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Universality and Individuality in a Neural Code

Neural Information Processing Systems

This basic question in the theory of knowledge seems to be beyond the scope of experimental investigation. An accessible version of this question is whether different observers of the same sense data have the same neural representation of these data: how much of the neural code is universal, and how much is individual? Differences in the neural codes of different individuals may arise from various sources: First, different individuals may use different'vocabularies' of coding symbols. Second, they may use the same symbols to encode different stimulus features. Third, they may have different latencies, so they'say' the same things at slightly different times.


APRICODD: Approximate Policy Construction Using Decision Diagrams

Neural Information Processing Systems

We propose a method of approximate dynamic programming for Markov decision processes (MDPs) using algebraic decision diagrams (ADDs). We produce near-optimal value functions and policies with much lower time and space requirements than exact dynamic programming. Our method reduces the sizes of the intermediate value functions generated during value iteration by replacing the values at the terminals of the ADD with ranges of values. Our method is demonstrated on a class of large MDPs (with up to 34 billion states), and we compare the results with the optimal value functions.


Position Variance, Recurrence and Perceptual Learning

Neural Information Processing Systems

Stimulus arrays are inevitably presented at different positions on the retina in visual tasks, even those that nominally require fixation. In particular, this applies to many perceptual learning tasks. We show that perceptual inference or discrimination in the face of positional variance has a structurally different quality from inference about fixed position stimuli, involving a particular, quadratic, non-linearity rather than a purely linear discrimination. We show the advantage taking this non-linearity into account has for discrimination, and suggest it as a role for recurrent connections in area VI, by demonstrating the superior discrimination performance of a recurrent network. We propose that learning the feedforward and recurrent neural connections for these tasks corresponds to the fast and slow components of learning observed in perceptual learning tasks. 1 Introduction The field of perceptual learning in simple, but high precision, visual tasks (such as vernier acuity tasks) has produced many surprising results whose import for models has yet to be fully felt.


Shape Context: A New Descriptor for Shape Matching and Object Recognition

Neural Information Processing Systems

We develop an approach to object recognition based on matching shapes and using a resulting measure of similarity in a nearest neighbor classifier. The key algorithmic problem here is that of finding pointwise correspondences between an image shape and a stored prototype shape. We introduce a new shape descriptor, the shape context, which makes this possible, using a simple and robust algorithm. We demonstrate that shape contexts greatly simplify recovery of correspondences between points of two given shapes. Once shapes are aligned, shape contexts are used to define a robust score for measuring shape similarity. We have used this score in a nearest-neighbor classifier for recognition of hand written digits as well as 3D objects, using exactly the same distance function.


Active Inference in Concept Learning

Neural Information Processing Systems

People are active experimenters, not just passive observers, constantly seeking new information relevant to their goals. A reasonable approach to active information gathering is to ask questions and conduct experiments that maximize the expected information gain, given current beliefs (Fedorov 1972, MacKay 1992, Oaksford & Chater 1994). In this paper we present results on an exploratory experiment designed to study people's active information gathering behavior on a concept learning task (Tenenbaum 2000). The results of the experiment are analyzed in terms of the expected information gain of the questions asked by subjects. In scientific inquiry and in everyday life, people seek out information relevant to perceptual and cognitive tasks.



Accumulator Networks: Suitors of Local Probability Propagation

Neural Information Processing Systems

One way to approximate inference in richly-connected graphical models is to apply the sum-product algorithm (a.k.a. The sum-product algorithm can be directly applied in Gaussian networks and in graphs for coding, but for many conditional probability functions - including the sigmoid function - direct application of the sum-product algorithm is not possible. We introduce "accumulator networks" that have low local complexity (but exponential global complexity) so the sum-product algorithm can be directly applied. In an accumulator network, the probability of a child given its parents is computed by accumulating the inputs from the parents in a Markov chain or more generally a tree. After giving expressions for inference and learning in accumulator networks, we give results on the "bars problem" and on the problem of extracting translated, overlapping faces from an image. 1 Introduction Graphical probability models with hidden variables are capable of representing complex dependencies between variables, filling in missing data and making Bayesoptimal decisions using probabilistic inferences (Hinton and Sejnowski 1986; Pearl 1988; Neal 1992).


Dendritic Compartmentalization Could Underlie Competition and Attentional Biasing of Simultaneous Visual Stimuli

Neural Information Processing Systems

Neurons in area V4 have relatively large receptive fields (RFs), so multiple visual features are simultaneously "seen" by these cells. Recordings from single V 4 neurons suggest that simultaneously presented stimuli compete to set the output firing rate, and that attention acts to isolate individual features by biasing the competition in favor of the attended object. We propose that both stimulus competition and attentional biasing arise from the spatial segregation of afferent synapses onto different regions of the excitable dendritic tree of V 4 neurons. The pattern of feedforward, stimulus-driven inputs follows from a Hebbian rule: excitatory afferents with similar RFs tend to group together on the dendritic tree, avoiding randomly located inhibitory inputs with similar RFs. The same principle guides the formation of inputs that mediate attentional modulation.


On Iterative Krylov-Dogleg Trust-Region Steps for Solving Neural Networks Nonlinear Least Squares Problems

Neural Information Processing Systems

Our al exploits the special structure of the sum of squared error measure in Equation (1); hence, the other objective functions are outside the scope of this paper. The gradient vector and Hessian matrix are given by g g(9) JT rand H H(9) JT J S, where J is the m x n Jacobian matrix of r, and S denotes the matrix of second-derivative terms. If S is simply omitted based on the "small residual" assumption, then the Hessian matrix reduces to the Gauss-Newton model Hessian: i.e., JT J. Furthermore, a family of quasi-Newton methods can be applied to approximate term S alone, leading to the augmented Gauss-Newton model Hessian (see, for example, Mizutani [2] and references therein).


Learning Winner-take-all Competition Between Groups of Neurons in Lateral Inhibitory Networks

Neural Information Processing Systems

It has long been known that lateral inhibition in neural networks can lead to a winner-take-all competition, so that only a single neuron is active at a steady state. Here we show how to organize lateral inhibition so that groups of neurons compete to be active. Given a collection of potentially overlapping groups, the inhibitory connectivity is set by a formula that can be interpreted as arising from a simple learning rule. Our analysis demonstrates that such inhibition generally results in winner-take-all competition between the given groups, with the exception of some degenerate cases. In a broader context, the network serves as a particular illustration of the general distinction between permitted and forbidden sets, which was introduced recently.