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Consensus Propagation

Neural Information Processing Systems

We propose consensus propagation, an asynchronous distributed protocol for averaging numbers across a network. We establish convergence, characterize the convergence rate for regular graphs, and demonstrate that the protocol exhibits better scaling properties than pairwise averaging, an alternative that has received much recent attention. Consensus propagation can be viewed as a special case of belief propagation, and our results contribute to the belief propagation literature. In particular, beyond singly-connected graphs, there are very few classes of relevant problems for which belief propagation is known to converge.


Pattern Recognition from One Example by Chopping

Neural Information Processing Systems

We investigate the learning of the appearance of an object from a single image of it. Instead of using a large number of pictures of the object to recognize, we use a labeled reference database of pictures of other objects to learn invariance to noise and variations in pose and illumination. This acquired knowledge is then used to predict if two pictures of new objects, which do not appear on the training pictures, actually display the same object. We propose a generic scheme called chopping to address this task. It relies on hundreds of random binary splits of the training set chosen to keep together the images of any given object. Those splits are extended to the complete image space with a simple learning algorithm. Given two images, the responses of the split predictors are combined with a Bayesian rule into a posterior probability of similarity.


Fast Krylov Methods for N-Body Learning

Neural Information Processing Systems

This paper addresses the issue of numerical computation in machine learning domains based on similarity metrics, such as kernel methods, spectral techniques and Gaussian processes. It presents a general solution strategy based on Krylov subspace iteration and fast N-body learning methods. The experiments show significant gains in computation and storage on datasets arising in image segmentation, object detection and dimensionality reduction. The paper also presents theoretical bounds on the stability of these methods.


Optimizing spatio-temporal filters for improving Brain-Computer Interfacing

Neural Information Processing Systems

Brain-Computer Interface (BCI) systems create a novel communication channel from the brain to an output device by bypassing conventional motor output pathways of nerves and muscles. Therefore they could provide a new communication and control option for paralyzed patients. Modern BCI technology is essentially based on techniques for the classification of single-trial brain signals. Here we present a novel technique that allows the simultaneous optimization of a spatial and a spectral filter enhancing discriminability of multi-channel EEG single-trials. The evaluation of 60 experiments involving 22 different subjects demonstrates the superiority of the proposed algorithm. Apart from the enhanced classification, the spatial and/or the spectral filter that are determined by the algorithm can also be used for further analysis of the data, e.g., for source localization of the respective brain rhythms.


Robust design of biological experiments

Neural Information Processing Systems

We address the problem of robust, computationally-efficient design of biological experiments. Classical optimal experiment design methods have not been widely adopted in biological practice, in part because the resulting designs can be very brittle if the nominal parameter estimates for the model are poor, and in part because of computational constraints. We present a method for robust experiment design based on a semidefinite programming relaxation. We present an application of this method to the design of experiments for a complex calcium signal transduction pathway, where we have found that the parameter estimates obtained from the robust design are better than those obtained from an "optimal" design.


Walk-Sum Interpretation and Analysis of Gaussian Belief Propagation

Neural Information Processing Systems

This paper presents a new framework based on walks in a graph for analysis and inference in Gaussian graphical models. The key idea is to decompose correlations between variables as a sum over all walks between those variables in the graph. The weight of each walk is given by a product of edgewise partial correlations. We provide a walk-sum interpretation of Gaussian belief propagation in trees and of the approximate method of loopy belief propagation in graphs with cycles. This perspective leads to a better understanding of Gaussian belief propagation and of its convergence in loopy graphs.


A Criterion for the Convergence of Learning with Spike Timing Dependent Plasticity

Neural Information Processing Systems

We investigate under what conditions a neuron can learn by experimentally supported rules for spike timing dependent plasticity (STDP) to predict the arrival times of strong "teacher inputs" to the same neuron. It turns out that in contrast to the famous Perceptron Convergence Theorem, which predicts convergence of the perceptron learning rule for a simplified neuron model whenever a stable solution exists, no equally strong convergence guarantee can be given for spiking neurons with STDP. But we derive a criterion on the statistical dependency structure of input spike trains which characterizes exactly when learning with STDP will converge on average for a simple model of a spiking neuron. This criterion is reminiscent of the linear separability criterion of the Perceptron Convergence Theorem, but it applies here to the rows of a correlation matrix related to the spike inputs. In addition we show through computer simulations for more realistic neuron models that the resulting analytically predicted positive learning results not only hold for the common interpretation of STDP where STDP changes the weights of synapses, but also for a more realistic interpretation suggested by experimental data where STDP modulates the initial release probability of dynamic synapses.


An exploration-exploitation model based on norepinepherine and dopamine activity

Neural Information Processing Systems

We propose a model by which dopamine (DA) and norepinepherine (NE) combine to alternate behavior between relatively exploratory and exploitative modes. The model is developed for a target detection task for which there is extant single neuron recording data available from locus coeruleus (LC) NE neurons. An exploration-exploitation tradeoff is elicited by regularly switching which of the two stimuli are rewarded. DA functions within the model to change synaptic weights according to a reinforcement learning algorithm. Exploration is mediated by the state of LC firing, with higher tonic and lower phasic activity producing greater response variability. The opposite state of LC function, with lower baseline firing rate and greater phasic responses, favors exploitative behavior. Changes in LC firing mode result from combined measures of response conflict and reward rate, where response conflict is monitored using models of anterior cingulate cortex (ACC). Increased long-term response conflict and decreased reward rate, which occurs following reward contingency switch, favors the higher tonic state of LC function and NE release.


Measuring Shared Information and Coordinated Activity in Neuronal Networks

Neural Information Processing Systems

This activity often manifests itself as dynamically coordinated sequences of action potentials. Since multiple electrode recordings are now a standard tool in neuroscience research, it is important to have a measure of such network-wide behavioral coordination and information sharing, applicable to multiple neural spike train data. We propose a new statistic, informational coherence, which measures how much better one unit can be predicted by knowing the dynamical state of another. We argue informational coherence is a measure of association and shared information which is superior to traditional pairwise measures of synchronization and correlation. To find the dynamical states, we use a recently-introduced algorithm which reconstructs effective state spaces from stochastic time series.


Layered Dynamic Textures

Neural Information Processing Systems

A dynamic texture is a video model that treats a video as a sample from a spatiotemporal stochastic process, specifically a linear dynamical system. One problem associated with the dynamic texture is that it cannot model video where there are multiple regions of distinct motion. In this work, we introduce the layered dynamic texture model, which addresses this problem. We also introduce a variant of the model, and present the EM algorithm for learning each of the models. Finally, we demonstrate the efficacy of the proposed model for the tasks of segmentation and synthesis of video.