivity in visual cortex are based on feedforward connection schemes, where geniculate input provides all excitation to both pyramidal and inhibitory neurons. The latter neurons then suppress the response of the former for non-optimal stimuli. However, anatomical studies show that up to 90 % of the excitatory synaptic input onto any cortical cell is provided by other cortical cells. The massive excitatory feedback nature of cortical circuits is embedded in the canonical microcircuit of Douglas &. Martin (1991). We here investigate analytically and through biologically realistic simulations the functioning of a detailed model of this circuitry, operating in a hysteretic mode. In the model, weak geniculate input is dramatically amplified by intracortical excitation, while inhibition has a dual role: (i) to prevent the early geniculate-induced excitation in the null direction and (ii) to restrain excitation and ensure that the neurons fire only when the stimulus is in their receptive-field.
Learning Prototype Models for Tangent Distance
Hastie, Trevor, Simard, Patrice
Local algorithms such as K-nearest neighbor (NN) perform well in pattern recognition, even though they often assume the simplest distance on the pattern space. It has recently been shown (Simard et al. 1993) that the performance can be further improved by incorporating invariance to specific transformations in the underlying distance metric - the so called tangent distance. The resulting classifier, however, can be prohibitively slow and memory intensive due to the large amount of prototypes that need to be stored and used in the distance comparisons. In this paper we address this problem for the tangent distance algorithm, by developing rich models for representing large subsets of the prototypes. Our leading example of prototype model is a low-dimensional (12) hyperplane defined by a point and a set of basis or tangent vectors.
Advantage Updating Applied to a Differential Game
Harmon, Mance E., III, Leemon C. Baird, Klopf, A. Harry
An application of reinforcement learning to a linear-quadratic, differential game is presented. The reinforcement learning system uses a recently developed algorithm, the residual gradient form of advantage updating. The game is a Markov Decision Process (MDP) with continuous time, states, and actions, linear dynamics, and a quadratic cost function. The game consists of two players, a missile and a plane; the missile pursues the plane and the plane evades the missile. The reinforcement learning algorithm for optimal control is modified for differential games in order to find the minimax point, rather than the maximum. Simulation results are compared to the optimal solution, demonstrating that the simulated reinforcement learning system converges to the optimal answer. The performance of both the residual gradient and non-residual gradient forms of advantage updating and Q-learning are compared. The results show that advantage updating converges faster than Q-learning in all simulations.
Recognizing Handwritten Digits Using Mixtures of Linear Models
Hinton, Geoffrey E., Revow, Michael, Dayan, Peter
We construct a mixture of locally linear generative models of a collection of pixel-based images of digits, and use them for recognition. Different models of a given digit are used to capture different styles of writing, and new images are classified by evaluating their log-likelihoods under each model. We use an EMbased algorithm in which the M-step is computationally straightforward principal components analysis (PCA). Incorporating tangent-plane information [12] about expected local deformations only requires adding tangent vectors into the sample covariance matrices for the PCA, and it demonstrably improves performance.
Adaptive Elastic Input Field for Recognition Improvement
For machines to perform classification tasks, such as speech and character recognition, appropriately handling deformed patterns is a key to achieving high performance. The authors presents a new type of classification system, an Adaptive Input Field Neural Network (AIFNN), which includes a simple pre-trained neural network and an elastic input field attached to an input layer. By using an iterative method, AIFNN can determine an optimal affine translation for an elastic input field to compensate for the original deformations. The convergence of the AIFNN algorithm is shown. AIFNN is applied for handwritten numerals recognition. Consequently, 10.83% of originally misclassified patterns are correctly categorized and total performance is improved, without modifying the neural network.
Asymptotics of Gradient-based Neural Network Training Algorithms
Mukherjee, Sayandev, Fine, Terrence L.
We study the asymptotic properties of the sequence of iterates of weight-vector estimates obtained by training a multilayer feed forward neural network with a basic gradient-descent method using a fixed learning constant and no batch-processing. In the onedimensional case, an exact analysis establishes the existence of a limiting distribution that is not Gaussian in general. For the general case and small learning constant, a linearization approximation permits the application of results from the theory of random matrices to again establish the existence of a limiting distribution. We study the first few moments of this distribution to compare and contrast the results of our analysis with those of techniques of stochastic approximation. 1 INTRODUCTION The wide applicability of neural networks to problems in pattern classification and signal processing has been due to the development of efficient gradient-descent algorithms for the supervised training of multilayer feedforward neural networks with differentiable node functions. A basic version uses a fixed learning constant and updates all weights after each training input is presented (online mode) rather than after the entire training set has been presented (batch mode). The properties of this algorithm as exhibited by the sequence of iterates are not yet well-understood. There are at present two major approaches.
Phase-Space Learning
Tsung, Fu-Sheng, Cottrell, Garrison W.
Existing recurrent net learning algorithms are inadequate. We introduce the conceptual framework of viewing recurrent training as matching vector fields of dynamical systems in phase space. Phasespace reconstruction techniques make the hidden states explicit, reducing temporal learning to a feed-forward problem. In short, we propose viewing iterated prediction [LF88] as the best way of training recurrent networks on deterministic signals. Using this framework, we can train multiple trajectories, insure their stability, and design arbitrary dynamical systems. 1 INTRODUCTION Existing general-purpose recurrent algorithms are capable of rich dynamical behavior. Unfortunately, straightforward applications of these algorithms to training fully-recurrent networks on complex temporal tasks have had much less success than their feedforward counterparts. For example, to train a recurrent network to oscillate like a sine wave (the "hydrogen atom" of recurrent learning), existing techniques such as Real Time Recurrent Learning (RTRL) [WZ89] perform suboptimally. Williams & Zipser trained a two-unit network with RTRL, with one teacher signal. One unit of the resulting network showed a distorted waveform, the other only half the desired amplitude.
A Critical Comparison of Models for Orientation and Ocular Dominance Columns in the Striate Cortex
Erwin, E., Obermayer, K., Schulten, K.
More than ten of the most prominent models for the structure and for the activity dependent formation of orientation and ocular dominance columns in the striate cort( x have been evaluated. We implemented those models on parallel machines, we extensively explored parameter space, and we quantitatively compared model predictions with experimental data which were recorded optically from macaque striate cortex. In our contribution we present a summary of our results to date. Briefly, we find that (i) despite apparent differences, many models are based on similar principles and, consequently, make similar predictions, (ii) certain "pattern models" as well as the developmental "correlation-based learning" models disagree with the experimental data, and (iii) of the models we have investigated, "competitive Hebbian" models and the recent model of Swindale provide the best match with experimental data. 1 Models and Data The models for the formation and structure of orientation and ocular dominance columns which we have investigated are summarized in table 1. Models fall into two categories: "Pattern models" whose aim is to achieve a concise description of the observed patterns and "developmental models" which are focussed on the pro- 94