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Structure Learning for Markov Logic Networks with Many Descriptive Attributes

AAAI Conferences

Many machine learning applications that involve relational databases incorporate first-order logic and probability. Markov Logic Networks (MLNs) are a prominent statistical relational model that consist of weighted first order clauses. Many of the current state-of-the-art algorithms for learning MLNs have focused on relatively small datasets with few descriptive attributes, where predicates are mostly binary and the main task is usually prediction of links between entities. This paper addresses what is in a sense a complementary problem: learning the structure of an MLN that models the distribution of discrete descriptive attributes on medium to large datasets, given the links between entities in a relational database. Descriptive attributes are usually nonbinary and can be very informative, but they increase the search space of possible candidate clauses. We present an efficient new algorithm for learning a directed relational model (parametrized Bayes net), which produces an MLN structure via a standard moralization procedure for converting directed models to undirected models. Learning MLN structure in this way is 200-1000 times faster and scores substantially higher in predictive accuracy than benchmark algorithms on three relational databases.


Trust Models and Con-Man Agents: From Mathematical to Empirical Analysis

AAAI Conferences

Recent work has demonstrated that several trust and reputation models can be exploited by malicious agents with cyclical behaviour. In each cycle, the malicious agent with cyclical behaviour first regains a high trust value after a number of cooperations and then abuses its gained trust by engaging in a bad transaction. Using a game theoretic formulation, Salehi-Abari and White have proposed the AER model that is resistant to exploitation by cyclical behaviour. Their simulation results imply that FIRE, Regret, and a model due to Yu and Singh, can always be exploited with an appropriate value for the period of cyclical behaviour. Furthermore, their results demonstrate that this is not so for the proposed adaptive scheme. This paper provides a mathematical analysis of the properties of five trust models when faced with cyclical behaviour of malicious agents. Three main results are proven. First, malicious agents can always select a cycle period that allows them to exploit the four models of FIRE, Regret, Probabilistic models, and Yu and Singh indefinitely. Second, malicious agents cannot select a single, finite cycle period that allows them to exploit the AER model forever. Finally, the number of cooperations required to achieve a given trust value increases monotonically with each cycle. In addition to the mathematical analysis, this paper empirically shows how malicious agents can use the theorems proven in this paper to mount efficient attacks on trust models.


Directional Statistics on Permutations

arXiv.org Machine Learning

Distributions over permutations arise in applications ranging from multi-object tracking to ranking of instances. The difficulty of dealing with these distributions is caused by the size of their domain, which is factorial in the number of considered entities ($n!$). It makes the direct definition of a multinomial distribution over permutation space impractical for all but a very small $n$. In this work we propose an embedding of all $n!$ permutations for a given $n$ in a surface of a hypersphere defined in $\mathbbm{R}^{(n-1)^2}$. As a result of the embedding, we acquire ability to define continuous distributions over a hypersphere with all the benefits of directional statistics. We provide polynomial time projections between the continuous hypersphere representation and the $n!$-element permutation space. The framework provides a way to use continuous directional probability densities and the methods developed thereof for establishing densities over permutations. As a demonstration of the benefits of the framework we derive an inference procedure for a state-space model over permutations. We demonstrate the approach with applications.


Gaussian Mixture Modeling with Gaussian Process Latent Variable Models

arXiv.org Machine Learning

Density modeling is notoriously difficult for high dimensional data. One approach to the problem is to search for a lower dimensional manifold which captures the main characteristics of the data. Recently, the Gaussian Process Latent Variable Model (GPLVM) has successfully been used to find low dimensional manifolds in a variety of complex data. The GPLVM consists of a set of points in a low dimensional latent space, and a stochastic map to the observed space. We show how it can be interpreted as a density model in the observed space. However, the GPLVM is not trained as a density model and therefore yields bad density estimates. We propose a new training strategy and obtain improved generalisation performance and better density estimates in comparative evaluations on several benchmark data sets.


