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Redistribution Mechanisms for Assignment of Heterogeneous Objects
There are p heterogeneous objects to be assigned to n competing agents (n > p) each with unit demand. It is required to design a Groves mechanism for this assignment problem satisfying weak budget balance, individual rationality, and minimizing the budget imbalance. This calls for designing an appropriate rebate function. When the objects are identical, this problem has been solved which we refer as WCO mechanism. We measure the performance of such mechanisms by the redistribution index. We first prove an impossibility theorem which rules out linear rebate functions with non-zero redistribution index in heterogeneous object assignment. Motivated by this theorem, we explore two approaches to get around this impossibility. In the first approach, we show that linear rebate functions with non-zero redistribution index are possible when the valuations for the objects have a certain type of relationship and we design a mechanism with linear rebate function that is worst case optimal. In the second approach, we show that rebate functions with non-zero efficiency are possible if linearity is relaxed. We extend the rebate functions of the WCO mechanism to heterogeneous objects assignment and conjecture them to be worst case optimal.
Soft Constraints of Difference and Equality
Hebrard, E., Marx, D., O'Sullivan, B., Razgon, I.
In many combinatorial problems one may need to model the diversity or similarity of assignments in a solution. For example, one may wish to maximise or minimise the number of distinct values in a solution. To formulate problems of this type, we can use soft variants of the well known AllDifferent and AllEqual constraints. We present a taxonomy of six soft global constraints, generated by combining the two latter ones and the two standard cost functions, which are either maximised or minimised. We characterise the complexity of achieving arc and bounds consistency on these constraints, resolving those cases for which NP-hardness was neither proven nor disproven. In particular, we explore in depth the constraint ensuring that at least k pairs of variables have a common value. We show that achieving arc consistency is NP-hard, however achieving bounds consistency can be done in polynomial time through dynamic programming. Moreover, we show that the maximum number of pairs of equal variables can be approximated by a factor 1/2 with a linear time greedy algorithm. Finally, we provide a fixed parameter tractable algorithm with respect to the number of values appearing in more than two distinct domains. Interestingly, this taxonomy shows that enforcing equality is harder than enforcing difference.
Value of Information Lattice: Exploiting Probabilistic Independence for Effective Feature Subset Acquisition
We address the cost-sensitive feature acquisition problem, where misclassifying an instance is costly but the expected misclassification cost can be reduced by acquiring the values of the missing features. Because acquiring the features is costly as well, the objective is to acquire the right set of features so that the sum of the feature acquisition cost and misclassification cost is minimized. We describe the Value of Information Lattice (VOILA), an optimal and efficient feature subset acquisition framework. Unlike the common practice, which is to acquire features greedily, VOILA can reason with subsets of features. VOILA efficiently searches the space of possible feature subsets by discovering and exploiting conditional independence properties between the features and it reuses probabilistic inference computations to further speed up the process. Through empirical evaluation on five medical datasets, we show that the greedy strategy is often reluctant to acquire features, as it cannot forecast the benefit of acquiring multiple features in combination.
Complexity of and Algorithms for Borda Manipulation
Davies, Jessica, Katsirelos, George, Narodytska, Nina, Walsh, Toby
We prove that it is NP-hard for a coalition of two manipulators to compute how to manipulate the Borda voting rule. This resolves one of the last open problems in the computational complexity of manipulating common voting rules. Because of this NP-hardness, we treat computing a manipulation as an approximation problem where we try to minimize the number of manipulators. Based on ideas from bin packing and multiprocessor scheduling, we propose two new approximation methods to compute manipulations of the Borda rule. Experiments show that these methods significantly outperform the previous best known %existing approximation method. We are able to find optimal manipulations in almost all the randomly generated elections tested. Our results suggest that, whilst computing a manipulation of the Borda rule by a coalition is NP-hard, computational complexity may provide only a weak barrier against manipulation in practice.
Unifying Class-Based Representation Formalisms
Calvanese, D., Lenzerini, M., Nardi, D.
The notion of class is ubiquitous in computer science and is central in many formalisms for the representation of structured knowledge used both in knowledge representation and in databases. In this paper we study the basic issues underlying such representation formalisms and single out both their common characteristics and their distinguishing features. Such investigation leads us to propose a unifying framework in which we are able to capture the fundamental aspects of several representation languages used in different contexts. The proposed formalism is expressed in the style of description logics, which have been introduced in knowledge representation as a means to provide a semantically well-founded basis for the structural aspects of knowledge representation systems. The description logic considered in this paper is a subset of first order logic with nice computational characteristics. It is quite expressive and features a novel combination of constructs that has not been studied before. The distinguishing constructs are number restrictions, which generalize existence and functional dependencies, inverse roles, which allow one to refer to the inverse of a relationship, and possibly cyclic assertions, which are necessary for capturing real world domains. We are able to show that it is precisely such combination of constructs that makes our logic powerful enough to model the essential set of features for defining class structures that are common to frame systems, object-oriented database languages, and semantic data models. As a consequence of the established correspondences, several significant extensions of each of the above formalisms become available. The high expressiveness of the logic we propose and the need for capturing the reasoning in different contexts forces us to distinguish between unrestricted and finite model reasoning. A notable feature of our proposal is that reasoning in both cases is decidable. We argue that, by virtue of the high expressive power and of the associated reasoning capabilities on both unrestricted and finite models, our logic provides a common core for class-based representation formalisms.
