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Pure Nash Equilibria: Hard and Easy Games

Journal of Artificial Intelligence Research

We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, even in very restrictive settings, determining whether a game has a pure Nash Equilibrium is NP-hard, while deciding whether a game has a strong Nash equilibrium is SigmaP2-complete. We then study practically relevant restrictions that lower the complexity. In particular, we are interested in quantitative and qualitative restrictions of the way each player's payoff depends on moves of other players. We say that a game has small neighborhood if the utility function for each player depends only on (the actions of) a logarithmically small number of other players. The dependency structure of a game G can be expressed by a graph DG(G) or by a hypergraph H(G). By relating Nash equilibrium problems to constraint satisfaction problems (CSPs), we show that if G has small neighborhood and if H(G) has bounded hypertree width (or if DG(G) has bounded treewidth), then finding pure Nash and Pareto equilibria is feasible in polynomial time. If the game is graphical, then these problems are LOGCFL-complete and thus in the class NC2 of highly parallelizable problems.


Efficiency versus Convergence of Boolean Kernels for On-Line Learning Algorithms

Journal of Artificial Intelligence Research

The paper studies machine learning problems where each example is described using a set of Boolean features and where hypotheses are represented by linear threshold elements. One method of increasing the expressiveness of learned hypotheses in this context is to expand the feature set to include conjunctions of basic features. This can be done explicitly or where possible by using a kernel function. Focusing on the well known Perceptron and Winnow algorithms, the paper demonstrates a tradeoff between the computational efficiency with which the algorithm can be run over the expanded feature space and the generalization ability of the corresponding learning algorithm. We first describe several kernel functions which capture either limited forms of conjunctions or all conjunctions. We show that these kernels can be used to efficiently run the Perceptron algorithm over a feature space of exponentially many conjunctions; however we also show that using such kernels, the Perceptron algorithm can provably make an exponential number of mistakes even when learning simple functions. We then consider the question of whether kernel functions can analogously be used to run the multiplicative-update Winnow algorithm over an expanded feature space of exponentially many conjunctions. Known upper bounds imply that the Winnow algorithm can learn Disjunctive Normal Form (DNF) formulae with a polynomial mistake bound in this setting. However, we prove that it is computationally hard to simulate Winnow's behavior for learning DNF over such a feature set. This implies that the kernel functions which correspond to running Winnow for this problem are not efficiently computable, and that there is no general construction that can run Winnow with kernels.


MAP estimation via agreement on (hyper)trees: Message-passing and linear programming

arXiv.org Artificial Intelligence

We develop and analyze methods for computing provably optimal {\em maximum a posteriori} (MAP) configurations for a subclass of Markov random fields defined on graphs with cycles. By decomposing the original distribution into a convex combination of tree-structured distributions, we obtain an upper bound on the optimal value of the original problem (i.e., the log probability of the MAP assignment) in terms of the combined optimal values of the tree problems. We prove that this upper bound is tight if and only if all the tree distributions share an optimal configuration in common. An important implication is that any such shared configuration must also be a MAP configuration for the original distribution. Next we develop two approaches to attempting to obtain tight upper bounds: (a) a {\em tree-relaxed linear program} (LP), which is derived from the Lagrangian dual of the upper bounds; and (b) a {\em tree-reweighted max-product message-passing algorithm} that is related to but distinct from the max-product algorithm. In this way, we establish a connection between a certain LP relaxation of the mode-finding problem, and a reweighted form of the max-product (min-sum) message-passing algorithm.


Learning Concept Hierarchies from Text Corpora using Formal Concept Analysis

Journal of Artificial Intelligence Research

We present a novel approach to the automatic acquisition of taxonomies or concept hierarchies from a text corpus. The approach is based on Formal Concept Analysis (FCA), a method mainly used for the analysis of data, i.e. for investigating and processing explicitly given information. We follow Harris' distributional hypothesis and model the context of a certain term as a vector representing syntactic dependencies which are automatically acquired from the text corpus with a linguistic parser. On the basis of this context information, FCA produces a lattice that we convert into a special kind of partial order constituting a concept hierarchy. The approach is evaluated by comparing the resulting concept hierarchies with hand-crafted taxonomies for two domains: tourism and finance. We also directly compare our approach with hierarchical agglomerative clustering as well as with Bi-Section-KMeans as an instance of a divisive clustering algorithm. Furthermore, we investigate the impact of using different measures weighting the contribution of each attribute as well as of applying a particular smoothing technique to cope with data sparseness.


Perseus: Randomized Point-based Value Iteration for POMDPs

Journal of Artificial Intelligence Research

Partially observable Markov decision processes (POMDPs) form an attractive and principled framework for agent planning under uncertainty. Point-based approximate techniques for POMDPs compute a policy based on a finite set of points collected in advance from the agent's belief space. We present a randomized point-based value iteration algorithm called Perseus. The algorithm performs approximate value backup stages, ensuring that in each backup stage the value of each point in the belief set is improved; the key observation is that a single backup may improve the value of many belief points. Contrary to other point-based methods, Perseus backs up only a (randomly selected) subset of points in the belief set, sufficient for improving the value of each belief point in the set. We show how the same idea can be extended to dealing with continuous action spaces. Experimental results show the potential of Perseus in large scale POMDP problems.