Integrating Reinforcement Learning into a Programming Language

AAAI Conferences

Creating artificial intelligent agents that are high-fidelity simulations of natural agents will require the engagement of behavioral scientists. However, agent programming systems that are accessible to behavioral scientists are too limited to create rich agents, and systems for creating rich agents are accessible mainly to computer scientists, not behavioral scientists. We are solving this problem by engaging behavioral scientists in the design of a programming language, and integrating reinforcement learning into the programming language. This strategy will help our language achieve adaptivity, modularity, and, most importantly, accessibility to behavioral scientists. In addition to allowing behavioral scientist to write rich agent programs, our language — AFABL (A Friendly Behavior Language) — will enable a true discipline of modular agent software engineering with broad implications for games, interactive storytelling, and social simulations.


Continual On-Line Planning

AAAI Conferences

My research represents an approach to integrating planning and execution in time-sensitive environments. The primary focus is on a problem called continual on-line planning. New goals arrive stochastically during execution, the agent issues actions for execution one at a time, and the environment is otherwise deterministic. My dissertation will address this setting in three stages: optimizing total goal achievement time, handling on-line goal arrival during planning or execution, and adapting to changes in state also during planning or execution. My current approach to this problem is based on incremental heuristic search. The two central issues are the decision of which partial plans to elaborate during search and the decision of when to issue an action for execution. I have proposed an extension of Russell and Wefald's decision-theoretic A* algorithm that is not limited by assumptions of an admissible heuristic like DTA*. This algorithm, Decision Theoretic On-line Continual Search (DTOCS), handles the complexities of the on-line setting by balancing deliberative planning and real-time response.


Enhancing Affective Communication in Embodied Conversational Agents

AAAI Conferences

The Embodied Conversational Agents (ECAs) are computergenerated motivation for the study of ECAs, inside PRAIA project, characters whose purpose is to exhibit the same started with the belief that ECAs represent a promising solution properties as humans in face-to-face conversation. The general for responding appropriately to student's in educational goal of researchers in the field of ECAs is to create environments. This work, however, cannot be placed inside agents that can be more natural, believable and easy to use. the "task and Application domains" concentration of the taxonomy Due to the broad scope of research and the multidisciplinary presented above. We are not interested in designing of the field, many other investigations can arise in many different and implementing an ECA to meet the needs and fill a suitable areas, leading researchers to face numerous questions: role within one specific educational environment. We What kind of embodiment to use? What parts of the body to believe that making a general contribution in other concentrations represent? What kind of modalities to explore? What personality will increase the possibilities of future research inside model to consider? Will the ECA have emotions?


Towards a Robust Deep Language Understanding System

AAAI Conferences

We propose a system that bridges the gap between the two major approaches toward natural language processing: robust shallow text processing and domain-specific (often linguistically-based) deep understanding. We propose to use an existing linguistically motivated deep understanding system as the core and to leverage statistical techniques and external resources such as world knowledge to broaden coverage and increase robustness. We will also develop a semantic representation framework, which supports underspecification, granularity and incrementality, the critical factors of robustness in representing natural language semantics.


Hierarchical Skill Learning for High-Level Planning

AAAI Conferences

I present skill bootstrapping, a proposed new research direction for agent learning and planning that allows an agent to start with low-level primitive actions, and develop skills that can be used for higher-level planning. Skills are developed over the course of solving many different problems in a domain, using reinforcement learning techniques to complement the benefits and disadvantages of heuristic-search planning. I describe the overall architecture of the proposed approach and discuss how it relates to other work.


Computational Social Choice: Strategic and Combinatorial Aspects

AAAI Conferences

When agents have conflicting preferences over a set of alternatives and they want to make a joint decision, a natural way to do so is by voting. How to design and analyze desirable voting rules has been studied by economists for centuries. In recent decades, technological advances, especially those in internet economy, have introduced many new applications for voting theory. For example, we can rate movies based on people’s preferences, as done on many movie recommendation sites. However, in such new applications, we always encounter a large number of alternatives or an overwhelming amount of information, which makes computation in voting process a big challenge. Such challenges have led to a burgeoning area—computational social choice, aiming to address problems in computational aspects of preference representation and aggregation in a multi-agent scenario. The high-level goal of my research is to better understand and prevent the agents’ (strategic) behavior in voting systems, as well as to design computationally efficient ways for agents to present their preferences and make a joint decision.