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Grouping Strokes into Shapes in Hand-Drawn Diagrams
Peterson, Eric Jeffrey (University of California, Riverside) | Stahovich, Thomas F. (University of California, Riverside) | Doi, Eric (Harvey Mudd College) | Alvarado, Christine (Harvey Mudd College)
Objects in freely-drawn sketches often have no spatial or temporal separation, making object recognition difficult. We present a two-step stroke-grouping algorithm that first classifies individual strokes according to the type of object to which they belong, then groups strokes with like classifications into clusters representing individual objects. The first step facilitates clustering by naturally separating the strokes, and both steps fluidly integrate spatial and temporal information. Our approach to grouping is unique in its formulation as an efficient classification task rather than, for example, an expensive search task. Our single-stroke classifier performs at least as well as existing single-stroke classifiers on text vs. nontext classification, and we present the first three-way single-stroke classification results. Our stroke grouping results are the first reported of their kind; our grouping algorithm correctly groups between 86% and 91% of the ink in diagrams from two domains, with between 69% and 79% of shapes being perfectly clustered.
Ontological Reasoning with F-logic Lite and its Extensions
Cali, Andrea (University of Oxford) | Gottlob, Georg (University of Oxford) | Kifer, Michael (SUNY Stony Brook) | Lukasiewicz, Thomas (University of Oxford) | Pieris, Andreas (University of Oxford)
Answering queries posed over knowledge bases is a central problem in knowledge representation and database theory. In the database area, checking query containment is an important query optimization and schema integration technique. In knowledge representation it has been used for object classification, schema integration, service discovery, and more. In the presence of a knowledge base, the problem of query containment is strictly related to that of query answering; indeed, the two are reducible to each other; we focus on the latter, and our results immediately extend to the former.
Towards Multiagent Meta-level Control
Cheng, Shanjun (The University of North Carolina at Charlotte) | Raja, Anita (The University of North Carolina at Charlotte) | Lesser, Victor (University of Massachusetts Amherst)
Embedded systems consisting of collaborating agents capable of interacting with their environment are becoming ubiquitous. It is crucial for these systems to be able to adapt to the dynamic and uncertain characteristics of an open environment. In this paper, we argue that multiagent meta-level control (MMLC) is an effective way to determine when this adaptation process should be done and how much effort should be invested in adaptation as opposed to continuing with the current action plan. We describe a reinforcement learning based approach to learn decentralized meta-control policies offline. We then propose to use the learned reward model as input to a global optimization algorithm to avoid conflicting meta-level decisions between coordinating agents. Our initial experiments in the context of NetRads, a multiagent tornado tracking application show that MMLC significantly improves performance in a 3-agent network.
Multi-Agent Plan Recognition: Formalization and Algorithms
Banerjee, Bikramjit (University of Southern Mississippi) | Kraemer, Landon (University of Southern Mississippi) | Lyle, Jeremy (University of Southern Mississippi)
Multi-Agent Plan Recognition (MAPR) seeks to identify the dynamic team structures and team behaviors from the observations of the activity-sequences of a set of intelligent agents, based on a library of known team-activities (plan library). It has important applications in analyzing data from automated monitoring, surveillance, and intelligence analysis in general. In this paper, we formalize MAPR using a basic model that explicates the cost of abduction in single agent plan recognition by "flattening" or decompressing the (usually compact, hierarchical) plan library. We show that single-agent plan recognition with a decompressed library can be solved in time polynomial in the input size, while it is known that with a compressed (by partial ordering constraints) library it is NP-complete. This leads to an important insight: that although the compactness of the plan library plays an important role in the hardness of single-agent plan recognition (as recognized in the existing literature), that is not the case with multiple agents. We show, for the first time, that MAPR is NP-complete even when the (multi-agent) plan library is fully decompressed. As with previous solution approaches, we break the problem into two stages: hypothesis generation and hypothesis search. We show that Knuth's ``Algorithm X'' (with the efficient ``dancing links'' representation) is particularly suited for our model, and can be adapted to perform a branch and bound search for the second stage, in this model. We show empirically that this new approach leads to significant pruning of the hypothesis space in MAPR.
Understanding the Success of Perfect Information Monte Carlo Sampling in Game Tree Search
Long, Jeffrey Richard (University of Alberta) | Sturtevant, Nathan R. (University of Alberta) | Buro, Michael (University of Alberta) | Furtak, Timothy (University of Alberta)
Perfect Information Monte Carlo (PIMC) search is a practical technique for playing imperfect information games that are too large to be optimally solved. Although PIMC search has been criticized in the past for its theoretical deficiencies, in practice it has often produced strong results in a variety of domains. In this paper, we set out to resolve this discrepancy. The contributions of the paper are twofold. First, we use synthetic game trees to identify game properties that result in strong or weak performance for PIMC search as compared to an optimal player. Second, we show how these properties can be detected in real games, and demonstrate that they do indeed appear to be good predictors of the strength of PIMC search. Thus, using the tools established in this paper, it should be possible to decide a priori whether PIMC search will be an effective approach to new and unexplored games.