ATNoSFERES revisited

arXiv.org Artificial Intelligence

ATNoSFERES is a Pittsburgh style Learning Classifier System (LCS) in which the rules are represented as edges of an Augmented Transition Network. Genotypes are strings of tokens of a stack-based language, whose execution builds the labeled graph. The original ATNoSFERES, using a bitstring to represent the language tokens, has been favorably compared in previous work to several Michigan style LCSs architectures in the context of Non Markov problems. Several modifications of ATNoSFERES are proposed here: the most important one conceptually being a representational change: each token is now represented by an integer, hence the genotype is a string of integers; several other modifications of the underlying grammar language are also proposed. The resulting ATNoSFERES-II is validated on several standard animat Non Markov problems, on which it outperforms all previously published results in the LCS literature. The reasons for these improvement are carefully analyzed, and some assumptions are proposed on the underlying mechanisms in order to explain these good results.


Learning Content Selection Rules for Generating Object Descriptions in Dialogue

Journal of Artificial Intelligence Research

A fundamental requirement of any task-oriented dialogue system is the ability to generate object descriptions that refer to objects in the task domain. The subproblem of content selection for object descriptions in task-oriented dialogue has been the focus of much previous work and a large number of models have been proposed. In this paper, we use the annotated COCONUT corpus of task-oriented design dialogues to develop feature sets based on Dale and Reiter's (1995) incremental model, Brennan and Clark's (1996) conceptual pact model, and Jordan's (2000b) intentional influences model, and use these feature sets in a machine learning experiment to automatically learn a model of content selection for object descriptions. Since Dale and Reiter's model requires a representation of discourse structure, the corpus annotations are used to derive a representation based on Grosz and Sidner's (1986) theory of the intentional structure of discourse, as well as two very simple representations of discourse structure based purely on recency. We then apply the rule-induction program RIPPER to train and test the content selection component of an object description generator on a set of 393 object descriptions from the corpus. To our knowledge, this is the first reported experiment of a trainable content selection component for object description generation in dialogue. Three separate content selection models that are based on the three theoretical models, all independently achieve accuracies significantly above the majority class baseline (17%) on unseen test data, with the intentional influences model (42.4%) performing significantly better than either the incremental model (30.4%) or the conceptual pact model (28.9%). But the best performing models combine all the feature sets, achieving accuracies near 60%. Surprisingly, a simple recency-based representation of discourse structure does as well as one based on intentional structure. To our knowledge, this is also the first empirical comparison of a representation of Grosz and Sidner's model of discourse structure with a simpler model for any generation task.


Solving Set Constraint Satisfaction Problems using ROBDDs

Journal of Artificial Intelligence Research

In this paper we present a new approach to modeling finite set domain constraint problems using Reduced Ordered Binary Decision Diagrams (ROBDDs). We show that it is possible to construct an efficient set domain propagator which compactly represents many set domains and set constraints using ROBDDs. We demonstrate that the ROBDD-based approach provides unprecedented flexibility in modeling constraint satisfaction problems, leading to performance improvements. We also show that the ROBDD-based modeling approach can be extended to the modeling of integer and multiset constraint problems in a straightforward manner. Since domain propagation is not always practical, we also show how to incorporate less strict consistency notions into the ROBDD framework, such as set bounds, cardinality bounds and lexicographic bounds consistency. Finally, we present experimental results that demonstrate the ROBDD-based solver performs better than various more conventional constraint solvers on several standard set constraint problems.


Risk-Sensitive Reinforcement Learning Applied to Control under Constraints

Journal of Artificial Intelligence Research

In this paper, we consider Markov Decision Processes (MDPs) with error states. Error states are those states entering which is undesirable or dangerous. We define the risk with respect to a policy as the probability of entering such a state when the policy is pursued. We consider the problem of finding good policies whose risk is smaller than some user-specified threshold, and formalize it as a constrained MDP with two criteria. The first criterion corresponds to the value function originally given. We will show that the risk can be formulated as a second criterion function based on a cumulative return, whose definition is independent of the original value function. We present a model free, heuristic reinforcement learning algorithm that aims at finding good deterministic policies. It is based on weighting the original value function and the risk. The weight parameter is adapted in order to find a feasible solution for the constrained problem that has a good performance with respect to the value function. The algorithm was successfully applied to the control of a feed tank with stochastic inflows that lies upstream of a distillation column. This control task was originally formulated as an optimal control problem with chance constraints, and it was solved under certain assumptions on the model to obtain an optimal solution. The power of our learning algorithm is that it can be used even when some of these restrictive assumptions are relaxed.


A Framework for Sequential Planning in Multi-Agent Settings

Journal of Artificial Intelligence Research

This paper extends the framework of partially observable Markov decision processes (POMDPs) to multi-agent settings by incorporating the notion of agent models into the state space. Agents maintain beliefs over physical states of the environment and over models of other agents, and they use Bayesian updates to maintain their beliefs over time. The solutions map belief states to actions. Models of other agents may include their belief states and are related to agent types considered in games of incomplete information. We express the agents' autonomy by postulating that their models are not directly manipulable or observable by other agents. We show that important properties of POMDPs, such as convergence of value iteration, the rate of convergence, and piece-wise linearity and convexity of the value functions carry over to our framework. Our approach complements a more traditional approach to interactive settings which uses Nash equilibria as a solution paradigm. We seek to avoid some of the drawbacks of equilibria which may be non-unique and do not capture off-equilibrium behaviors. We do so at the cost of having to represent, process and continuously revise models of other agents. Since the agent's beliefs may be arbitrarily nested, the optimal solutions to decision making problems are only asymptotically computable. However, approximate belief updates and approximately optimal plans are computable. We illustrate our framework using a simple application domain, and we show examples of belief updates and value functions.