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Narrative Planning: Balancing Plot and Character

Journal of Artificial Intelligence Research

Narrative, and in particular storytelling, is an important part of the human experience. Consequently, computational systems that can reason about narrative can be more effective communicators, entertainers, educators, and trainers. One of the central challenges in computational narrative reasoning is narrative generation, the automated creation of meaningful event sequences. There are many factors -- logical and aesthetic -- that contribute to the success of a narrative artifact. Central to this success is its understandability. We argue that the following two attributes of narratives are universal: (a) the logical causal progression of plot, and (b) character believability. Character believability is the perception by the audience that the actions performed by characters do not negatively impact the audience's suspension of disbelief. Specifically, characters must be perceived by the audience to be intentional agents. In this article, we explore the use of refinement search as a technique for solving the narrative generation problem -- to find a sound and believable sequence of character actions that transforms an initial world state into a world state in which goal propositions hold. We describe a novel refinement search planning algorithm -- the Intent-based Partial Order Causal Link (IPOCL) planner -- that, in addition to creating causally sound plot progression, reasons about character intentionality by identifying possible character goals that explain their actions and creating plan structures that explain why those characters commit to their goals. We present the results of an empirical evaluation that demonstrates that narrative plans generated by the IPOCL algorithm support audience comprehension of character intentions better than plans generated by conventional partial-order planners.


Cooperative Games with Overlapping Coalitions

Journal of Artificial Intelligence Research

In the usual models of cooperative game theory, the outcome of a coalition formation process is either the grand coalition or a coalition structure that consists of disjoint coalitions. However, in many domains where coalitions are associated with tasks, an agent may be involved in executing more than one task, and thus may distribute his resources among several coalitions. To tackle such scenarios, we introduce a model for cooperative games with overlapping coalitionsor overlapping coalition formation (OCF) games. We then explore the issue of stability in this setting. In particular, we introduce a notion of the core, which generalizes the corresponding notion in the traditional (non-overlapping) scenario. Then, under some quite general conditions, we characterize the elements of the core, and show that any element of the core maximizes the social welfare. We also introduce a concept of balancedness for overlapping coalitional games, and use it to characterize coalition structures that can be extended to elements of the core. Finally, we generalize the notion of convexity to our setting, and show that under some natural assumptions convex games have a non-empty core. Moreover, we introduce two alternative notions of stability in OCF that allow a wider range of deviations, and explore the relationships among the corresponding definitions of the core, as well as the classic (non-overlapping) core and the Aubin core. We illustrate the general properties of the three cores, and also study them from a computational perspective, thus obtaining additional insights into their fundamental structure.


Exploiting Unlabeled Data to Enhance Ensemble Diversity

arXiv.org Artificial Intelligence

Ensemble learning aims to improve generalization ability by using multiple base learners. It is well-known that to construct a good ensemble, the base learners should be accurate as well as diverse. In this paper, unlabeled data is exploited to facilitate ensemble learning by helping augment the diversity among the base learners. Specifically, a semi-supervised ensemble method named UDEED is proposed. Unlike existing semi-supervised ensemble methods where error-prone pseudo-labels are estimated for unlabeled data to enlarge the labeled data to improve accuracy, UDEED works by maximizing accuracies of base learners on labeled data while maximizing diversity among them on unlabeled data. Experiments show that UDEED can effectively utilize unlabeled data for ensemble learning and is highly competitive to well-established semi-supervised ensemble methods.


Optimal Bangla Keyboard Layout using Association Rule of Data Mining

arXiv.org Artificial Intelligence

In this paper we present an optimal Bangla Keyboard Layout, which distributes the load equally on both hands so that maximizing the ease and minimizing the effort. Bangla alphabet has a large number of letters, for this it is difficult to type faster using Bangla keyboard. Our proposed keyboard will maximize the speed of operator as they can type with both hands parallel. Here we use the association rule of data mining to distribute the Bangla characters in the keyboard. First, we analyze the frequencies of data consisting of monograph, digraph and trigraph, which are derived from data wire-house, and then used association rule of data mining to distribute the Bangla characters in the layout. Finally, we propose a Bangla Keyboard Layout. Experimental results on several keyboard layout shows the effectiveness of the proposed approach with better performance.


High-dimensional Graphical Model Search with gRapHD R Package

arXiv.org Machine Learning

This paper presents the R package gRapHD for efficient selection of high-dimensional undirected graphical models. The package provides tools for selecting trees, forests and decomposable models minimizing information criteria such as AIC or BIC, and for displaying the independence graphs of the models. It has also some useful tools for analysing graphical structures. It supports the use of discrete, continuous, or both types of variables simultaneously.


