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Representing and Reasoning with Preferences
In the reverse direction, artificial intelligence brings a fresh perspective to some of the questions addressed by social choice. From a computational perspective, may not be feasible. The agent wants a cheap, we can look at how computationally we low-mileage Ferrari, but no such car exists. As we shall see later in may therefore look for the most preferred outcome this article, computational intractability may among those that are feasible. With multiple actually be advantageous in this setting. For agents, their goals may be conflicting. We may therefore look for the outcome an election is possible in theory, but computationally that is most preferred by the agents. Preferences difficult to perform in practice. From a are thus useful in many areas of artificial representational perspective, we can look at intelligence including planning, sche dhow we represent preferences, especially when uling, multiagent systems, combinatorial auctions, the number of outcomes is combinatorially and game playing.
The AIIDE 2007 Workshop on Optimizing Player Satisfaction
Yannakakis, Georgios N., Hallam, John
As a result, all sessions attracted significant interest and participation. After the success of this event, the OPS organizing committee plans to merge this event as a regular special session to the AIIDE conference including recognized keynotes, technical discussion, and, possibly, demo sessions. An additional (Maersk Institute, University of Southern aim of these events is to yield a better Denmark). To learn approaches for optimizing player satisfaction about the latest news about this series in interactive entertainment of events, subscribe to the Google systems. This was the second in parallel to the conference.
AAAI-07 Workshop Reports
Anand, Sarabjot Singh, Bahls, Daniel, Burghart, Catherina R., Burstein, Mark, Chen, Huajun, Collins, John, Dietterich, Tom, Doyle, Jon, Drummond, Chris, Elazmeh, William, Geib, Christopher, Goldsmith, Judy, Guesgen, Hans W., Hendler, Jim, Jannach, Dietmar, Japkowicz, Nathalie, Junker, Ulrich, Kaminka, Gal A., Kobsa, Alfred, Lang, Jerome, Leake, David B., Lewis, Lundy, Ligozat, Gerard, Macskassy, Sofus, McDermott, Drew, Metzler, Ted, Mobasher, Bamshad, Nambiar, Ullas, Nie, Zaiqing, Orsvarn, Klas, O', Sullivan, Barry, Pynadath, David, Renz, Jochen, Rodriguez, Rita V., Roth-Berghofer, Thomas, Schulz, Stefan, Studer, Rudi, Wang, Yimin, Wellman, Michael
The AAAI-07 workshop program was held Sunday and Monday, July 22-23, in Vancouver, British Columbia, Canada. The program included the following thirteen workshops: (1) Acquiring Planning Knowledge via Demonstration; (2) Configuration; (3) Evaluating Architectures for Intelligence; (4) Evaluation Methods for Machine Learning; (5) Explanation-Aware Computing; (6) Human Implications of Human-Robot Interaction; (7) Intelligent Techniques for Web Personalization; (8) Plan, Activity, and Intent Recognition; (9) Preference Handling for Artificial Intelligence; (10) Semantic e-Science; (11) Spatial and Temporal Reasoning; (12) Trading Agent Design and Analysis; and (13) Information Integration on the Web.
Meaning and Links
This article presents some fundamental ideas about representing knowledge and dealing with meaning in computer representations. I will describe the issues as I currently understand them and describe how they came about, how they fit together, what problems they solve, and some of the things that the resulting framework can do. The ideas apply not just to graph-structured "node-and-link" representations, sometimes called semantic networks, but also to representations referred to variously as frames with slots, entities with relationships, objects with attributes, tables with columns, and records with fields and to the classes and variables of object-oriented data structures. I will start by describing some background experiences and thoughts that preceded the writing of my 1975 paper, "What's in a Link," which introduced many of these issues. After that, I will present some of the key ideas from that paper with a discussion of how some of those ideas have matured since then. Finally, I will describe some practical applications of these ideas in the context of knowledge access and information retrieval and will conclude with some thoughts about where I think we can go from here.
Current Trends in Automated Planning
Automated planning technology has become mature enough to be useful in applications that range from game-playing to control of space vehicles. In this article, Dana Nau discusses where automated-planning research has been, where it is likely to go, where he thinks it should go, and some major challenges in getting there. The article is an updated version of Nau's invited talk at AAAI-05 in Pittsburgh, Pennsylvania.
Ontology and Formal Semantics - Integration Overdue
In this note we suggest that difficulties encountered in natural language semantics are, for the most part, due to the use of mere symbol manipulation systems that are devoid of any content. In such systems, where there is hardly any link with our common-sense view of the world, and it is quite difficult to envision how one can formally account for the considerable amount of content that is often implicit, but almost never explicitly stated in our everyday discourse. The solution, in our opinion, is a compositional semantics grounded in an ontology that reflects our commonsense view of the world and the way we talk about it in ordinary language. In the compositional logic we envision there are ontological (or first-intension) concepts, and logical (or second-intension) concepts, and where the ontological concepts include not only Davidsonian events, but other abstract objects as well (e.g., states, processes, properties, activities, attributes, etc.) It will be demonstrated here that in such a framework, a number of challenges in the semantics of natural language (e.g., metonymy, intensionality, metaphor, etc.) can be properly and uniformly addressed.
A Framework for Kernel-Based Multi-Category Classification
A geometric framework for understanding multi-category classification is introduced, through which many existing 'all-together' algorithms can be understood. The structure enables parsimonious optimisation, through a direct extension of the binary methodology. The focus is on Support Vector Classification, with parallels drawn to related methods. The ability of the framework to compare algorithms is illustrated by a brief discussion of Fisher consistency. Its utility in improving understanding of multi-category analysis is demonstrated through a derivation of improved generalisation bounds. It is also described how this architecture provides insights regarding how to further improve on the speed of existing multi-category classification algorithms. An initial example of how this might be achieved is developed in the formulation of a straightforward multi-category Sequential Minimal Optimisation algorithm. Proof-of-concept experimental results have shown that this, combined with the mapping of pairwise results, is comparable with benchmark optimisation speeds.
On the Semantics of Logic Programs with Preferences
Greco, S., Trubitsyna, I., Zumpano, E.
This work is a contribution to prioritized reasoning in logic programming in the presence of preference relations involving atoms. The technique, providing a new interpretation for prioritized logic programs, is inspired by the semantics of Prioritized Logic Programming and enriched with the use of structural information of preference of Answer Set Optimization Programming. Specifically, the analysis of the logic program is carried out together with the analysis of preferences in order to determine the choice order and the sets of comparable models. The new semantics is compared with other approaches known in the literature and complexity analysis is also performed, showing that, with respect to other similar approaches previously proposed, the complexity of computing preferred stable models does not increase.