Country
New Millennium AI and the Convergence of History
Artificial Intelligence (AI) has recently become a real formal science: the new millennium brought the first mathematically sound, asymptotically optimal, universal problem solvers, providing a new, rigorous foundation for the previously largely heuristic field of General AI and embedded agents. At the same time there has been rapid progress in practical methods for learning true sequence-processing programs, as opposed to traditional methods limited to stationary pattern association. Here we will briefly review some of the new results, and speculate about future developments, pointing out that the time intervals between the most notable events in over 40,000 years or 2^9 lifetimes of human history have sped up exponentially, apparently converging to zero within the next few decades. Or is this impression just a by-product of the way humans allocate memory space to past events?
Evolutionary Design: Philosophy, Theory, and Application Tactics
Kryssanov, V. V., Tamaki, H., Kitamura, S.
Although it has contributed to remarkable improvements in some specific areas, attempts to develop a universal design theory are generally characterized by failure. This paper sketches arguments for a new approach to engineering design based on Semiotics - the science about signs. The approach is to combine different design theories over all the product life cycle stages into one coherent and traceable framework. Besides, it is to bring together the designer's and user's understandings of the notion of 'good product'. Building on the insight from natural sciences that complex systems always exhibit a self-organizing meaning-influential hierarchical dynamics, objective laws controlling product development are found through an examination of design as a semiosis process. These laws are then applied to support evolutionary design of products. An experiment validating some of the theoretical findings is outlined, and concluding remarks are given.
Belief Calculus
In Dempster-Shafer belief theory, general beliefs are expressed as belief mass distribution functions over frames of discernment. In Subjective Logic beliefs are expressed as belief mass distribution functions over binary frames of discernment. Belief representations in Subjective Logic, which are called opinions, also contain a base rate parameter which express the a priori belief in the absence of evidence. Philosophically, beliefs are quantitative representations of evidence as perceived by humans or by other intelligent agents. The basic operators of classical probability calculus, such as addition and multiplication, can be applied to opinions, thereby making belief calculus practical. Through the equivalence between opinions and Beta probability density functions, this also provides a calculus for Beta probability density functions. This article explains the basic elements of belief calculus.
Building a logical model in the machining domain for CAPP expert systems
Kryssanov, V. V., Kleshchev, A. S., Fukuda, Y., Konishi, K.
Although a number of Computer Aided Process Planni ng (CAPP) systems have been implemented, human planners are still irreplaceable for actual manufacturing. Because process planning requires multiple types of human expertise, there is a common trend to apply knowledge-based techniques for solving the process planning tasks. This circumstance is conducive to developing so-called CAPP Expert Systems (CAPPES). A few approaches to building CAPPES can be found through means-aids analysis of the research literature since 1980. At the same time, it can be seen that authors' efforts in those papers have mostly been made in special cases of CA PPES implementation, whereas the problem of "How to develop CAPPES" on the whole is still open. Se veral general conceptions and methodologies for CAPP have been published, but no fairly versatile technology is yet known. The aim of the paper is to consider the us age of logical models for development of a CAPPES building technology.
Consecutive Support: Better Be Close!
de Graaf, Edgar, de Graaf, Jeannette, Kosters, Walter A.
We propose a new measure of support (the number of occur- rences of a pattern), in which instances are more important if they occur with a certain frequency and close after each other in the stream of trans- actions. We will explain this new consecutive support and discuss how patterns can be found faster by pruning the search space, for instance using so-called parent support recalculation. Both consecutiveness and the notion of hypercliques are incorporated into the Eclat algorithm. Synthetic examples show how interesting phenomena can now be discov- ered in the datasets. The new measure can be applied in many areas, ranging from bio-informatics to trade, supermarkets, and even law en- forcement. E.g., in bio-informatics it is important to find patterns con- tained in many individuals, where patterns close together in one chro- mosome are more significant.
A simulation engine to support production scheduling using genetics-based machine learning
Tamaki, H., Kryssanov, V. V., Kitamura, S.