Facilitating the Evaluation of Automated Negotiators using Peer Designed Agents
Lin, Raz (Bar-Ilan University) | Kraus, Sarit (Bar-Ilan University) | Oshrat, Yinon (Bar-Ilan University) | Gal, Ya' (Ben-Gurion University of the Negev) | akov (Kobi)
Computer agents are increasingly deployed in settings in which they make decisions with people, such as electronic commerce, collaborative interfaces, and cognitive assistants. However, the scientific evaluation of computational strategies for human-computer decision-making is a costly process, involving time, effort and personnel. This paper investigates the use of Peer Designed Agents (PDA) โ computer agents developed by human subjects โ as a tool for facilitating the evaluation process of automatic negotiators that were developed by researchers. It compared the performance between automatic negotiators that interacted with PDAs to automatic negotiators that interacted with actual people in different domains. The experiments included more than 300 human subjects and 50 PDAs developed by students. Results showed that the automatic negotiators outperformed PDAs in the same situations in which they outperformed people, and that on average, they exhibited the same measure of generosity towards their negotiation partners. These patterns were significant for all types of domains, and for all types of automated negotiators, despite the fact that there were individual differences between the behavior of PDAs and people. The study thus provides an empirical proof that PDAs can alleviate the evaluation process of automatic negotiators, and facilitate their design.
Interactive Categorization of Containers and Non-Containers by Unifying Categorizations Derived from Multiple Exploratory Behaviors
Griffith, Shane (Iowa State University) | Stoytchev, Alexander (Iowa State University)
The ability to form object categories is an important milestone in human infant development (Cohen 2003). We propose a framework that allows a robot to form a unified object categorization from several interactions with objects. This framework is consistent with the principle that robot a) Drop Block b) Grasp c) Move learning should be ultimately grounded in the robot's perceptual and behavioral repertoire (Stoytchev 2009). This paper builds upon our previous work (Griffith et al. 2009) by adding more exploratory behaviors (now 6 instead of 1) and by employing consensus clustering for finding a single, unified object categorization. The framework was tested on a container/non-container categorization task with 20 objects.
Independent Additive Heuristics Reduce Search Multiplicatively
Breyer, Teresa Maria (UCLA) | Korf, Richard (UCLA)
This paper analyzes the performance of IDA* using additive heuristics. We show that the reduction in the number of nodes expanded using multiple independent additive heuristics is the product of the reductions achieved by the individual heuristics. First, we formally state and prove this result on unit edge-cost undirected graphs with a uniform branching factor. Then, we empirically verify it on a model of the 4-peg Towers of Hanoi problem. We also run experiments on the multiple sequence alignment problem showing more general applicability to non-unit edge-cost directed graphs. Then, we extend an existing model to predict the performance of IDA* with a single pattern database to independent additive disjoint pattern databases. This is the first analysis of the performance of independent additive heuristics.
Cost-Sensitive Semi-Supervised Support Vector Machine
Li, Yu-Feng (Nanjing University, China) | Kwok, James T. (Hong Kong University of Science and Technology) | Zhou, Zhi-Hua (Nanjing University, China)
In this paper, we study cost-sensitive semi-supervised learning where many of the training examples are unlabeled and different misclassification errors are associated with unequal costs. This scenario occurs in many real-world applications. For example, in some disease diagnosis, the cost of erroneously diagnosing a patient as healthy is much higher than that of diagnosing a healthy person as a patient. Also, the acquisition of labeled data requires medical diagnosis which is expensive, while the collection of unlabeled data such as basic health information is much cheaper. We propose the CS4VM (Cost-Sensitive Semi-Supervised Support Vector Machine) to address this problem. We show that the CS4VM, when given the label means of the unlabeled data, closely approximates the supervised cost-sensitive SVM that has access to the ground-truth labels of all the unlabeled data. This observation leads to an efficient algorithm which first estimates the label means and then trains the CS4VM with the plug-in label means by an efficient SVM solver. Experiments on a broad range of data sets show that the proposed method is capable of reducing the total cost and is computationally efficient.
Space Efficient Evaluation of ASP Programs with Bounded Predicate Arities
Eiter, Thomas (Vienna University of Technology) | Faber, Wolfgang (University of Calabria) | Mushthofa, Mushthofa (Vienna University of Technology)
Answer Set Programming (ASP) has been deployed in many applications, thanks to the availability of efficient solvers. Most programs encountered in practice have an important property: Their predicate arities are bounded by a constant, and in this case it is known that the relevant computations can be done using polynomial space. However, all competitive ASP systems rely on grounding, due to which they may use exponential space for these programs. We present three evaluation methods that respect the polynomial space bound and a generic framework architecture for realization. Experimental results for a prototype implementation indicate that the methods are effective. They show not only benign space consumption, but interestingly also good runtime compared to some state of the art ASP solvers.