Decision-Theoretic Planning: Structural Assumptions and Computational Leverage
Boutilier, C., Dean, T., Hanks, S.
Planning under uncertainty is a central problem in the study of automated sequential decision making, and has been addressed by researchers in many different fields, including AI planning, decision analysis, operations research, control theory and economics. While the assumptions and perspectives adopted in these areas often differ in substantial ways, many planning problems of interest to researchers in these fields can be modeled as Markov decision processes (MDPs) and analyzed using the techniques of decision theory. This paper presents an overview and synthesis of MDP-related methods, showing how they provide a unifying framework for modeling many classes of planning problems studied in AI. It also describes structural properties of MDPs that, when exhibited by particular classes of problems, can be exploited in the construction of optimal or approximately optimal policies or plans. Planning problems commonly possess structure in the reward and value functions used to describe performance criteria, in the functions used to describe state transitions and observations, and in the relationships among features used to describe states, actions, rewards, and observations. Specialized representations, and algorithms employing these representations, can achieve computational leverage by exploiting these various forms of structure. Certain AI techniques -- in particular those based on the use of structured, intensional representations -- can be viewed in this way. This paper surveys several types of representations for both classical and decision-theoretic planning problems, and planning algorithms that exploit these representations in a number of different ways to ease the computational burden of constructing policies or plans. It focuses primarily on abstraction, aggregation and decomposition techniques based on AI-style representations.
The Automatic Inference of State Invariants in TIM
As planning is applied to larger and richer domains the effort involved in constructing domain descriptions increases and becomes a significant burden on the human application designer. If general planners are to be applied successfully to large and complex domains it is necessary to provide the domain designer with some assistance in building correctly encoded domains. One way of doing this is to provide domain-independent techniques for extracting, from a domain description, knowledge that is implicit in that description and that can assist domain designers in debugging domain descriptions. This knowledge can also be exploited to improve the performance of planners: several researchers have explored the potential of state invariants in speeding up the performance of domain-independent planners. In this paper we describe a process by which state invariants can be extracted from the automatically inferred type structure of a domain. These techniques are being developed for exploitation by STAN, a Graphplan based planner that employs state analysis techniques to enhance its performance.
Issues in Stacked Generalization
Stacked generalization is a general method of using a high-level model to combine lower-level models to achieve greater predictive accuracy. In this paper we address two crucial issues which have been considered to be a `black art' in classification tasks ever since the introduction of stacked generalization in 1992 by Wolpert: the type of generalizer that is suitable to derive the higher-level model, and the kind of attributes that should be used as its input. We find that best results are obtained when the higher-level model combines the confidence (and not just the predictions) of the lower-level ones. We demonstrate the effectiveness of stacked generalization for combining three different types of learning algorithms for classification tasks. We also compare the performance of stacked generalization with majority vote and published results of arcing and bagging.
A Temporal Description Logic for Reasoning about Actions and Plans
A class of interval-based temporal languages for uniformly representing and reasoning about actions and plans is presented. Actions are represented by describing what is true while the action itself is occurring, and plans are constructed by temporally relating actions and world states. The temporal languages are members of the family of Description Logics, which are characterized by high expressivity combined with good computational properties. The subsumption problem for a class of temporal Description Logics is investigated and sound and complete decision procedures are given. The basic language TL-F is considered first: it is the composition of a temporal logic TL -- able to express interval temporal networks -- together with the non-temporal logic F -- a Feature Description Logic. It is proven that subsumption in this language is an NP-complete problem. Then it is shown how to reason with the more expressive languages TLU-FU and TL-ALCF. The former adds disjunction both at the temporal and non-temporal sides of the language, the latter extends the non-temporal side with set-valued features (i.e., roles) and a propositionally complete language.
Squeaky Wheel Optimization
Clements, D. P., Joslin, D. E.
We describe a general approach to optimization which we term `Squeaky Wheel' Optimization (SWO). In SWO, a greedy algorithm is used to construct a solution which is then analyzed to find the trouble spots, i.e., those elements, that, if improved, are likely to improve the objective function score. The results of the analysis are used to generate new priorities that determine the order in which the greedy algorithm constructs the next solution. This Construct/Analyze/Prioritize cycle continues until some limit is reached, or an acceptable solution is found. SWO can be viewed as operating on two search spaces: solutions and prioritizations. Successive solutions are only indirectly related, via the re-prioritization that results from analyzing the prior solution. Similarly, successive prioritizations are generated by constructing and analyzing solutions. This `coupled search' has some interesting properties, which we discuss. We report encouraging experimental results on two domains, scheduling problems that arise in fiber-optic cable manufacturing, and graph coloring problems. The fact that these domains are very different supports our claim that SWO is a general technique for optimization.