The ever higher complexity of manufacturing systems, continually shortening life cycles of products and their increasing variety, as well as the unstable market situation of the recent years require introducing grater flexibility and responsiveness to manufacturing processes. From this perspective, one of the critical manufacturing tasks, which traditionally attract significant attention in both academia and the industry, but which have no satisfactory universal solution, is production scheduling. This paper proposes an approach based on genetics-based machine learning (GBML) to treat the problem of flow shop scheduling. By the approach, a set of scheduling rules is represented as an individual of genetic algorithms, and the fitness of the individual is estimated based on the makespan of the schedule generated by using the rule-set. A concept of the interactive software environment consisting of a simulator and a GBML simulation engine is introduced to support human decision-making during scheduling. A pilot study is underway to evaluate the performance of the GBML technique in comparison with other methods (such as Johnson's algorithm and simulated annealing) while completing test examples.
A Decision-Making Support System Based on Know-How
Kryssanov, V. V., Abramov, V. A., Fukuda, Y., Konishi, K.
The research results described are concerned with: - developing a domain modeling method and tools to provide the design and implementation of decision-making support systems for computer integrated manufacturing; - building a decision-making support system based on know-how and its software environment. The research is funded by NEDO, Japan.
The meaning of manufacturing know-how
Kryssanov, V. V., Abramov, V. A., Fukuda, Y., Konishi, K.
In the late 90th, the complex of concepts, theories, technologies and software called knowledge-based systems has become a key point in development of many future-oriented manufacturing paradigms, such as Agile Manufacturing and Intelligent Manufacturing Systems. Besides, the progress from craft production, to automated and flexible production and to wards'next generation' production is now realized to be in many respects determined by the human/systems ability to handle the domain knowledge rather than simply by a given standard of knowledge in the domain. This is the motivation for a continuously growing research interest to utilization of manufacturing knowledge. It should be noted however, that while a great many reports on different theoretical and applied aspects of knowle dge utilization have been published, the issues of the specificity of manufacturing knowledge and the appropriateness of the methodologies brought into manufacturing from other domains to build knowledge-based systems have not been given due attention. One instance of this research lack is given in this paper with the phenomenon of know-how. It was discovered rather long ago that know-how plays an important role during the solving of professional tasks in manufacturing (e.g.
Communication of Social Agents and the Digital City - A Semiotic Perspective
Kryssanov, Victor V., Okabe, Masayuki, Kakusho, Koh, Minoh, Michihiko
This paper investigates the concept of digital city. First, a functional analysis of a digital city is made in the light of the modern study of urbanism; similarities between the virtual and urban constructions are pointed out. Next, a semiotic perspective on the subject matter is elaborated, and a terminological basis is introduced to treat a digital city as a self-organizing meaning-producing system intended to support social or spatial navigation. An explicit definition of a digital city is formulated. Finally, the proposed approach is discussed, conclusions are given, and future work is outlined.
Understanding Design Fundamentals: How Synthesis and Analysis Drive Creativity, Resulting in Emergence
Kryssanov, V. V., Tamaki, H., Kitamura, S.
This paper presents results of an ongoing interdisciplinary study to develop a computational theory of creativity for engineering design. Human design activities are surveyed, and popular computer-aided design methodologies are examined. It is argued that semiotics has the potential to merge and unite various design approaches into one fundamental theory that is naturally interpretable and so comprehensible in terms of computer use. Reviewing related work in philosophy, psychology, and cognitive science provides a general and encompassing vision of the creativity phenomenon. Basic notions of algebraic semiotics are given and explained in terms of design. This is to define a model of the design creative process, which is seen as a process of semiosis, where concepts and their attributes represented as signs organized into systems are evolved, blended, and analyzed, resulting in the development of new concepts. The model allows us to formally describe and investigate essential properties of the design process, namely its dynamics and non-determinism inherent in creative thinking. A stable pattern of creative thought - analogical and metaphorical reasoning - is specified to demonstrate the expressive power of the modeling approach; illustrative examples are given. The developed theory is applied to clarify the nature of emergence in design: it is shown that while emergent properties of a product may influence its creative value, emergence can simply be seen as a by-product of the creative process. Concluding remarks summarize the research, point to some unresolved issues, and outline directions for future work.