The LAMA Planner: Guiding Cost-Based Anytime Planning with Landmarks

Journal of Artificial Intelligence Research

LAMA is a classical planning system based on heuristic forward search. Its core feature is the use of a pseudo-heuristic derived from landmarks, propositional formulas that must be true in every solution of a planning task. LAMA builds on the Fast Downward planning system, using finite-domain rather than binary state variables and multi-heuristic search. The latter is employed to combine the landmark heuristic with a variant of the well-known FF heuristic. Both heuristics are cost-sensitive, focusing on high-quality solutions in the case where actions have non-uniform cost. A weighted A* search is used with iteratively decreasing weights, so that the planner continues to search for plans of better quality until the search is terminated. LAMA showed best performance among all planners in the sequential satisficing track of the International Planning Competition 2008. In this paper we present the system in detail and investigate which features of LAMA are crucial for its performance. We present individual results for some of the domains used at the competition, demonstrating good and bad cases for the techniques implemented in LAMA. Overall, we find that using landmarks improves performance, whereas the incorporation of action costs into the heuristic estimators proves not to be beneficial. We show that in some domains a search that ignores cost solves far more problems, raising the question of how to deal with action costs more effectively in the future. The iterated weighted A* search greatly improves results, and shows synergy effects with the use of landmarks.


Implicit Abstraction Heuristics

Journal of Artificial Intelligence Research

State-space search with explicit abstraction heuristics is at the state of the art of cost-optimal planning. These heuristics are inherently limited, nonetheless, because the size of the abstract space must be bounded by some, even if a very large, constant. Targeting this shortcoming, we introduce the notion of (additive) implicit abstractions, in which the planning task is abstracted by instances of tractable fragments of optimal planning. We then introduce a concrete setting of this framework, called fork-decomposition, that is based on two novel fragments of tractable cost-optimal planning. The induced admissible heuristics are then studied formally and empirically. This study testifies for the accuracy of the fork decomposition heuristics, yet our empirical evaluation also stresses the tradeoff between their accuracy and the runtime complexity of computing them. Indeed, some of the power of the explicit abstraction heuristics comes from precomputing the heuristic function offline and then determining h(s) for each evaluated state s by a very fast lookup in a ``database.'' By contrast, while fork-decomposition heuristics can be calculated in polynomial time, computing them is far from being fast. To address this problem, we show that the time-per-node complexity bottleneck of the fork-decomposition heuristics can be successfully overcome. We demonstrate that an equivalent of the explicit abstraction notion of a ``database'' exists for the fork-decomposition abstractions as well, despite their exponential-size abstract spaces. We then verify empirically that heuristic search with the ``databased" fork-decomposition heuristics favorably competes with the state of the art of cost-optimal planning.


Planning with Noisy Probabilistic Relational Rules

Journal of Artificial Intelligence Research

Noisy probabilistic relational rules are a promising world model representation for several reasons. They are compact and generalize over world instantiations. They are usually interpretable and they can be learned effectively from the action experiences in complex worlds. We investigate reasoning with such rules in grounded relational domains. Our algorithms exploit the compactness of rules for efficient and flexible decision-theoretic planning. As a first approach, we combine these rules with the Upper Confidence Bounds applied to Trees (UCT) algorithm based on look-ahead trees. Our second approach converts these rules into a structured dynamic Bayesian network representation and predicts the effects of action sequences using approximate inference and beliefs over world states. We evaluate the effectiveness of our approaches for planning in a simulated complex 3D robot manipulation scenario with an articulated manipulator and realistic physics and in domains of the probabilistic planning competition. Empirical results show that our methods can solve problems where existing methods fail.


Approximate Inference and Stochastic Optimal Control

arXiv.org Machine Learning

We propose a novel reformulation of the stochastic optimal control problem as an approximate inference problem, demonstrating, that such a interpretation leads to new practical methods for the original problem. In particular we characterise a novel class of iterative solutions to the stochastic optimal control problem based on a natural relaxation of the exact dual formulation. These theoretical insights are applied to the Reinforcement Learning problem where they lead to new model free, off policy methods for discrete and continuous problems.


Pair-Wise Cluster Analysis

arXiv.org Machine Learning

This paper studies the problem of learning clusters which are consistently present in different (continuously valued) representations of observed data. Our setup differs slightly from the standard approach of (co-) clustering as we use the fact that some form of `labeling' becomes available in this setup: a cluster is only interesting if it has a counterpart in the alternative representation. The contribution of this paper is twofold: (i) the problem setting is explored and an analysis in terms of the PAC-Bayesian theorem is presented, (ii) a practical kernel-based algorithm is derived exploiting the inherent relation to Canonical Correlation Analysis (CCA), as well as its extension to multiple views. A content based information retrieval (CBIR) case study is presented on the multi-lingual aligned Europal document dataset which supports the above findings.