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Intelligent Autonomous Robotics: A Robot Soccer Case Study
Robotics technology has recently advanced to the point of being widely accessible for relatively low-budget research, as well as for graduate, undergraduate, and even secondary and primary school education. This lecture provides an example of how to productively use a cutting-edge advanced robotics platform for education and research by providing a detailed case study with the Sony AIBO robot, a vision-based legged robot. The case study used for this lecture is the UT Austin Villa RoboCup Four-Legged Team. This lecture describes both the development process and the technical details of its end result. The main contributions of this lecture are (i) a roadmap for new classes and research groups interested in intelligent autonomous robotics who are starting from scratch with a new robot, and (ii) documentation of the algorithms behind our own approach on the AIBOs with the goal of making them accessible for use on other vision-based and/or legged robot platforms.
A Concise Introduction to Multiagent Systems and Distributed Artificial Intelligence
Multiagent systems is an expanding field that blends classical fields like game theory and decentralized control with modern fields like computer science and machine learning. This monograph provides a concise introduction to the subject, covering the theoretical foundations as well as more recent developments in a coherent and readable manner. The text is centered on the concept of an agent as decision maker. Chapter 1 is a short introduction to the field of multiagent systems. Chapter 2 covers the basic theory of singleagent decision making under uncertainty.
Correcting Sample Selection Bias by Unlabeled Data
Huang, Jiayuan, Gretton, Arthur, Borgwardt, Karsten, Schรถlkopf, Bernhard, Smola, Alex J.
We consider the scenario where training and test data are drawn from different distributions, commonly referred to as sample selection bias. Most algorithms for this setting try to first recover sampling distributions and then make appropriate corrections based on the distribution estimate. We present a nonparametric method which directly produces resampling weights without distribution estimation. Our method works by matching distributions between training and testing sets in feature space. Experimental results demonstrate that our method works well in practice.
Modelling transcriptional regulation using Gaussian Processes
Lawrence, Neil D., Sanguinetti, Guido, Rattray, Magnus
Modelling the dynamics of transcriptional processes in the cell requires the knowledge of a number of key biological quantities. While some of them are relatively easy to measure, such as mRNA decay rates and mRNA abundance levels, it is still very hard to measure the active concentration levels of the transcription factor proteins that drive the process and the sensitivity of target genes to these concentrations. In this paper we show how these quantities for a given transcription factor can be inferred from gene expression levels of a set of known target genes. We treat the protein concentration as a latent function with a Gaussian process prior, and include the sensitivities, mRNA decay rates and baseline expression levels as hyperparameters. We apply this procedure to a human leukemia dataset, focusing on the tumour repressor p53 and obtaining results in good accordance with recent biological studies.
Comparative Gene Prediction using Conditional Random Fields
Vinson, Jade P., Decaprio, David, Pearson, Matthew D., Luoma, Stacey, Galagan, James E.
Computational gene prediction using generative models has reached a plateau, with several groups converging to a generalized hidden Markov model (GHMM) incorporating phylogenetic models of nucleotide sequence evolution. Further improvements in gene calling accuracy are likely to come through new methods that incorporate additional data, both comparative and species specific. Conditional Random Fields (CRFs), which directly model the conditional probability P (y x) of a vector of hidden states conditioned on a set of observations, provide a unified framework for combining probabilistic and non-probabilistic information and have been shown to outperform HMMs on sequence labeling tasks in natural language processing. We describe the use of CRFs for comparative gene prediction. We implement a model that encapsulates both a phylogenetic-GHMM (our baseline comparative model) and additional non-probabilistic features. We tested our model on the genome sequence of the fungal human pathogen Cryptococcus neoformans.
Large Scale Hidden Semi-Markov SVMs
Rรคtsch, Gunnar, Sonnenburg, Sรถren
We describe Hidden Semi-Markov Support Vector Machines (SHM SVMs), an extension of HM SVMs to semi-Markov chains. This allows us to predict segmentations of sequences based on segment-based features measuring properties such as the length of the segment. We propose a novel technique to partition the problem into sub-problems. The independently obtained partial solutions can then be recombined in an efficient way, which allows us to solve label sequence learning problems with several thousands of labeled sequences. We have tested our algorithm for predicting gene structures, an important problem in computational biology. Results on a well-known model organism illustrate the great potential of SHM SVMs in computational biology.
Bayesian Image Super-resolution, Continued
Pickup, Lyndsey C., Capel, David P., Roberts, Stephen J., Zisserman, Andrew
This paper develops a multi-frame image super-resolution approach from a Bayesian viewpoint by marginalizing over the unknown registration parameters relating the set of input low-resolution views. In Tipping and Bishop's Bayesian image super-resolution approach [16], the marginalization was over the superresolution image, necessitating the use of an unfavorable image prior. By integrating over the registration parameters rather than the high-resolution image, our method allows for more realistic prior distributions, and also reduces the dimension of the integral considerably, removing the main computational bottleneck of the other algorithm. In addition to the motion model used by Tipping and Bishop, illumination components are introduced into the generative model, allowing us to handle changes in lighting as well as motion. We show results on real and synthetic datasets to illustrate the efficacy of this approach.
Automated Hierarchy Discovery for Planning in Partially Observable Environments
Charlin, Laurent, Poupart, Pascal, Shioda, Romy
Planning in partially observable domains is a notoriously difficult problem. However, in many real-world scenarios, planning can be simplified by decomposing the task into a hierarchy of smaller planning problems. Several approaches have been proposed to optimize a policy that decomposes according to a hierarchy specified a priori. In this paper, we investigate the problem of automatically discovering the hierarchy. More precisely, we frame the optimization of a hierarchical policy as a non-convex optimization problem that can be solved with general nonlinear solvers, a mixed-integer nonlinear approximation or a form of bounded hierarchical policy iteration. By encoding the hierarchical structure as variables of the optimization problem, we can automatically discover a hierarchy. Our method is flexible enough to allow any parts of the hierarchy to be specified based on prior knowledge while letting the optimization discover the unknown parts. It can also discover hierarchical policies, including recursive policies, that are more compact (potentially infinitely fewer parameters) and often easier to understand given the decomposition induced by the hierarchy.
An Approach to Bounded Rationality
Ben-sasson, Eli, Kalai, Ehud, Kalai, Adam
A central question in game theory and artificial intelligence is how a rational agent should behave in a complex environment, given that it cannot perform unbounded computations. We study strategic aspects of this question by formulating a simple model of a game with additional costs (computational or otherwise) for each strategy. First we connect this to zero-sum games, proving a counterintuitive generalization of the classic min-max theorem to zero-sum games with the addition of strategy costs. We then show that potential games with strategy costs remain potential games. Both zero-sum and potential games with strategy costs maintain a very appealing property: simple learning dynamics converge to equilibrium.
A Theory of Retinal Population Coding
Doi, Eizaburo, Lewicki, Michael S.
Efficient coding models predict that the optimal code for natural images is a population of oriented Gabor receptive fields. These results match response properties of neurons in primary visual cortex, but not those in the retina. Does the retina use an optimal code, and if so, what is it optimized for? Previous theories of retinal coding have assumed that the goal is to encode the maximal amount of information about the sensory signal. However, the image sampled by retinal photoreceptors is degraded both by the optics of the eye and by the photoreceptor noise. Therefore, de-blurring and de-noising of the retinal signal should be important aspects of retinal coding.